AnotherDilbert
Emperor Mongoose
Suggested Change to Breakaway Hulls:
changed to:
"Breakaway Hulls: A ship can be designed so it can
operate as two or more independent vessels, breaking
or splitting away from one another. Each section must
be a separate hull that is a complete ship. Each section
gets hull points, hardpoints, and so on separately. Once
the sections are joined only one computer can function
at a time, the others are backups."
As it is we have too many questions and possible abuses:
Bigger ships get more hull points. A 25 kT section of a 101 kT ship gets more hull points than an identical craft built as a single 25 kT hull.
We can build a 101 kT carrier with fighters as breakaway sections, giving the fighters one hull point for each 1.5 dT like the carrier.
We can manufacture sections of bigger ships, gaining advantages, without ever manufacturing the other sections.
A ship can have max 2 computers, if we have more than 2 sections some sections cannot have a computer and are unable to function.
HG, p25 "A ship has one Hardpoint for every full 100 tons...". We can make a 100 dT ship splitting into a a 80 dT carrier section and 20 dT fighter section with a full hardpoint, and hence a triple turret or a barbette.
We can build a ship with a 15 dT jump drive, splitting the jump drive into two 7.5 dT drives in two different sections. The sections need not see each other after manufacture.
HG said:Breakaway Hulls: A ship can be designed so it can
operate as two or more independent vessels, breaking
or splitting away from one another. Each section must
have an appropriate bridge and power plant to operate it.
changed to:
"Breakaway Hulls: A ship can be designed so it can
operate as two or more independent vessels, breaking
or splitting away from one another. Each section must
be a separate hull that is a complete ship. Each section
gets hull points, hardpoints, and so on separately. Once
the sections are joined only one computer can function
at a time, the others are backups."
As it is we have too many questions and possible abuses:
Bigger ships get more hull points. A 25 kT section of a 101 kT ship gets more hull points than an identical craft built as a single 25 kT hull.
We can build a 101 kT carrier with fighters as breakaway sections, giving the fighters one hull point for each 1.5 dT like the carrier.
We can manufacture sections of bigger ships, gaining advantages, without ever manufacturing the other sections.
A ship can have max 2 computers, if we have more than 2 sections some sections cannot have a computer and are unable to function.
HG, p25 "A ship has one Hardpoint for every full 100 tons...". We can make a 100 dT ship splitting into a a 80 dT carrier section and 20 dT fighter section with a full hardpoint, and hence a triple turret or a barbette.
We can build a ship with a 15 dT jump drive, splitting the jump drive into two 7.5 dT drives in two different sections. The sections need not see each other after manufacture.