Suggestions for fixing Sorcery

I'm not clear on what you all are saying from a practical perspective. I -think- you are saying that alchemy should be treated more like a treasure item to be doled out as the GM wills, not like a class ability which the PC has any power over. Is that right?

If alchemy items should be doled out purely on GM whim, then they shouldn't have a silver piece cost listed. There's no real incentive to take the Alchemy skill either.
 
Alchemy sweet spot equalizer: Time.

High Level wiz has the same amount of time as a low level wiz. Craft Alchemy, however, favors high level sorcerers once again.

A feat that allows more Alchemy to be created by hand quickly.

For example:

Kothic Alchemist - You know an optimal method of brewing Kothic Demon Fire - You can create 1 dose per week of brewing without having ot make a craft alchemy check.
 
Teriudin said:
Alchemy sweet spot equalizer: Time.

High Level wiz has the same amount of time as a low level wiz. Craft Alchemy, however, favors high level sorcerers once again.

A feat that allows more Alchemy to be created by hand quickly.

For example:

Kothic Alchemist - You know an optimal method of brewing Kothic Demon Fire - You can create 1 dose per week of brewing without having ot make a craft alchemy check.

That's an interesting take on the issue.
I think, though, that it only really works if every other class has a use for downtime as well (maybe not a distinct use characteristic to that class, in fact, probably not a distinct use characteristic of that class, but, still, a use for downtime).
 
LilithsThrall said:
Spectator said:
LilithsThrall said:
Noone who supports the idea of an Alchemy feat (which, I presume, means a feat to make Alchemy items cheaper) has made any attempt to point out where the sweet spot is - where Alchemy items are cheap enough for low level characters to have reasonable access to them without being so cheap that high level characters can toss them around without thinking about their expense.
I'd like to see -somebody- who favors an alchemy feat address that.


I suppoert it (the alchemy feat) and THULSA even described it in his Scholar varian class.
It stillmade Alchemy expnesive but not as much.
I think the simpler potions and such were knocked to about 1/4 their cost to make.

Okay, you support it. So, please point out where the sweet spot is.

Holy mother of Quotes!
But I like your idea of the fate point swap for the creation of 2-5 potions/ herbal draughts/ alchemical doohickeys.
I also like of the Feat from Thulsa, where it made things about 1/4 the cost.
Generally I'm kind of flexible.
 
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