stargate mod????

Morgoth said:
Can someone post a link so I can actually see what all these different ships look like, as I only remember a couple of them. Is any one going to stat the ships up?

Ha'tak: http://en.wikipedia.org/wiki/Ha%27tak
Beliskner: http://en.wikipedia.org/wiki/Beliskner_class_cruiser
O'Niell: http://en.wikipedia.org/wiki/O%27Neill_class_battleship
Hiveship: http://en.wikipedia.org/wiki/Wraith_Hive-Ship
Ori Battleship: http://en.wikipedia.org/wiki/Ori_battlecruiser
Daniel Jackson: http://en.wikipedia.org/wiki/Daniel_Jackson_class_starship
Aurora Battleship: http://en.wikipedia.org/wiki/Aurora_class_battleship
Daedalus cruiser: http://en.wikipedia.org/wiki/Daedalus_class_battlecruiser
Ori Fighter: http://en.wikipedia.org/wiki/Ori_technology_in_Stargate#Ori_Fighter
 
Can someone post a link so I can actually see what all these different ships look like, as I only remember a couple of them. Is any one going to stat the ships up?

I just thought about making somestats or the basic Human and Goauld ships. Defining the firing arcs on the Ha'Taks are especially difficult.
 
Not really, BASIC Hataks are square Pyramids so just give them 4 standard arcs. The Triangular ones are bit more fiddly but still not THAT hard. Just give them 4 arcs anyway and assume theres some weapon overlap. Or give them turreted weapons.

Alternately use full thrust which has 6 fire arcs and is a better game for modding imho..... ;)
 
Locutus9956 said:
Stargate fighters..............are...............HUGE threats to capital ships

Are they, though? I'm only aware of two occasions in which fighter craft have destroyed capital ships: the destruction of Anubis' ship, which involved a very special missile and a Skywalker vent, and the destruction of Mars' Hatak, which involved a very advanced ship (Ancient gateship) and a shot described by Carter as "lucky". Atlantis had large numbers of said ships, yet the expedition felt that they were not up to the task of taking on the Wraith fleet, and the Prometheus sat in amongst a swarm of fighters over Antarctica and survived. Further, Goa'uld ships appear to have little or no anti-fighter weapon, which would be expected if they felt threatened by fighters.
 
Goauld ships have excellent anti fighter weapons. Theyre called Death gliders ;). The issue as well seems to be that most stargate shields seem more or less imprevious to all but the nastiest of weaponry but without them fighters can be collossal threats.

Also Atlantis has what, 20 jumpers tops? A single hiveship can launch HUNDREDS of darts. It doesnt matter how good they would be against capitol ships if they cant get past the fighter screens.

Every time we DO see fighters actually attack capital ships on the show too, they tend to inflict signifiigant damage. Im not saying fighters should dominate the game, far from it, but simply put it has always been (and still remains) probably my biggest issue with the ACTA system that fighters are pretty irrelevant for the most part. And as noted its not like they cant be done well, just look at FT again (sorry to keep plugging it but it really is the best Space combat game out there imho). Fighters are truly nasty if you give them free reign to do what they like but arent overpowered due to the miriad counter fighter options avaialble.
 
Locutus9956 said:
The issue as well seems to be that most stargate shields seem more or less imprevious to all but the nastiest of weaponry but without them fighters can be collossal threats.

Agreed.

Locutus9956 said:
Also Atlantis has what, 20 jumpers tops? A single hiveship can launch HUNDREDS of darts. It doesnt matter how good they would be against capitol ships if they cant get past the fighter screens.


Upon checking, you're right. I always thought they had hundreds..........meh, as I've said before, Atlantis isn't really my cup of tea.

Locutus9956 said:
Every time we DO see fighters actually attack capital ships on the show too, they tend to inflict signifiigant damage.

When? Death Gliders generally seem to be seen on strafing runs, I don't think they've ever taken on a capital ship without the support of a Ha'Tak.

Locutus9956 said:
Im not saying fighters should dominate the game, far from it, but simply put it has always been (and still remains) probably my biggest issue with the ACTA system that fighters are pretty irrelevant for the most part.

Yeah, having yet to finish a game (time constraints) I can't really comment. Perhaps after next Tuesday.
 
Bubbalo said:
and the destruction of Mars' Hatak, which involved a very advanced ship (Ancient gateship) and a shot described by Carter as "lucky".

It was Ares Ha'tak, they havent used many of the Roman myth names for the Goa'uld. But yeah it was two drone weapons which broke through the shield and destroyed it by hitting the core of the ship.

Also in a way, fighters would have an easier time against Wraith Hiveships which are unshielded as was the case in the season 3 opener.
 
