superc0ntra
Mongoose
I'm running an old school campaign (Balastor's Axe etc.) set in around the big rubble and I want some ideas regarding spirit combat.
I am under the assumption that in Legend/MRQ2 spirit combat is a shaman only business but in old school Glorantha you frequently run into ghosts so I have given all my players the spirit binding skill for defense only.
If someone is attacked by a ghost they use their MP as HP, so far so good. But should this include dedicated power to their cult and what happens to divine spells that occupy the dedicated power?
If dedicated power is not included, rune level characters are at a serious disadvantage since they probably are down to a few MP undedicated.
Come to think of it, would MP also include stored MP in for example crystals?
I am under the assumption that in Legend/MRQ2 spirit combat is a shaman only business but in old school Glorantha you frequently run into ghosts so I have given all my players the spirit binding skill for defense only.
If someone is attacked by a ghost they use their MP as HP, so far so good. But should this include dedicated power to their cult and what happens to divine spells that occupy the dedicated power?
If dedicated power is not included, rune level characters are at a serious disadvantage since they probably are down to a few MP undedicated.
Come to think of it, would MP also include stored MP in for example crystals?