Quick comment here - not powerful enough.
A stealth jump drive ship jumps in at minimal sensor detail distance. Requiring 12+ to be detected.
Ye Olde Hobo long time sensor monitoring civilian with 2 ranks in sensors, INT & EDU 8 or below, and a dedicated simple sensor suite (+2 sensors DM bonus). This person has a 50/50 chance to detect a stealth jump?
I would think we need to look at making it a formidable difficulty check (14+), and if you take the advantage, you get a further -4 DM penalty. This would make it really shine as a viable option, useable by special ops/pirates/etc.. especially when compared to the amazing savings that 50% power, 20% size or 10% less fuel amount to!
A stealth jump drive ship jumps in at minimal sensor detail distance. Requiring 12+ to be detected.
Ye Olde Hobo long time sensor monitoring civilian with 2 ranks in sensors, INT & EDU 8 or below, and a dedicated simple sensor suite (+2 sensors DM bonus). This person has a 50/50 chance to detect a stealth jump?
I would think we need to look at making it a formidable difficulty check (14+), and if you take the advantage, you get a further -4 DM penalty. This would make it really shine as a viable option, useable by special ops/pirates/etc.. especially when compared to the amazing savings that 50% power, 20% size or 10% less fuel amount to!