gamesmeister
Banded Mongoose
There's been a lot of talk on these forums about Spirit Combat, and how it should be represented. So I got to wondering how, if I had a blank piece of paper, how I would implement it within the RQ framework.
I think part of the existing problem is that Spirit Combat is used in a number of (rather different) situations, and it doesn't quite handle all of them. For example, spirit combat is used by a Humakti Rune Lord fighting a Wraith in an old ruin, a Chalana Arroy priestess using a Healing Spirit to cast out a Disease Spirit, or equally a Shaman trying to bind a Spell Spirit into a Fetish.
These are all valid uses of Spirit Combat, but the use of combat skills against the spirit as used by MRQ is not suitable for all of these scenarios. The thought of a shaman continually bashing a magic spirit over the head with a glowing club until it surrenders is a bit daft to say the least. To quote CoG2, shamans contact the spirit plane to "bargain with or worship the entities there" in order to learn spirt magic. Chopping them up with a magic sword can hardly be construed as bargaining.
That said, I do think physical combat has its place against spirits (think Aragorn against the King of the Dead). And I have no problem with the way spirits do physical damage in Spirit Combat - in fact I think that's pretty damn cool. Very Nightmare on Elm Street, and will scare the shit out of inexperienced players when some invisible force starts ripping up their buddy.
There are a few groundrules regarding Spirit Combat:
1) It needs to be dynamic and exciting. MRQ already achieves this pretty well by using the ebb and flow of combat, whereas in previous versions of RQ, Spirit Combat was a bit of a dice off. The other problem with earlier versions was that as soon as one side got the upper hand the result was almost a foregone conclusion.
2) It needs to accurately represent how any character might struggle with a spirit.
3) It needs to fit the MRQ ethos of simplicity
Given the above (ramble), I think MRQ has got it half right with their combat-based approach, but they should have considered other approaches too - there's more than one way to skin a spirit.
That's the preamble, next up is one possible approach.
I think part of the existing problem is that Spirit Combat is used in a number of (rather different) situations, and it doesn't quite handle all of them. For example, spirit combat is used by a Humakti Rune Lord fighting a Wraith in an old ruin, a Chalana Arroy priestess using a Healing Spirit to cast out a Disease Spirit, or equally a Shaman trying to bind a Spell Spirit into a Fetish.
These are all valid uses of Spirit Combat, but the use of combat skills against the spirit as used by MRQ is not suitable for all of these scenarios. The thought of a shaman continually bashing a magic spirit over the head with a glowing club until it surrenders is a bit daft to say the least. To quote CoG2, shamans contact the spirit plane to "bargain with or worship the entities there" in order to learn spirt magic. Chopping them up with a magic sword can hardly be construed as bargaining.
That said, I do think physical combat has its place against spirits (think Aragorn against the King of the Dead). And I have no problem with the way spirits do physical damage in Spirit Combat - in fact I think that's pretty damn cool. Very Nightmare on Elm Street, and will scare the shit out of inexperienced players when some invisible force starts ripping up their buddy.
There are a few groundrules regarding Spirit Combat:
1) It needs to be dynamic and exciting. MRQ already achieves this pretty well by using the ebb and flow of combat, whereas in previous versions of RQ, Spirit Combat was a bit of a dice off. The other problem with earlier versions was that as soon as one side got the upper hand the result was almost a foregone conclusion.
2) It needs to accurately represent how any character might struggle with a spirit.
3) It needs to fit the MRQ ethos of simplicity
Given the above (ramble), I think MRQ has got it half right with their combat-based approach, but they should have considered other approaches too - there's more than one way to skin a spirit.
That's the preamble, next up is one possible approach.