Victory and Defeat
Once an army has been reduced to a quarter of the number of models it started with (rounding down to a minimum of one), it is immediately Shattered. When working out whether your army has been Shattered, you may only count models that are actually on the table - models that have not yet been deployed (normally because of special rules that apply only to them) are not counted. Models carried by other models that are on the table such as in transport vehicles) (Sic) are counted as usual.
A Shattered army has lost the battle, and its units can be assumed to either be wiped out or fighting hard to retreat. The opponent gains bragging rights.
This is the section of the Battlefield Evolution basic rules being discussed.
When I asked this question, my goal was to communicate concerns to Mongoose about this rule being applied to SST.
I applied it to Arachnids because, between Arachnids and M.I. (I have no experience with Skinnies) it would seem to work with M.I. but not with Arachnids.
No problems with MI - they would disband MI units that couldn't provide a cadre for newbies (the fate both PVT Juan Rico's unit and later CPL Emilio Rico's unit before joining the Roughnecks in the book), and 25% seems to hit that magic level when any survivors become part of the replacement pool. Also, to clarify an earlier comment, in the book Johnny Rico's graduating class numbered 197 out of 2,000 who entered - 9.85%.
My difficulties came with the bugs, because their communal mind creates another ideology (brilliant choice of words,
MaxSteiner!).
All this discussion about armies not having the resources to press on is interesting, but this is a tactical game with long odds. How long odds?
- Roughnecks Pluto Campaign: 1 Million Bugs to 10,000 MI (100-1)
Reporter during Pluto Campaign: troopers knew what intelligence didn't know ... that for every bug you saw there were ten that you didn't see!
This really shatters the Shatter rule, but then again this was more on a strategic level.
Roughnecks Hydora Campaign - the Ripplers could swim as well as fly, and the Arachnids employed Ripplers as a majority troop type (so I agree that a flying bug army should be a viable option).
Roughnecks Tophet Campaign: All the warriors were underground, waiting to ambush the MI landing. Only the Skinny allies were above ground ... or should I say that only the control bugs controlling the Skinnies were above ground. How many bugs would have to be in ambush to take out the entire MI force ("What's the Bug count? I have a dozen ships up here with their meters ticking!")? Guess that scenario is too large to be tactical.
Roughnecks Tesca Campaign: The Arachnid attack consisted 100% of control bugs in tunnels. They shouldn't have even attempted it - they were Shattered to begin with!
Roughnecks Zephr Campaign: every battle showed the Firefries heading in one direction - towards the M.I., and every battle ended only with either the complete elimination of the attackng firefries or the successful retreat of the M.I. (across impassable ravines, etc).
As Dizzy exclaims in Roughnecks Pluto: "Errr, and the final score is ... Mobile Infantry 30, Bugs Zero!"
Yeah - I'm waiting for the rules to see what's going to happen, and I'm "on board", but I also see this forum as a chance to highlight some concerns. BTW, I'd appreciate your comments concerning the Tunnelling rule question I'll be posting in about ten minutes (that is, if the crick don't rise :roll: ).