I have been holding off on this for a while, but I really wanted to hear what people thought.
First, the system looks fairly solid. That is to say, it works. The only sticking point is possession, and even that works if you don't mind characters being taken over with relative ease.
That said, I really don't like the fact that spirits now do real damage and can be attacked (and parried!) with "magic weapons". This is so D&D that it makes me cringe.
Mongoose put in perfectly good rules for figuring out a "Spirit damage bonus" why not use it for characters as well? Remove magic weapons from damaging spirits altogether and make it a battle of wills again. Damage can be done to MP instead of HPs and if you lose you are unconscious and can be possessed. This seems to be tons simpler to me and would have the RQ feel.
Thoughts?
First, the system looks fairly solid. That is to say, it works. The only sticking point is possession, and even that works if you don't mind characters being taken over with relative ease.
That said, I really don't like the fact that spirits now do real damage and can be attacked (and parried!) with "magic weapons". This is so D&D that it makes me cringe.
Mongoose put in perfectly good rules for figuring out a "Spirit damage bonus" why not use it for characters as well? Remove magic weapons from damaging spirits altogether and make it a battle of wills again. Damage can be done to MP instead of HPs and if you lose you are unconscious and can be possessed. This seems to be tons simpler to me and would have the RQ feel.
Thoughts?