State of the Mongoose 2025

I could run Foundation with any system. But it needs to be shown.

The Third Imperium could manage it easily enough.

Yeah. That is the crux of the biscuit isn't it. Focusing on marketing is great but... at some point before doing so perhaps Traveller and Mongoose might need to ask themselves. What are you marketing and who are you marketing it towards. Preaching the choir does nothing to expand the game's audience.

I have often scratched my head furiously... to the point I've accelerated my balding ... asking myself. Why the HELL would one buy a limited scope and theme RPG like Alien when Traveller can do Alien. We've all done Alien mashup's with Traveller. A right of passage perhaps. It can do any kind of Sci-Fi setting and do it well. As long as you put the work into it.

But that is the rub, Traveller is fabulous for being a toolbox. And probably every RPG player who delights in the immense heavy lifting and great investment of time and creative energy it takes to fashion a particular type of Sci-Fi game is already into Traveller. Look at Seth Skorkowsky's videos, those things are far from niche videos. They get a lot of views. Traveller does a lot of marketing through them. Those kinds of RPG'rs I do think tend to skew older. We had to use our imaginations in the early days of RPG's to flesh out these games. It was great and we still love it. Not to play into stereotypes but... are younger players really the type of players that, regardless of how much marketing you throw at the game, are going to find Traveller of interest. No they go to games where they can plop it on the table and riff away man, not need to build a setting build from scratch before they even start playing.

One can say that while Traveller is the ultimate toolbox RPG game, surprisingly the number of tools in that toolbox are lacking. There is a reason many games have both a players book and a DM/GM/Keeper book. To provide tools to help a GM run games. Take a great example the Worldbulders book, I have a degree in Math, love numbers and that book had me reaching for a bottle of JD and a big fat joint. Imagine the reaction of some 20 something rock and roller with the attention span of a guitar riff. Ship's book have been a big hit for Traveller. Why? For those that want the selection of different types of ships, but don't have the time or the mind to do them up themselves. A book of worlds a GM could whip out quickly would be a fabulous tool for the Traveller toolbox.

I'd tend to avoid suggesting Mongoose do this.. or not do that.. they are the pros, we just just fans with opinion. However I do think if looking at the long term health of the game it needs to move past itching the old fan's scratch and looking at what today's players want. At some point it might focus more on picking a setting, and making that a part of the core game. Look at the Core Book, it is a setting neutral, generic Sci-Fi game. You get this toolbox but then what? A good opportunity perhaps to address that is, Mongoose to move Traveller from the 70's into what modern RPG's might expect. Perhaps for the big 5-0, release a new version of the Core. Instead of one book split it as many do these days. Do a players book with (expanded) char. creation and your basic Traveller rules... and then a 2nd book (a slipcase 50th anni!!) of one geared to GM with good firm details and tools for them to use. A GM's handbook with help. Instead of pages of (military or huge) starships that few begining games will ever use, do up pages of pre made planets. GM's have the incredible Travellermap resource but how can they use it. If you want to use the Third Imperium (Foundation) as its true default setting. How about detailing it. Several chapters in a GM guide. It is sort of head scratching that even after 50 years there is so much basic stuff about the Third Imperium that has not been detailed.

It is a lot of heavy lifting to explain, and set up a game for players based on large expansive empire when.. so little of it has been done. It is up to you to do. Some see the fun in that.. others... are running to more more narrowly focused game in which the hard work is done for them. They have the setting, they can just get down to play. It won't change Traveller, it would still be the ultimate toolbox, but a more focused setting presented to new players might them get in the door and then to discover that great toolbox.

just a few cents of thoughts from the cheap seats :)
 
If a player group could easily get from one adventure location to another it would help. Currently there are adventures set all over charted space and it is very difficult to justify a PC group being able to get from adventure location to adventure location.

Singularity has a novel solution to this - the PCs are transferred as electronic personality/data packets that can then be downloaded into a suitable host. The PCs can now have adventures all over the Imperium...

how about something new added to the setting, a dimensional shortcut drive or foldspace drive or wormhole network that allows rapid transit between distant locations, Dune highliners, Foundation jumpships, a Stargate network, Taylon d-jumping...

