You never just 'sat there' for six seconds in RQIII. Strike Ranks were an abstraction. It was assumed that you were fencing with your opponent for six seconds before you could find an opening. It is described right in the rulebook that way. Your attack roll was a measure of whether you were able to take advantage of that opening or not.
I never had a problem with the 12 second round or Strike Ranks, but I can absolutely see how they needed to be changed. Combats in RQIII could take hours and the largest part of that in my experience was counting through the Strike Ranks.
It was very realistic, allowed for movement where everyone moved at the same time and allowed for long duration spell casting, but it was god-awful slow.
I never had a problem with the 12 second round or Strike Ranks, but I can absolutely see how they needed to be changed. Combats in RQIII could take hours and the largest part of that in my experience was counting through the Strike Ranks.
It was very realistic, allowed for movement where everyone moved at the same time and allowed for long duration spell casting, but it was god-awful slow.