superc0ntra
Mongoose
I'm running a Legend campaign i Glorantha and wonder how you guys handle spirit combat.
I'm running the old Chaosium and AH adventures where spirit combat i fairly common and the players are hopelessly outdone since they lack the Spirit Binding skill (none of them are shamans).
Would it unbalance things to give everyone this skill, but not Spirit Walking, in order to better resist evil spirits?
My other option would be to allow them buy Spirit Binding with improvement rolls if they survive their first spirit combat.
Thoughts, suggestions?
I'm running the old Chaosium and AH adventures where spirit combat i fairly common and the players are hopelessly outdone since they lack the Spirit Binding skill (none of them are shamans).
Would it unbalance things to give everyone this skill, but not Spirit Walking, in order to better resist evil spirits?
My other option would be to allow them buy Spirit Binding with improvement rolls if they survive their first spirit combat.
Thoughts, suggestions?