I don't think that's at all fair, there's nothing to stop the Yamato, as an example, firing a broadside to Port on Turn 1, and to Starboard on Turn 2. Turret turning times are entirely ignored in this game.chaos0xomega said:You know, there should be a special rule concerning firing for the 8". On the turn the Surcouf surfaces, it may only fire straight ahead, as the crews haven't had enough time to rotate the turret, prefering to keep the surcouf hull streamlined whilst submerged.
DM said:I've taken part in a few expeditions along these lines as well over the last few years, albeit mostly in UK waters - always good fun, and a rare opportunity to get one's ugly mug on TV![]()
I don't think that's at all fair, there's nothing to stop the Yamato, as an example, firing a broadside to Port on Turn 1, and to Starboard on Turn 2. Turret turning times are entirely ignored in this game.
chaos0xomega said:They actually have a pretty good idea of where it sunk. Somewhere in the gulf, near panama. That's what I seem to remember anyway.
DM said:Fortunately the style of damage from a collision is fairly distinctive, as is weapon induced damage. In simple terms, if you can get a half decent look at the size and shape of the hole its possible to tell one from the other, and with some thought you can work out the size of the amming ship, or the likely charge weight of the weapon that did the damage.
chaos0xomega said:Isn't it possible though that the Thomson Lykes collided with the Surcouf's conning tower/8" weapon turret? That would probably result in damage similar to the Thomson Lykes.
Also, I find it hard to believe that the Gov't would admit to having it's own ship 'possibly' collide with the Surcouf if they really intended to sink it.
chaos0xomega said:Hey, my aunt and uncle live right by the sound. I call dibs!