I have mentioned before that the first few games of Traveller we ever played had us teleporting from world to world because the referee couldn't be bothered with spaceships when the adventures were all on planets...
 
If a player group could easily get from one adventure location to another it would help. Currently there are adventures set all over charted space and it is very difficult to justify a PC group being able to get from adventure location to adventure location.
My players do have characters that get from location to location easy. They get on a ship. We skip ahead to where they get off the ship. Easy.
Singularity has a novel solution to this - the PCs are transferred as electronic personality/data packets that can then be downloaded into a suitable host. The PCs can now have adventures all over the Imperium...
This guarantees that assassinations will never happen again among the rich. Just upload yesterday's scan into a new cloned body. No more Civil War as who assassinates someone who can just reappear a few days later in a new body and hold you accountable for the assassination? :P
how about something new added to the setting, a dimensional shortcut drive or foldspace drive or wormhole network that allows rapid transit between distant locations, Dune highliners, Foundation jumpships, a Stargate network, Taylon d-jumping...

I have mentioned before that the first few games of Traveller we ever played had us teleporting from world to world because the referee couldn't be bothered with spaceships when the adventures were all on planets...
You take away the 1 week jump delay and the whole Third Imperium setting breaks down and makes no sense.
 
My biggest
If a player group could easily get from one adventure location to another it would help. Currently there are adventures set all over charted space and it is very difficult to justify a PC group being able to get from adventure location to adventure location.

I know exactly what you mean - realising your 20 jumps away from the next start location of an adventure requires a bit fo work. Nothing wrong with saying "A year passes and you find yourself on Gneph IV...here's some free XP or a roll on the minor event table"

While obvs the ship works, a race against an X-Boat to get somewhere before a message propagated was kinda interesting for the players and kinda nightmarish for me as GM. Like ok, it takes 1 week per jump so 5 weeks in I was calculating would people have heard about this latest run-in with the law and on which radius would they care? Do Core world give a damn about what happens in the boondocks?

Racing against a Patrol Cruiser (Jump-3) in your Liberator-clone (a Jump-6 darrian protoype - going back to my first ever Traveller campaign as a GM) to the next world is possible. But the way the system works is that if it's <3 away, you arrive around the same time. If it's more than 3 away, the Patrol Cruiser arrives a week later...

That's just a Traveller-quirk that we get used to.
 
My biggest


I know exactly what you mean - realising your 20 jumps away from the next start location of an adventure requires a bit fo work. Nothing wrong with saying "A year passes and you find yourself on Gneph IV...here's some free XP or a roll on the minor event table"
If aging is an issue, just Low Berth them. Very cheap way to travel, and safe in a top of the line Mix Corp series of Low Berths. :P
While obvs the ship works, a race against an X-Boat to get somewhere before a message propagated was kinda interesting for the players and kinda nightmarish for me as GM. Like ok, it takes 1 week per jump so 5 weeks in I was calculating would people have heard about this latest run-in with the law and on which radius would they care? Do Core world give a damn about what happens in the boondocks?
This always makes me crazy in a pirate campaign. Keeping track of the spread of information. Who knows what and when?
 
If aging is an issue, just Low Berth them. Very cheap way to travel, and safe in a top of the line Mix Corp series of Low Berths. :P

I'm very liberal with anagathics. I want my PCs to be fit as a fiddle and in their 90s...

This always makes me crazy in a pirate campaign. Keeping track of the spread of information. Who knows what and when?

Yeah, just one more piece of paperwork
 
My players do have characters that get from location to location easy. They get on a ship. We skip ahead to where they get off the ship. Easy.
What do they do during the three years it takes to get from the Marches to the Solomani Rim?
This guarantees that assassinations will never happen again among the rich. Just upload yesterday's scan into a new cloned body. No more Civil War as who assassinates someone who can just reappear a few days later in a new body and hold you accountable for the assassination? :P
I agree, the setting changes because of the new technologies that have been introduced...
You take away the 1 week jump delay and the whole Third Imperium setting breaks down and makes no sense.
The setting already makes no sense...
 
