stargate mod????

the wraith are very good at shooting missiles down

I got the impression that the darts rammed them - which in game would work if you used BFG torps and fighter rules for earth missiles.

re the fleet list, looks good but I think Tauri needs the ability to borrow, steal or requisiton a ship from pretty much any other race - including Goauld / Wraith. Call it a SG1 rule and restrict it to one ship rather than one point?

of course there is always the "Sam destroys a star system" weapon? OK maybe not!
 
On the list, other than including the Tau'ri plundered ships, I'm not sure I wuld make the BC-304 War level, I mean have you seen how small it is compared to most of the other races ships, I also don't think its really 4 times as good as the Prometheus, so perhaps Battle...

Just my opinion, removing the character save factor inherent in the series...

And on the subject of minis, whilst someone mentioned the Brigade Models AmRep ships for Asgard they look a lot more like the Prometheus/Daedelus in my opinion. The Baltimore CL would without the fins a little tower built up on the back make a good Daedelus, and the Oldendorf Torpedo DD a possible Prometheus (with a lot more work in this case). Obviously these would all require some modelling work to get right so perhaps not for everyone but if your willing...

And whilst on the subject of Brigade, has anyone noticed how the new EuroFed Umberto Battlecarrier looks like the Venator Star Destroyer from Episode III?
Nick
 
Tolwyn said:
Jep, Wraith don't have shields one of ther primary weaknesses, but therefor their ships have relativ powerful pulse weapons.

Except for the tech links from Wikipedia, does anybody has other links for technical reference? Designing Goauld ships looks quite easy, but the earth ships are rather difficult. The Prometheus I think will be a medium combat ship with forward rails guns and turreted missiles.
In adittion I'll think about shields as damage buffer and ships with less structure, so that they are relativly easy destroyed then their shields are down.

Beyond wikipedia there is this other stargate wikipedia which I think is more detailed but thats about all I can find. Most of these places arent regularly updated like wikipedia so new information won't be there for a while.
 
Some Initial thoughts using shields and anti fighter rules from Star Wars mod



Goa'uld
Death Glider, Patrol (Wing)
The Death Glider is a fast attack craft capable of great speed as well as flying in atmosphere , space, and, for short durations, under water. Its shape resembles that of an insect, particularly the traditional Egyptian portrayal of the mythical winged scarab beetle. These craft can be used to strafe ground targets, as well as in air-to-air or space combat.
Speed: 12, Turn: SM, Hull: 4, Dogfight: +2, Special Rules: Atmospheric, Dodge 3+, Fighter
Weapon Range Arc AD Special
Staff Cannons 2 T 2 Twin linked

Tel'tak Cargo Ship Skirmish
Speed: 8, Turn: 2/90 Hull: 5 Damage: 10/2 Crew: 12/3 Troops: 1 Shields 4 / 1 Craft: None
Special Rules: Advanced Hyperspace Engine, Atmospheric, Dodge 5+ OR Stealth 5+ (declare at start of turn),
Weapon Range Arc AD Special
Heavy Staff Cannon 10 T 4 AP, Twin Linked

Al’Kesh Bomber Skirmish
The Al'kesh is a powerful Goa'uld medium-range bomber used in area bombardments of planetary surfaces.
Speed: 8, Turn: 2/45 Hull: 5 Damage: 15/4 Crew: 16/5 Troops: 3 Craft: None, Shields 8 /1
Special Rules: Advanced Hyperspace Engine, Atmospheric, Dodge 6+
Weapon Range Arc AD Special
Heavy Staff Cannon 10 T 8 AP, Twin Linked
Bombs 6 4 Ground targets only, AP, Triple damage,

Ha'tak Mothership Battle
Speed: 6, Turn: 1/45 Hull: 5 Damage: 56/18 Crew: 80/20 Troops: 7, Shields: 12 / D6
Craft: 8 Flights (Death Gliders), 2 Tel'tak cargo vessels,
Special Rules: Advanced Hyperspace Engine, Antifighter 1, Atmospheric, Carrier,
Weapon Range Arc AD Special
Heavy Staff Cannon Battery 18 F 12 AP, Twin Linked, Double damage
Heavy Staff Cannon Battery 18 P 8 AP, Twin Linked, Double Damage
Heavy Staff Cannon Battery 18 S 8 AP, Twin Linked, Double Damage
Heavy Staff Cannon Battery 18 A 8 AP, Twin Linked, Double Damage

Shields X/X: Using particle repulsors or other high technology jealously guarded, this ship relies on a passive shield system for defence. When attacking a ship with Shields, it is assumed to have a Hull score of 4 until the Shields have been reduced to 0. It then reverts to its normal Hull score unless the Shields are raised again. The first Shields score indicates how much many points of damage the shield can absorb before they are deducted from the ship’s own Damage score. While a ship’s Shields are still intact, do not roll to see if Bulkhead or Critical Hits have been scored – simply deduct the Damage dealt from the Shields. If an attack causes more damage than you have Shields remaining, the extra damage automatically goes through to the hull – roll on the Attack Table as normal. The second Shields score indicates how much damage the shield automatically regenerates in the End Phase of every turn. Shields automatically cease to function if the ship is Crippled. Note that the Shields will completely stop a hit from reaching the ship’s hull. So, a Double Damage weapon hitting a ship that only has one point of Shields remaining will not transfer the remaining one point of damage to the hull. A second hit will strike the hull as normal.
 
captainsmirk said:
On the list, other than including the Tau'ri plundered ships, I'm not sure I wuld make the BC-304 War level, I mean have you seen how small it is compared to most of the other races ships, I also don't think its really 4 times as good as the Prometheus, so perhaps Battle...

