Does anyone recall the 101 Vehicles book for MegaTraveller? It was nicely done, though at times the detail was useless since characters (I keep wanting to call them toons!) usually needed transportation and didn't need to know or care about the continental-ranged communicator or densiometer. But some things, like NBC overpressure capabilities come in handy.
It's always going to be a fine line between too much, and too little. Too little and you get things like Car, 1ea, grav-powered, 4 passengers, 1dton cargo, TL12. It's generic, it gets the job done, but it has no flavor and holds no real interest for people who like the details to make things special.
On the other hand, you can go into too much detail, so our example becomes Car, TL14, Manufactured by Arrow Industries on Jewell. Two-door, with folding front seats to access the rear seats. Cargo area can support 1dton worth of cargo (in x by x by x space). Atmospheric support allows 4 passengers to reach low-orbit, with approximate 1hr extra lifesupport. Cruising speed is 400kph, Max speed is 900kph. Time to orbit from ground (in 1G) is 2.5hrs. Vehicle does not support internal a/g fields, so passengers must be belted in at all times in low-g environments.
No armor. Vehicle body is capable of resisting small arms fire or debris strike, but cannot take multiple hits in same area before failure of hull. etc, etc.
So having more info CAN be useful... but not to everyone. But the biggest things I'd like to see are consistency and some version of 'that makes sense' applied to both the design system and the vehicles.
I still wanna vote for having a spreadsheet or some other user-maintained type program that should be available to build vehicles. Pen and paper (or a spreadsheet) works, but its nice to not have to do that.
It's always going to be a fine line between too much, and too little. Too little and you get things like Car, 1ea, grav-powered, 4 passengers, 1dton cargo, TL12. It's generic, it gets the job done, but it has no flavor and holds no real interest for people who like the details to make things special.
On the other hand, you can go into too much detail, so our example becomes Car, TL14, Manufactured by Arrow Industries on Jewell. Two-door, with folding front seats to access the rear seats. Cargo area can support 1dton worth of cargo (in x by x by x space). Atmospheric support allows 4 passengers to reach low-orbit, with approximate 1hr extra lifesupport. Cruising speed is 400kph, Max speed is 900kph. Time to orbit from ground (in 1G) is 2.5hrs. Vehicle does not support internal a/g fields, so passengers must be belted in at all times in low-g environments.
No armor. Vehicle body is capable of resisting small arms fire or debris strike, but cannot take multiple hits in same area before failure of hull. etc, etc.
So having more info CAN be useful... but not to everyone. But the biggest things I'd like to see are consistency and some version of 'that makes sense' applied to both the design system and the vehicles.
I still wanna vote for having a spreadsheet or some other user-maintained type program that should be available to build vehicles. Pen and paper (or a spreadsheet) works, but its nice to not have to do that.