Starting Scholar Feats

Depends on what I want to do with the scholar.

I migth give them some ranged combat feats if I wnat them to have some influence in combat otherwise I just use the feats that give bonus to skills to make them more useful outside of combat, Though I do like toughness as well.
 
I've given Eyes of the Cat (good for reading dusty tomes in the dark ;) ), as well as the Point Blank Shot / Rapid Shot chain. Toughness does sound good as well.
 
slaughterj's choice seems a good one to me. Also, "Knowledgeable" sounds like a must-have for a Scholar, though you probably don't need it from 1st level on.

BTW I think it's a pity that Scholar PCs basically have no choice but be Sorcerers. It would be neat if they had some kind of alternative they could trade their "New Sorcery Styles" etc. for.
I just don't know what that might be. ;)
 
Clovenhoof said:
slaughterj's choice seems a good one to me. Also, "Knowledgeable" sounds like a must-have for a Scholar, though you probably don't need it from 1st level on.

BTW I think it's a pity that Scholar PCs basically have no choice but be Sorcerers. It would be neat if they had some kind of alternative they could trade their "New Sorcery Styles" etc. for.
I just don't know what that might be. ;)

You can certainly have a non-sorcerous scholar.
 
Yogah of Yag said:
Clovenhoof said:
slaughterj's choice seems a good one to me. Also, "Knowledgeable" sounds like a must-have for a Scholar, though you probably don't need it from 1st level on.

BTW I think it's a pity that Scholar PCs basically have no choice but be Sorcerers. It would be neat if they had some kind of alternative they could trade their "New Sorcery Styles" etc. for.
I just don't know what that might be. ;)

You can certainly have a non-sorcerous scholar.

Exactly, as it says on p. 59, "at any time at which he is eligible to gain a new sorcery style, the scholar may instead gain a bonus feat from the following list..." Therefore, there can be and often are many non-sorcerous scholars.
 
*flipflipflip* I couldn't find it at first. Bloody hell, at last I found it, it's on p. 62 in my book though. I guess I hadn't read as far before.
 
Clovenhoof said:
*flipflipflip* I couldn't find it at first. Bloody hell, at last I found it, it's on p. 62 in my book though. I guess I hadn't read as far before.

Hmm, maybe you have the pre-Atlantean edition (i.e., 1st edition)?
 
Powergamer tip: take Iron Will at 1st then when you reach 5th (or whichever Scholar level gives Iron Will as a bonus feat, I think its 5th) you can trade in Iron Will for one of the sorcery feats that you couldn't meet the prerequisites for at 1st level.

Other good starting scholar feats. Improved Initative, Knowledgable (or any skill feat you prefer), Eyes of the Cat, Fleet Footed.

Those are general recomendations, other feats may be more apropo for specific builds.

Hope that helps.
 
argo said:
Powergamer tip: take Iron Will at 1st then when you reach 5th (or whichever Scholar level gives Iron Will as a bonus feat, I think its 5th) you can trade in Iron Will for one of the sorcery feats that you couldn't meet the prerequisites for at 1st level.

Other good starting scholar feats. Improved Initative, Knowledgable (or any skill feat you prefer), Eyes of the Cat, Fleet Footed.

Those are general recomendations, other feats may be more apropo for specific builds.

Hope that helps.

Interesting idea on the Iron Will, and some good suggestions otherwise.
 
slaughterj said:
Hmm, maybe you have the pre-Atlantean edition (i.e., 1st edition)?

Yup. I hear that US customers got their 1st eds traded in for AEs. There was no such deal for European customers. It can be confusing at times, because you often just don't know if it's an error or deliberate when something unusual is printed.
 
Clovenhoof said:
slaughterj said:
Hmm, maybe you have the pre-Atlantean edition (i.e., 1st edition)?

Yup. I hear that US customers got their 1st eds traded in for AEs. There was no such deal for European customers. It can be confusing at times, because you often just don't know if it's an error or deliberate when something unusual is printed.

Yeah, there are a few annoying errors that can trip you up in that edition.
 
As we're about it -- sorry for the thread hijacking -- there's something on the skill list that I wonder if it's an error or not.

On the table where skills are listes as Class and crossclass skills, there's a line below saying something like: you get 2 ranks in all class skills at 1st level for free, and 1/2 rank in all class skills at each levelup, all before spending your own skill points.

I can't find any other reference to this rule.
Is this correct, do you get all these free skills, or was that just a draft or experiment that they forgot to delete?
 
Clovenhoof said:
As we're about it -- sorry for the thread hijacking -- there's something on the skill list that I wonder if it's an error or not.

On the table where skills are listes as Class and crossclass skills, there's a line below saying something like: you get 2 ranks in all class skills at 1st level for free, and 1/2 rank in all class skills at each levelup, all before spending your own skill points.

I can't find any other reference to this rule.
Is this correct, do you get all these free skills, or was that just a draft or experiment that they forgot to delete?

Sounds like the solo play rules. Though that's really just a guess.
 
Foxworthy said:
Clovenhoof said:
As we're about it -- sorry for the thread hijacking -- there's something on the skill list that I wonder if it's an error or not.

On the table where skills are listes as Class and crossclass skills, there's a line below saying something like: you get 2 ranks in all class skills at 1st level for free, and 1/2 rank in all class skills at each levelup, all before spending your own skill points.

I can't find any other reference to this rule.
Is this correct, do you get all these free skills, or was that just a draft or experiment that they forgot to delete?

Sounds like the solo play rules. Though that's really just a guess.
You are correct, those were the optional rules for solo play. A more complete set of solo rules was released in a Signs and Portents article waaay back when.

Later.
 
THe most important feat IMHO is 'Magic Power Attack' from THe Scrolls of Skelos supplement.

If you don't have the book (its out of print now!) it essentially allows u to add +1 to your magic attack for every 2 power points you expend over the normal spell cost. It makes your sorceror able to conquer those high Will power characters in a flash with Gkid Bones, then you tie them up and have a ritual sacrifice to SET.

Very useful. :twisted:
 
It does all depend on whether going the sorcerous or nonsorcerous route, as well as if you are going the priest route. There are some nice Priest feats to work toward getting if you are going to be a Priest character.

If a nonsoercerous character, I like certain dualbonus skill feats (you know, +2 to this and this skill). Gives major jumps in rolls, especially if the GM is a adventure-runner with lots of skill rolls for texts and such.

I try to make my scholar a book-smart, alert, and very quick man, cause the rest of the group end up half criminal, half meat-shield. Also, I do a Scholar\Noble or vice versa path (witht he Noble Blood feat for the former, which can be a good choice for first level too). I give a character with that feat a little more RP leeway.
 
Noble Blood seems like a waste of a feat slot to me. Either start as a Noble, or roleplay your entry into the ruleing class by some spectacular means. Conan is king of the most powerful nation on Earth without this feat. The feat also ceases to be of any use once you take a leval of Noble.

I gave my Nemedian Occultist Dilligent and Knowlegeable at 1st leval.

MP
 
The feat also ceases to be of any use once you take a leval of Noble.

But what if you don't want to take the level in Noble and just want it for background and extra quirks. Some Gm's wouldn't allow certain things to be done in RP without the feat. I think it should give you certain bonuses, but even without those bonuses, there are feats in Hyboria's Finest that help you more if you have the feat as well as certain rules that work off it, such as the "weekly waste" rule on cash. I'd allow my players to use it for both contacts and for research in a month instead of 1 week of bonuses and 3 weeks of waste, giving them 2 weeks bonuses and 2 weeks waste. :D
 
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