State of the Mongoose Discussion and Questions

Congrats on another great year! And many Thanks for the day early release!
  • One question - Will the Living Campaigns have an online element?
(PS: a direct link on the main page might prove helpful.)
 
Glad to hear we are going to get Elric then Corum then Hawkmoon and FINALLY the Multiverse book. The last one and Corum are the ones I'm interested in most. Hopefully there will be supliments for the Multiverse book. Some of the differant multiverses Moorcock created as well as a multiverse creator would be nice. Yeah I know the Elric companion has one but that will soon be out of print.
 
The Deus Vult sounds great Cant wait for it to be released. And then to strat demoing it. :!:
 
BP said:
Congrats on another great year! And many Thanks for the day early release!
  • One question - Will the Living Campaigns have an online element?
(PS: a direct link on the main page might prove helpful.)

With mention of home games I see no reason online couldn't be supported as well.
 
I'm really quite excited about the Deus Vult game.

I and my gaming group are totally unfamiliar with the RuneQuest rule-set but may just give it a go with this line.

I'm guessing the main rulebook for Deus Vult will be mainly setting specific material and will require the RuneQuest II core book to play? Is that correct?
 
Interesting State of the Mongoose.

Pleased to see that Mong now stands as publisher with a core of its own systems and third parties gather around you. No longer a d20 hanger on, Mongoose is a major design force.

Excellent news re RQ, I never quite liked MRQ1 enough, but I know and trust Loz will make a new edition that I will just love. The leatherbound books sound so cool.

It's great to not only see Traveller selling well again, but also seeing the engine used for more than the OTU. It always was a great engine and yet never was allowed full reign, even under GDW.

I love the idea of a near future game using the clean simple Traveller rules: Codename Veil

Good on you, providing that the proofreading, layout and printing quality continues to improve and you add more games to Flaming Cobra then nearly all my rpg pennies may end up with Mongoose or Cubicle7!
 
soulman said:
Sd to hear no news on the tabletop games side of things, i`m not into rpgs anymore..

BUT

Codename Veil ...!!!

Sounds like X-com to me and needs to be a tabletop game as well as a rpg....

Yeah, the only reason i ever got interested in or even know about Mongoose was their minis. Looks like it's another year of 40k for me.
 
The final arrival of Corum is good. Will I be able to use it with RQ1 untill I can afford to invest in RQ2?

Disappointed that, once again, it appears that Slaine has been ignored.
Mostly,this is because Matt indicated in the Slaine forum(not so long ago) that something was in the pipeline. :(
Will Baileoisin ever see the light of day? I doubt it now...... :(
 
Reaver – Piracy in the Sea of Stars

Sounds exciting, if done right...I see the possibility of incorporating this into a Long Night type Campaign in the OTU. If this will be possible, you have one more customer.

Finally, look out for Reign of Discordia in our Flaming Cobra range. Within the pages of this book players can fight against the R'Tillek and their crusade of extermination against the known species, fight to protect the independence of dozens of worlds, participate in the cold war between Earth and Lamog, haul cargo to the Frontier Systems, involve themselves in the various crime syndicates, work for one of the interplanetary conglomerates and engage in corporate sabotage, play a role in the advancement of one of the interplanetary organisations, salvage starships, and engage in a number of other activities that will bring danger and adventure.

More supplements on top of the main rulebook to follow along with conversions from the True20 line are coming...I hope...

]
Codename Veil
An unusual approach to Traveller, Codename Veil is set just a few years in our future, and is a property that Mongoose has had under wraps for more than seven years now.

Players will create veteran characters drawn from the intelligence services from around the world (such as the CIA, MI6, Mossad, and so forth – maybe even the Los Angeles CTU. . .), with the Traveller character creation system drawing up detailed events of their secretive past lives. These characters have been recruited into an international organisation, classified ultra-secret at the highest levels, charged with defending Earth against the predations of a recently discovered alien threat.

Initial contact with alien forces has determined that they are incredibly powerful and likely hostile, though very little is known about them – in fact, the alien forces will be different for every campaign, as there is a back end system for the referee that defines the nature and scope of the alien threat, based upon the players’ own decisions, actions, and successes.