What do they do during the three years it takes to get from the Marches to the Solomani Rim?
If they are in Low Berth? Nothing. If not in Low Berth, train their skills. Playing Traveller isn't like watching an episode of 24. You don't have to show every minute. If the players aren't planning on doing anything dramatic and if the Referee doesn't have anything dramatic planned and nothing dramatic comes up on the random encounter rolls that would affect passengers on a ship, then I skip it.
I agree, the setting changes because of the new technologies that have been introduced...
That is why quality control of the writers is paramount. Only allow things that fit into the setting.
The setting already makes no sense...
It makes little sense, but even that little bit of sense goes away if you can have instantaneous jumps. Spinward Marches to the Solomani Rim? A few weeks? Every superpolity story/plot/war/etc in Charted Space history no longer works.
 
It makes little sense, but even that little bit of sense goes away if you can have instantaneous jumps. Spinward Marches to the Solomani Rim? A few weeks? Every superpolity story/plot/war/etc in Charted Space history no longer works.

I think it just moves the chokepoint.

In an Imperium large enough, a fleet still cannot be in two places at once and can't be on alert 24x7.
 
I think it just moves the chokepoint.

In an Imperium large enough, a fleet still cannot be in two places at once and can't be on alert 24x7.
4th Frontier War ended before Capital even knew about the war. That totally goes away if you have communication speed increased by at least a factor of 10. Long duration exploratory missions. No longer long duration is you get there in 1/10th of the time. Core Expeditions? They reached the galactic core hundreds of years ago, if travel is faster. Every war ever described in Charted Space changes if travel is 10 times faster. Basically, the entire history of Charted Space would have to be changed.

This is not a problem in a different setting, but it wouldn't be Charted Space.
 
4th Frontier War ended before Capital even knew about the war. That totally goes away if you have communication speed increased by at least a factor of 10. Long duration exploratory missions. No longer long duration is you get there in 1/10th of the time. Core Expeditions? They reached the galactic core hundreds of years ago, if travel is faster. Every war ever described in Charted Space changes if travel is 10 times faster. Basically, the entire history of Charted Space would have to be changed.

This is not a problem in a different setting, but it wouldn't be Charted Space.

Rather than handwavium or unobtainium, this is Explainaboutery. I'm very happy with Explainaboutery and none of my players would question it.*



*they know that low berth survival is based entirely on whether they piss me off.
 
Rather than handwavium or unobtainium, this is Explainaboutery. I'm very happy with Explainaboutery and none of my players would question it.*



*they know that low berth survival is based entirely on whether they piss me off.
I hate Explainaboutery! To me it is a sign of either a poor writer or a lazy writer. If you can't keep your writing internally consistent, don't be a writer. If you are publishing books and you can't keep your writers' products internally consistent, then don't be a publisher.

Nothing in Traveller drives me as crazy as the fluff not matching the rules, or conflicting rules.

Edit - To me it is like going to a car repair shop to get the interior recovered and they use different materials that don't match. Then, they try and gaslight you into believing that it was an artistic choice made on purpose and not just being a lazy or crappy mechanic. That is how I feel about Explainaboutery.
 
You can make most game systems and settings interesting and engrossing, in the short term.

If you plan to engage with it long term, world building is required.

And, for that, you need consistency in your refereeing, usually heavily supported by consistency from published works.
 
I hate Explainaboutery! To me it is a sign of either a poor writer or a lazy writer. If you can't keep your writing internally consistent, don't be a writer. If you are publishing books and you can't keep your writers' products internally consistent, then don't be a publisher.

Nothing in Traveller drives me as crazy as the fluff not matching the rules, or conflicting rules.