Just my opinion, removing the character save factor inherent in the series...

And on the subject of minis, whilst someone mentioned the Brigade Models AmRep ships for Asgard they look a lot more like the Prometheus/Daedelus in my opinion. The Baltimore CL would without the fins a little tower built up on the back make a good Daedelus, and the Oldendorf Torpedo DD a possible Prometheus (with a lot more work in this case). Obviously these would all require some modelling work to get right so perhaps not for everyone but if your willing...

And whilst on the subject of Brigade, has anyone noticed how the new EuroFed Umberto Battlecarrier looks like the Venator Star Destroyer from Episode III?
Nick

http://forgottenstarships.photosite.com/TauriBattleship/

Always thought that the Brigade Amrep would make good Asgard as well.
 
@ Da Boss: thank you for your ideas :D

They are very near to the stats I made yesterday. The slight difference is that by know my ships have stronger shields.
 
Scuzzlebutt142 said:
http://forgottenstarships.photosite.com/TauriBattleship/

Always thought that the Brigade Amrep would make good Asgard as well.

How big is that?

I'm still not convinced the AmRep ships are quite the right shape for Asgard, especially their newer ships, they aren't smooth enough.


Nick
 
:shock: ME WANT!!! Doesnt look like theyre for sale off that site though which is a shame as that Deadalus mini looks pretty damn nice :)
 
Thank god I preordered some, with the amount of interest that generated. :)

http://www3.telus.net/armourytoys/

Hes also intending on doing all the major vessels for the main races, so Prometheus, Ha'taks, Beliskners, etc.
 
Hmm Ill wait and see how his SG1 ones turn out but Im not very impressed with the Galactica ones, they look rather poor sculpts and very amateurish. Im not saying I could do any better but he's asking as much as most comercial companies! Still some of his stuff isnt too bad so Ill wait and see if the SG-1 range are actually worth it. When alls said and done any SG-1 minis are better than none imho :P
 
Also worth pointing out for his BSG ones they are a lot bigger than the Studio Bergstrom ones.

Although some of his other Colonial designs don't look as bad as the Pegasus and Cylon Basestar, weird would have though he could put more detail into the ones he actual has reference material for...


Nick
 
If there ever would be a game engine covering the Stargate universe, I'd want it to be a modified version of Federation Commander.

Squadron-scale (twice the detail on the ship cards) would be great for one-on-one ship duels, while the Fleet scale (with about half as many systems per card as Squadron) would be handy for larger fleet actions (such as the Wraith siege of Atlantis - or the first battle at the Ori supergate).

Probably not likely to happen any time soon, though...


Gary
 
Out of interst, how does Federation Commander compare to SFB? I've been toying with trying it out for a while now as I love SFB, though it is arguably a bit TOO complex sometimes and can take too long to play :(
 
It's a lot easier to play - pay-as-you-go energy allocation (on laminated Ship Cards), 8 impulses a turn (but still with 32 maximum hexes of movement - basically you can move between 0-4 hexes a turn depending on the speed you set, and whether you pay to speed up or slow down), a much more refined rule set for weapons (no myriad of drones, no UIM, DERFACS or proximity photons, no wild weasels or pseudo-plasmas etc).

Also, they have included two game scales, the Squadron scale (basically the same scale as SFB) and Fleet scale (think of the half/size Cadet ships from SFB) depending on the kind of game you want to play.

But there is still plenty of tactical nuance in the system - indeed, the revised movement system brings the need to plan your manoeuvres carefully - and the revised reinforcement rules (you can only reinforce a shield when it's being fired upon - and even then you can only put as much power into the shield as you have working batteries on the ship) force players to come up with alternatives to some of the more static defences in SFB (such as starcastling - parking your ship and maxing out on reinforcement - which you can't do in FC properly!).

And the artwork is better - have a look at the cover art for the upcoming Tholian Attack module (which will include the Neo-Tholians and Seltorians):

15672.jpg


Have a look for yourself - here's the intro pdf for the game, First Missions.


Gary
 
Indeed, looks quite cool, will have to give it a go. Back on topic though:

They may indeed be larger minis than the Bergstrom ones but thats not the point. If I superglud 2 whiteboard markers either side of a brick and glued a couple of cups to one end for engines that would be bigger too but it would still be ugly, crap and undeatailed.

I dont give a monkeys about mini SIZE (As long as theyre roughtly the same scale) when playing a Wargame, as long as theyre good quality, detailed and accurate representations of what theyre supposed to represent. Thes just, for the most part look obviously like someones just carved them out of greenstuff and painted them. They look in short, like something you could make out of playdough easily. This is not something Im going to spend upwards of 10 dollars on thanks!
 
Back
Top