GypsyComet
Emperor Mongoose
From another topic (http://www.mongoosepublishing.com/phpBB2/viewtopic.php?t=38764)
For certain definitions of "corners", certainly. Some worlds simply won't do enough *regular* business to call for the infrastructure to deal with super-freighters. Others will use the excuse of having a mega-port right nearby to NOT build their own.
I'll use the local big multi-port body of water as an example. The San Francisco Bay Area, stretching navigably from Redwood City to Stockton and Sacramento, has six commercial ports capable of container or bulk shipping (Redwood City, SF, Oakland, Richmond, Sacramento, and Stockton), plus two military ports similarly capable (Alameda and Concord NWS). It also has a near-continuous chain of yacht-scale marinas running the shores of SF and San Pablo Bays, with more scattered all the way up both rivers.
So that's seven A and B ports (one with a Navy Base) and one Naval Depot, and a Main of C and D ports connecting them. Do the big ships stop at San Leandro Marina? Certainly not, nor are they going to wander down to the tiny slips in Isleton or Lathrop. Those smaller ports have no interest in building a huge facility because they A) only have a couple hundred people locally, and B) have a megaport just down the road, to which they can send a Subsidized Freighter (a local in a pickup), or send an order to and get a smaller Liner (UPS) or free trader (the out of town relative and HIS pickup truck) to bring it to them.
(Yes, I could stretch the analogy further by granting Vallejo a "small B-class" status and working my way around the shores for other examples, but this gets the idea across).
aspqrz said:DCAnsell said:Getting back to the costs for distance, I guess what I had in mind was using 20% if the nearest A starport is 1-2 pc away, and isolated if its further away. Even at the higher tech levels, at least in MTU, most trade vessels are still using Jump 1 or 2, unless they are specialized for long-range or exploratory trade. I tend to think in my head of interstellar trade more in terms of age of sail cargo economies, rather then the age of the super container ship reaching all corners of the Imperium.
I tend to think in the latter terms, of course 8)
For certain definitions of "corners", certainly. Some worlds simply won't do enough *regular* business to call for the infrastructure to deal with super-freighters. Others will use the excuse of having a mega-port right nearby to NOT build their own.
I'll use the local big multi-port body of water as an example. The San Francisco Bay Area, stretching navigably from Redwood City to Stockton and Sacramento, has six commercial ports capable of container or bulk shipping (Redwood City, SF, Oakland, Richmond, Sacramento, and Stockton), plus two military ports similarly capable (Alameda and Concord NWS). It also has a near-continuous chain of yacht-scale marinas running the shores of SF and San Pablo Bays, with more scattered all the way up both rivers.
So that's seven A and B ports (one with a Navy Base) and one Naval Depot, and a Main of C and D ports connecting them. Do the big ships stop at San Leandro Marina? Certainly not, nor are they going to wander down to the tiny slips in Isleton or Lathrop. Those smaller ports have no interest in building a huge facility because they A) only have a couple hundred people locally, and B) have a megaport just down the road, to which they can send a Subsidized Freighter (a local in a pickup), or send an order to and get a smaller Liner (UPS) or free trader (the out of town relative and HIS pickup truck) to bring it to them.
(Yes, I could stretch the analogy further by granting Vallejo a "small B-class" status and working my way around the shores for other examples, but this gets the idea across).