<deep sigh>

Reality is messy. If you're not comfortable with the way things should be versusthe way they actually are, then sure, life must be pretty annoying and I understand. In my work, this is why we have SLA (Service Level Agreements) and Warranties and why sometimes what people promise isn't what is delivered. this is my life: being disappointed with humans.

Also...history is never 100% true. there could be other reasons why the 4th Frontier War was not addressed by Capitol even if travel was instantaneous. (and I disagree with the assessment either way)

(this is one thing that pisses me off with people not being happy with fictional Canon, particularly in Twilight 2000, because Canon doesn't exist inside the game world. There is always point of view. Any situation is going to be described by one side or the other and neither will be truthful. That's just journalism never mind actual deliberate denial of facts. If I decide I want instantanous travel in my third Imperium campaign, I'll put it in there and damn anyone who comes to me with a whine about the 4th Frontier War. If I was inclined I could rationalise the shit out of it, but I'd be more inclined to say "Yeahshuddup, there were reasons*" because it's not game-breaking. It really isn't.

If your game is broken by the 4th Frontier War outcome being different in your head, then I would humbly submit that you're probably focusing on the wrong thing.**

Edit - To me it is like going to a car repair shop to get the interior recovered and they use different materials that don't match. Then, they try and gaslight you into believing that it was an artistic choice made on purpose and not just being a lazy or crappy mechanic. That is how I feel about Explainaboutery.

We can agree to disagree. Have a nice weekend.

*maybe the Domain of Deneb forces (ships, people) weren't ready. Maybe they didn't respond quicker because there was some other bullshit going on within their own ranks. Maybe the Zhos gain an advantage quicker. Who cares.

**this reminds me of the ailing community having such wrath over the movie "All Is Lost". People who thought they were great sailors were annoyed because the protagonist made stupid decisions. They missed the point of the movie. He made bad decisions because he was an idiot, filled with hubris and lazy to the point of almost death. In reality, people make mistakes, they underestimate or overestimate. History will be written anyway and it's not worth losing sleep over.
 
I actually tend to use the Life Extension Nanobots from the Robot Handbook, from TL-13 on. Way safer than anagathics.
Do those exist in the Third Imperium? Robots is a generic book, not everything in it is applicable to the Third Imperium, or are we moving to a "The Third Imperium has everything we write in it" model?
Anagathics and all their restrictions would not be needed in a Third Imperium with LEN...
Paperwork that changes with each game week that goes by...:P
And every setting detail overwritten by the latest sourcebook, adventure, "generic" rulebook...
 
If they are in Low Berth? Nothing. If not in Low Berth, train their skills. Playing Traveller isn't like watching an episode of 24. You don't have to show every minute. If the players aren't planning on doing anything dramatic and if the Referee doesn't have anything dramatic planned and nothing dramatic comes up on the random encounter rolls that would affect passengers on a ship, then I skip it.
So why not just make the travel instantaneous in universe since you are moving at the speed of plot regardless?
That is why quality control of the writers is paramount. Only allow things that fit into the setting.
That ship sailed beyond the horizon a long time ago.
It makes little sense, but even that little bit of sense goes away if you can have instantaneous jumps. Spinward Marches to the Solomani Rim? A few weeks? Every superpolity story/plot/war/etc in Charted Space history no longer works.
You change the setting to accommodate, as an example since the Travellers have no control over FFW fleet movements what does it matter. MJD can write what happens during your transit time...

yes the setting would change, but I would argue that the setting has already changed and continues to do so.
 
4th Frontier War ended before Capital even knew about the war. That totally goes away if you have communication speed increased by at least a factor of 10. Long duration exploratory missions. No longer long duration is you get there in 1/10th of the time. Core Expeditions? They reached the galactic core hundreds of years ago, if travel is faster. Every war ever described in Charted Space changes if travel is 10 times faster. Basically, the entire history of Charted Space would have to be changed.
The history of charted space has already changed many times, and current technologies within the game should change it even more.
This is not a problem in a different setting, but it wouldn't be Charted Space.
It is if Mongoose says it is.
 
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