Cobra said:As an aside - does anyone have some insight into whether a stabbing short sword would be faster than a swinging one? Just curious.
Cobra
Well if it is anything like Boxing, the thrust could be viewed as using similar movements as a 'jab' with the swing being closer to a hook. With a well trained boxer, both are Fast, but the Jab is faster (and much less damaging). On the other hand the slower UpperCut shares some similarities in movement with a nice vigorous thrust to the body.
I would distinguish between (DnD haters don't cringe) Slow, Powerful Attacks designed to put the weight of the body behind them and Fast attacks designed to get the weapon in contact with the opponent as quickly as possible. You could go so far as to define a middle ground of 'Normal' attacks. Using boxing again we'd have something like Fast:Jab, Normal: Hook, Uppercut Slow: Haymaker
The issues with Weapon SR i'm trying to sort out in my head are: - are weapon lengths significant enough to be worth considering beyond extremes (Poleaxe versus Dagger) and in those extreme cases, does the possibility of the advantage being given to one or the other fighter under different circumstances (the Poleax at range, the Dagger up close) essentially make weapon length SR 'needless complexity'. In that weapon length becomes an extra consideration each round - everything else plus 'how long are these two combatant's weapons, and what situation are they in so I know how to apply their weapon lengths to this round'
Rather than resort to SR, would a system like that in GURPS where: weapons have Reach and there is the concept of Close Combat (two fighters in the same hex/space/square) be a better system for handling the concept of weapon reach? Here the position of the two fighters on the gameboard (Note: assuming miniatures here) clearly defines what circumstance should apply regarding their weapon lengths, and changes to that circumstance are resolved by movement instead of by statement of intent ('I want to close with my foe'). If I have a dagger my desire will be to move into Close Combat with my opponent (i.e into their space) and if I have a poleaxwith reach I will want to move and keep a space between my opponent and myself each turn. Note that in GURPS you can't move more than one space and attack (unless you want to endure one of several possible penalties.