gamesmeister
Banded Mongoose
Having spent a fair amount of game time now based in Prax, I've come to the conclusion that the Spirit Combat rules as they exist in the Companion work very well as a generic set of rules i.e. under normal circumstances, the only thing a character can do against a spirit is a) cast defensive magic, b) try and hit it with a sword in the hope of doing some damage, or c) run, and hope it can't follow (aka a Ghost).
The problems arise when you introduce spirit specialists into the mix i.e. shamans, as found in Prax and a few other places. These are taught from an early age how to combat spirits, and should have a 4th option available i.e. the knowledge of how to control and potentially bind spirits through bargaining and other techniques. Binding a spirit is generally covered by the Create Charm/Fetish spells, but controlling a spirit in the first place without resorting to combat should be a skill that can only be learned by Shamans or those who worship the spirits. That way most PCs still have to fight spirits the hard way, but those skilled in their ways have an alternative.
My suggestion is a new advanced skill as follows:
Control Spirit(POW)
Can only be learned by a Practictioner of a spirit cult or above.
Used by a shaman to bargain, threaten or trick a spirit into submission. When in spirit combat, make an opposed roll vs the spirits Persistence. If successful, the spirit is subdued and can be dismissed or bound as required. Just like Possession attempts, magic points can be spent by both the shaman and the spirit to improve their chance of success.
I'd like to see something like this added to CoG2 if it ever gets a revised edition, as it fits with the shamanic approach and gives shamans something to spend IRs on other than learning how to swing an axe.
The problems arise when you introduce spirit specialists into the mix i.e. shamans, as found in Prax and a few other places. These are taught from an early age how to combat spirits, and should have a 4th option available i.e. the knowledge of how to control and potentially bind spirits through bargaining and other techniques. Binding a spirit is generally covered by the Create Charm/Fetish spells, but controlling a spirit in the first place without resorting to combat should be a skill that can only be learned by Shamans or those who worship the spirits. That way most PCs still have to fight spirits the hard way, but those skilled in their ways have an alternative.
My suggestion is a new advanced skill as follows:
Control Spirit(POW)
Can only be learned by a Practictioner of a spirit cult or above.
Used by a shaman to bargain, threaten or trick a spirit into submission. When in spirit combat, make an opposed roll vs the spirits Persistence. If successful, the spirit is subdued and can be dismissed or bound as required. Just like Possession attempts, magic points can be spent by both the shaman and the spirit to improve their chance of success.
I'd like to see something like this added to CoG2 if it ever gets a revised edition, as it fits with the shamanic approach and gives shamans something to spend IRs on other than learning how to swing an axe.