SST:Evo Problems

Andrew

Mongoose
Greetings all. This is Andrew (Evansville Ind. MI Demo Member). Looking over some of the stuff for the New SST:Evo rules, and I found some problems, well problems in my opinion. It seems like the Arachnids have once again been made too powerful, but that can be delt with. My main question has to do with the MI Grizzlies. Why can't you get two Firestorm systems now, It just seems to me they have now been Nerfed, and its kinda disapointing for someone who loved thoes things before.
 
You can still get 2 Firestorms - in fact you HAVE to take a Twin Firestorm.
You can't have one Sixgun and one Firestorm in Evo.

What I don't like is how it works. -4 to Armour rolls? Why don't just give it Killshot that would almost be the same.
It also doesn't appear very logical to me that models near the first hit take additional damage and those of the second, third and fourth do not.

And giving the Firestorm the AA trait and not the Sixgun shifts game balance drastically. Exos in Evo will be excellent in fighting MI Air Assets but lacking RoF to deal with flying bug swarms.
 
Ok I was told by Alex Fennell that you only got one Firestorm System, does this mean that each Grizzly is still rolling 4xd10 (2 for each firestorm) or is it dropped down to 2xd10. If you have to take 2 Firestorms, then shouldn't it be 4xd10?
 
Having read the card again (and being convinced one more time that these rule block texts suck big time) you get 4D10 and have to spend 100p to get a Twin Firestorm.
I assume if two or more dice (of four) hit you'll get piercing/4.
Though I'm not sure how to handle these strange new lethal zones with a Twin Firestorm.

Anyway this is going to make Exos pretty expensive.
An Exo with TF will cost at least 210p.

They also suffer from other changes - jump is reduced to 12" and they are in serious trouble if you kill their sergeant as they can't have a corporal.
And with the new fire zone rules snipering out the searg is a piece of cake.
They are less mobile as they can't jump in or out of cover.
Oh, and up to now they can't have drop capsules (what should be obligatory to them).

They won't be as nearly as good as in SST1.
 
See thst just it though It says you replace Both your Sixguns for a Firestorm Missel system. Heres Alexes Response.

Hey Alex, quick question On the Grizzlies its says that Two Exosuit troopers may replace both of their sixguns with a firestorm missel system for +50 points each. Logic to me and my few SST playing friends says that thats +50 per Model, not +50 per Firestorm. Is this Correct?

It's 50pts to replace both guns with a missile system. Note, it does not say 2 missile systems, so you only get one.
 
Lol, then Exos are completely worthless.
-3" jump (what means they can't jump out of the range of warriors anymore), just 2D10 for firestorms and no Multihit (leaving them without any chance of taking down a Tanker in time).

Appears to me the system looses much of the deadliness I liked it for as the Tanker also got seriously downgraded.
Well, if I wanna play a game where I am forced to shot three turns on a model to see it die I can also play 40k.
Every bit more I hear more of Exo I'm more convinced to stay with SST1.
 
See I wish MSprang could give us a ruleing on this. It ticks me off cause while I think some of the Rules changes are good, others are not so good in my opinion. I have to demo the new stuff at GENCON. and It seems to me that they Nerfed the MI, but either kept the Bugs the same, or made them even nastier.
 
Yeah, the move from the hit/kill armour/dodge system towards 'can absorb so many failed saves' and 'can make a save to avoid being killed' is a bit... wierd. It's leading towards exemptions to rules being printed on cards, for things like flamers avoiding dodges... now it'll have to say 'ignores all saves of any kind, except armour, which is at a penalty' (or whatever) rather than just 'flamer' where in the core book it explains what flamers do... the sad thing about moving away from a core rule book to cards :(
Before it seemed really straightforward, now it doesn't :S

There are however improvements to the rules TBH with the cover and LOS systems, but I'm not too sure about the rest.

I'm still waiting to see if Pathfinders are fixed relative to what I saw of them (September 05?) at the first evo open day, where they had lost their reavers, dodge saves, tunneling abilities, reaction range etc. and had retained their high price relative to CAPs. In fact all they /did/ have was the Shredder... which wasn't as good as it is in SST1 IIRC.
 
Man Pathfinders got Nerffed. That sucks. Although after haveing played a game today, I like the new basic rules. I will happily demo the Evo Rules at GENCON, but when I play personally with friend, I'm playing 1st edition rules, but adding in the Cover Rules from second Ed.
 
Back
Top