Naturally, with such a threat hanging over Earth, the masses can never come to learn about the alien menace, lest panic sweep entire nations, destroy the current world order, and the planet be left wide open to attack. The players must not only learn to operate in secret but to cover their tracks, all the while accepting that the organisation they are working for can, by necessity, be a cruel and callous one. Their missions may range from investigating possible abductions in the heart of a major city to racing through a tropical rainforest in an attempt to recover a downed alien craft before the homeland military discovers it, all the while hunted by an alien survivor whose technology makes a mockery of the players’ own resources.

Codename Veil will be appearing towards the end of the year.

aka Torchwood, if I am not mistaken. Again, Torchwood versus the Vilani have long been an interest of mine.

Living Campaigns
In the summer of 2010, we will be launching two living campaigns – Living Traveller and Living Glorantha.

Where do Traveller Referees like myself sign up. More than happy to assist Mongoose in this venture.

Wildfire
Created by WildFire, the team behind the award-winning CthulhuTech, Chthnonian Stars is an original setting for Traveller. It brings a Lovecraftian flair to the Traveller family, in a near future setting where mankind has expanded out into our solar system, where old things are beginning to awaken.

Chthonian Stars is the first product line in the Cthulhu Chronicles. There are a finite number of books in the line – seven books that will be released over the course of a year, from Summer 2010 to Summer 2011. However, where Chthonian Stars leaves off, a new product line will begin as a part of the same Cthulhu Chronicles universe.

As for what Cthonian Stars will feature, I’ll let the Wildfire guys speak for themselves;

“Something approaches, a thing on an orbit from far away. Seemingly a large shard of dark matter, this object is known in obscure prophecy as the Chthonian Star. It is a thing that has been travelling through the universe on its oblique trajectory for millions, if not billions, of years. It is a part of the natural cycle of things, on its eon-long orbit. The Chthonian Star is what caused the end of the dinosaurs, among other things. Now, again, it is awakening things long thought lost or dead, things that have slumbered awaiting its return.”

Oh yes, I have been waiting for this for so long and given Wildfire's work on Cthulhutech...I could not be happier that is until I get these items into my hands.

Keep up the excellent work. You are going to make a very happy man, even if I might be a little poorer this year...you will have made my imagination a hundred times more richer.

Your secret for Traveller would be to make references back to the OTU and how this can be part of a wider Traveller canvas. As I said about Reavers, it could be Trojan Reaches or it could be Long Night. Even if the Tech Premises or History are different as they are in Reign of Discordia, there is much more there that can be poached for the OTU thereby making Traveller all the more richer.
 
Thanks for the info. They're always interesting to read.

Congratulations on surviving and thriving. Anything that helps maintain/strengthen/broaden/etc. the RPG industry is a good thing in my book.

I made only two significant and very personal observations while reading. FWIW.

i) My eyes nearly popped out when I read your comments on proof-reading. When you move to new premises, please provide your proof-readers with glasses, a quiet room to work in and a realistic amount of time to do it in. In my experience of your Traveller products, they must be myopic and have heavy-metal constantly in the background! :roll: Your argument that things aren't perfect but are better than what they were before doesn't hold much water with me. It just admits that the situation must have been abysmal before and now it's just poor. Much room for improvement and the single most important considerations I have when buying products from Mongoose.

ii) While reading about Codname Veil, I had to stifle a massive yawn. Oh man, another Delta Green, Ecoterrorists, X-files, etc. clone. One I'll miss.
 
The upcoming Eternal Champion books certainly sound interesting.

However, this bit of gratuitous economic jingoism certainly rubs me the wrong way:
We also made a promise this year that we would only be printing books in the US – not China, not Thailand, not even Canada, but the good old US of A. Mongoose is part American, with offices and our main warehouse situated in Ohio and in these times of economic woe, we wanted to do ‘our bit’ to keep our own nations going, rather than feeding the Tiger Economies.

"Not even in Canada," eh?

In that case, then, I take it that you are not interested in accepting Canadian dollars, right? :?
 
Armchair_Marine said:
Yeah, the only reason i ever got interested in or even know about Mongoose was their minis. Looks like it's another year of 40k for me.

Matt has mentioned one RPG/mini licence in his Planet Mongoose blog.
 
Cthonian Stars ... I really like the idea to become able to play something
like "Cthulhu Now" with the Mongoose Traveller rules, especially because
these rules could perhaps be used for other "Traveller Modern" settings,
too. Call of Cthulhu is my "second love" besides Traveller, and the idea of
some kind of "marriage" of the two is a fascinating one. :D
 
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