Here's something New to the game. The SOM doesn't say this explicitly, but it does intend this if you read how M-Drive works and usually push off the system's star.
This means that incoming ships that precipitate out of Jump-Space will do so 100 diameters from the destination world in a star-ward direction. Approach to the world will usually be from the direction of the system's star, because the M-Drive has to use the star's gravitation field to push off of.
That's interesting for Ref description, pirates, and locations of SBD's.
How narrow is that corridor, I wonder.
Leaving a world, the ship's jump point will be 100 diameters out from the world on the far side, opposite the star.
If you use Jump Masking in your game with the system's star, then things get a lot more complicated. If you exit jump space at the 100 diam limit of the star, and the world is in the habitable zone that falls within the star's 100 diam limit, then how does a ship approach? It needs a massive body to push against, and the J-Drive doesn't like exiting space (can a pilot even control that? I think it's automatic) within the 100 diam limit of a massive body.
How does a ship approach a world when it can't push against the star's sun--which is the case according to the new SOM?
A simpler question. If the M-Drive is used to push off the system's star to reach the asteroid belt in the far outsystem. How does a ship get back to the innersystem main world?
Maybe the world uses a planet? Flight paths are no longer straight. Push off an asteroid and make the journey to the closest GG, if available, then use the GG to push off of to go to the main world.
We're not always talking about full acceleration to mid-point, flip the ship, and then full deceleration to destination.
I guess momentum in space has a lot to do with normal space travel in Traveller.