Thkaal said:I have considered the stats for space stations. I've considered essentially that a station is nothing more than a very very very large capital ship with no jump drive and very small maneuvering drives.
Anyone else have similar thoughts?
I usually import these from GURPS Traveller Starships, which has manySomebody said:What would be nice for large stations would be some additional gear sadly not mentioned in HighGuard: ...
You obviously do not know my players. :lol:Bygoneyrs said:No one will know, or should know, and ....just to tell you the truth ...your players don't care either.
You might be surprised, because my answer would be "no". :lol:The Chef said:Rust, dont answer this next question cos i know you will say yes of course,
but do people go through the same processes to build ground installations?
The Chef said:Rust, dont answer this next question cos i know you will say yes of course,
but do people go through the same processes to build ground installations?
I'm with Bygoneyrs on this one as my players neither care or worry about such details, hell they barely know what shape the ship they fly in is! so i would just say a station is huge, with big doors and lots of traffic...
Chef
Yep, and he recommends your excellent modules. :lol:Dave Chase said:He has me build his ground stations.
LOL
or at least one of his ground bases.![]()
Bygoneyrs said:Guys you don't have to bother with the numbers crunching for building a Space Station, just design the floor plan and who cares about the specs? In the 34+ yrs of playing, I have NEVER EVER had someone ever ask..."Hey can I see the stations Specs so I can see if the station is properly powered or not". Get real GMs, just design it and run with it. No one will know, or should know, and ....just to tell you the truth ...your players don't care either. As long as it fits the feel that you need who cares. Get the general size, shape and have a drawing of what it looks like and a general floorplan as needed for your situation and run with it.
Penn