Keystonegamingsociety
Mongoose
I just ran a group today thought the LWM adventure found in S&P #88 - Radak's Revenge. Nobody in the group had played any Lone Wolf RPG material before and it went quite well. Everyone had a very good time and combat ran very smoothly under these alternate rules:
1) All characters (heroes and villains) acted independently in combat. Both rolled for damage in combat order. All rolls both dealt and received damage. This went very smoothly with no problems. Villains calculated combat ratio just like a hero would.
2) Enemies of a particular character class were fleshed out a bit more than the adventure called for - Cener Druid actually had disciplines, etc.
3) BIG CHANGE: I used an alternate combat results table - one that seemed to be much less deadly and not as inclined to assist the attacker but still balanced. I'll see if I can't post it here: https://docs.google.com/leaf?id=0B2uzbA3nvbs6YmU3ZmE2ODUtMjIzMC00NDE0LTkxOTYtNGU0YTg2Mzg2Y2Zi&hl=en
Try this rules out yourself and see how they work. For me they worked wonderfully and made a lot more sense than how they are written originally.
1) All characters (heroes and villains) acted independently in combat. Both rolled for damage in combat order. All rolls both dealt and received damage. This went very smoothly with no problems. Villains calculated combat ratio just like a hero would.
2) Enemies of a particular character class were fleshed out a bit more than the adventure called for - Cener Druid actually had disciplines, etc.
3) BIG CHANGE: I used an alternate combat results table - one that seemed to be much less deadly and not as inclined to assist the attacker but still balanced. I'll see if I can't post it here: https://docs.google.com/leaf?id=0B2uzbA3nvbs6YmU3ZmE2ODUtMjIzMC00NDE0LTkxOTYtNGU0YTg2Mzg2Y2Zi&hl=en
Try this rules out yourself and see how they work. For me they worked wonderfully and made a lot more sense than how they are written originally.