Upon checking, you're right. I always thought they had hundreds..........meh, as I've said before, Atlantis isn't really my cup of tea.[/quote]

Its something of an aquire taste but tbh if your going to do a Stargate Space combat game its a far better candidate really. Prior to season 6 theres hadly any space combat at all in SG-1 and when there is its of the 'Gould ships are goldlike and invulnerable with their shields' variety

Bubbalo said:
When? Death Gliders generally seem to be seen on strafing runs, I don't think they've ever taken on a capital ship without the support of a Ha'Tak.

Again I say WHEN we see them do so. And Im mainly refering to F302s here. Deathgliders as you not DONT attack ships often, theyre really meant as interceptors and dive bombers. 302s on the other hand are multirole fighters capable of carrying anti ship missiles that on numerous occasions (again in ataltis more than SG-1) are seen doing signifigant damage to wraith vessesls etc. Oniell takes out Anubis' weapon in one, on his own. Sheppard completely disables a hiveships jump drives on his own in one etc etc.[/quote]
 
Locutus9956 said:
Its something of an aquire taste but tbh if your going to do a Stargate Space combat game its a far better candidate really. Prior to season 6 theres hadly any space combat at all in SG-1 and when there is its of the 'Gould ships are goldlike and invulnerable with their shields' variety

Personally, I think the best idea (at least to begin with) would be a game which plays out the battles between Goa'uld, with only one fleet.

Locutus9956 said:
Again I say WHEN we see them do so. And Im mainly refering to F302s here. Deathgliders as you not DONT attack ships often, theyre really meant as interceptors and dive bombers. 302s on the other hand are multirole fighters capable of carrying anti ship missiles that on numerous occasions (again in ataltis more than SG-1) are seen doing signifigant damage to wraith vessesls etc. Oniell takes out Anubis' weapon in one, on his own.

Isn't that the only occasion in SG-1? And he's using a specialised missile to attack the one weak spot, IIRC.

Locutus9956 said:
Sheppard completely disables a hiveships jump drives on his own in one etc etc.

Haven't seen that episode (is it post season 1?), but it really brings us back to the debate about how critical shields are anyway (Wraith don't have any, do they?)

Either way, I would have thought that F-302s would be heavy fighters. Further, wouldn't the reason that fighters are so ineffective against capital ships be their weak weaponry? If this is the case, F-302s could simply be given more powerful weaponry.
 
Hm.......forgot about that.....................

On a side note: I would love to see the actual actors play out the dialog in your sig!
 
They did, its a quote from the series, can't remember which episode though. May have been beginning of season five, when G'Kar was writing speaches...


Nick
 
Here are my early fleet lists:

Tauri:

Patrol:
F-302 Interceptor (2 per Wing)
Puddle Jumper Scout / Bomber (1 per Wing)

Skirmish
None

Raid
BC-303 Cruiser

Battle
None

War
BC-304 Battlecruiser

Goauld

Patrol
Death Glider ( 3 per wing)
Gate Glider (2 per Wing)

Skirmish
Tel'tak Cargo/Scout Ship
Alkesh Medium Bomber

Raid
Ra's Pyramid ship

Battle
Ha'Tak Mothership

War
Apophis Advanced Mothership

Armageddon
Anubis Supermothership

If feel anything is missing feel free to post it.
 
captainsmirk said:
They did, its a quote from the series, can't remember which episode though. May have been beginning of season five, when G'Kar was writing speaches...


Nick

I despise network television's hate for sci-fi............................
 
Yup its near the start of season 5 when G'Kar is writing the declaration of principles for the ISA.

As for the Atlantis episode yes its right at the end of season 2/start of season 3. (Atlantis is really starting to get into its stride imho which is good since SG-1 has frankly gone to the dogs for season 9 and 10 (its still better than 95% of the other crap on TV though :P).

And the Wraith do NOT have shields as such as far as Ive seen on the show. They simply find a way to jam the transporters. Nothing to do with shields. At no point during ANY of battle scenes in atlantis do we ever see weapons striking shields, railgun shots, missiles, fighters all hit the ship if not shot down first (the wraith are very good at shooting missiles down it would seem though that didnt work so well when the Deadalus jumped in and launched ALL its nukes at once, that was rather cool :D (something of a 'dodge this' moment :D))
 
Jep, Wraith don't have shields one of ther primary weaknesses, but therefor their ships have relativ powerful pulse weapons.

Except for the tech links from Wikipedia, does anybody has other links for technical reference? Designing Goauld ships looks quite easy, but the earth ships are rather difficult. The Prometheus I think will be a medium combat ship with forward rails guns and turreted missiles.
In adittion I'll think about shields as damage buffer and ships with less structure, so that they are relativly easy destroyed then their shields are down.
 
Still waiting for someone to find some random page that makes 'not stargate, honest 'guv' ship miniatures really though before I really look into modding. Counters are all well and good but I want ships damnit!!!
 
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