I have been wanting to run a campaign in traveller for a while now, and have finally gotten a chance to. The first part of the campaign as I have it planned is a survival/escape story. In this game, a recent civil was has just ended, and the act of setting up a new democratic government has been undertaken. The players play former rebels, corporate or criminals, who have, for one reason or another been 'deported' to a colony world that serves as a planet sized prison. Here they are expected to carve out a niche for themselves, while facing off against nature, each other and the less salubrious members of the colony, all under the watchful eyes of the media corporation who funds the world, turning the 'colonists' exploits into media for the masses.
I was wondering if this seems like a good concept, and what I can do to evoke a gritty survival game until the players find their niche, or a way off planet to other endeavours.
I was wondering if this seems like a good concept, and what I can do to evoke a gritty survival game until the players find their niche, or a way off planet to other endeavours.