[SST] Power Armor weapon upgrades

I tend to take shock sticks, simply because if you even get only one use out of the parry trait its worth it.
Plasma grenades obviously for officers.
Weapon wise Javelins if the units gonna be deployed on the board and Flamers if Im using drop pods (Although I am a big fan of two sniper rifles and an Sgt with Id sending, makes a nice little long range unit).
 
Usually a Triple Thud GL and Shock Sticks, plus either a Javelin or a Chickenhawk for the second special weapons slot. Usually give my Sgt the Armourer trait (or the Hardened trait if using the BF:E playtest rules).
 
I almost always give a shockstick to leaders and any packing a Javelin. I will typically take Triple Thuds over Javelins. Though I've taken to flamers recently. They completely changed the outcome of a game I played Tuesday.

Sniper - I don't like the rules for it. In v.1 It's too powerful against Large targets for the point value. V2 fixed the power issue but now it's almost swung the other way to being ineffective. At this point you pay more points to shoot with half the potential damage. A +1 or +2 would be in order.

The new Railgun/Shotgun we've added to our house rules have been used frequently in recent games, but I think that's the "newness" factor.
 
Mostly Javelins because they are the most versatile weapon (they can be AP, AT, AA and Anti-Structure) and Flamers because of the incredible damage they cause (10" Stream can be really devastating).

Special "Kill Team" Squads usually feature two Triple Thuds for use against targets like Plasma Bugs or Exosuits.
 
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