It has actually been discussed in several threads, but right now I amMithras said:Now I've seen a thread on building underwater capable starships, but was it here? Or elsewhere? Rust ... do YOU remember? Maybe 3 months ago? Maybe last summer? :0
A gas giant's upper atmosphere is much less dense and so alsoalex_greene said:If the ship's capable of handling plunging into a gas giant's upper atmosphere to refuel, a little water's not going to be a great problem for it.
This would require an extremely strong but light weight materialShawnDriscoll said:I want to see a helicopter also be a submarine like in AI. Or a flying sub like in Voyage to the Bottom of the Sea TV show.
There may be less constant pressure but keep in mind a gas giant's atmo isn't nearly as sedate as being underwater at depth. For example, on Jupiter, the wind velocity ranges from a minimum of 150mph to over 400mph. A ship's structure will need to deal with this stress as well so the comparison isn't quite so simple.rust said:A gas giant's upper atmosphere is much less dense and so alsoalex_greene said:If the ship's capable of handling plunging into a gas giant's upper atmosphere to refuel, a little water's not going to be a great problem for it.
much less heavy than water, and therefore produces much less
pressure at the same depth, and so a starship's crush depth in
a gas giants's upper atmosphere is significantly different from
the crush depth it would have underwater.
These winds produce much less structural stress than a reentrySSWarlock said:There may be less constant pressure but keep in mind a gas giant's atmo isn't nearly as sedate as being underwater at depth. For example, on Jupiter, the wind velocity ranges from a minimum of 150mph to over 400mph. A ship's structure will need to deal with this stress as well so the comparison isn't quite so simple.
This would require an extremely strong but light weight material for the pressure hull and/or an extremely powerful engine, otherwise it would not be a major problem.
Yep, although it depends somewhat on the concept of thelocarno24 said:Remember that where it's a starship, weight isn't an issue - as soon as gravetics rear their head, bouyancy issues go out the window.
rust said:Yep, although it depends somewhat on the concept of thelocarno24 said:Remember that where it's a starship, weight isn't an issue - as soon as gravetics rear their head, bouyancy issues go out the window.
gravitics available in the game, not all of the different des-
criptions I have seen for Traveller gravitics would comple-
tely solve the problem. An example would be diving with
a starship, where it is not clear whether gravitics can only
reduce or also increase a ship's apparent weight.
Not everybody has access to every Traveller book already written. And not everybody who writes Traveller material knows about this forum or CotI. So there's a lot of reinventing the wheel going on, because there's no official stance on what gravitics can and can't do, as such.rust said:locarno24 said:Since gravitics are pure fiction, the details of their effects depend on the author of the Traveller supplement in question, and it seems the authors had a consistency failure.
Yes, something similar to the way it is treated in Mongoosealex_greene said:My thought would be to add a High Guard hull "Amphibious" modification to a vessel to allow it to operate underwater to a few hundred metres in freshwater or saltwater, and a more expensive modification to allow the ship to operate freely to deep ocean - operating depths measured in kilometres. Just rule that the modifications require extra cost - I dunno, something like MCr 0.1 per ton of hull / MCr 0.25 per ton of hull for the deep sea modification - without requiring added mass.
alex_greene said:locarno24 said:Since gravitics are pure fiction, the details of their effects depend on the author of the Traveller supplement in question, and it seems the authors had a consistency failure.
Oh, this wasn't intended to open a can of worms. Merely that if grav technology can allow unaerodynamic kilotonne or megatonne bank vaults to fly, making them float is kind of child's play.Not everybody has access to every Traveller book already written. And not everybody who writes Traveller material knows about this forum or CotI. So there's a lot of reinventing the wheel going on, because there's no official stance on what gravitics can and can't do, as such.
It's a technomagical handwavium to allow non-aerodynamic objects to fly and hover with no visible means of support; it's conveniently been brought forward to TL8, along with Jump drive at TL9, even though technically grav and FTL could easily belong up there with the TL 18 "sufficiently advanced technology."
Sounds about right. 'Amphibious' should be essentially free - a ship must logically be environment-sealed and able to resist an atmosphere of pressure differential for extended periods of time (admittedly normally in the other direction!) or it'd be a pretty poor spaceship. It's probably the drives, sensors and the fitment of 'wet' airlocks that are probably the most important elements.My thought would be to add a High Guard hull "Amphibious" modification to a vessel to allow it to operate underwater to a few hundred metres in freshwater or saltwater, and a more expensive modification to allow the ship to operate freely to deep ocean - operating depths measured in kilometres. Just rule that the modifications require extra cost - I dunno, something like MCr 0.1 per ton of hull / MCr 0.25 per ton of hull for the deep sea modification - without requiring added mass.
alex_greene said:It's a technomagical handwavium to allow non-aerodynamic objects to fly and hover with no visible means of support; it's conveniently been brought forward to TL8, along with Jump drive at TL9, even though technically grav and FTL could easily belong up there with the TL 18 "sufficiently advanced technology."