Is the design system getting too fragmented in regards to specialized protections? It used to be just armor. Now we have reflec, heat, ion, and probably a few more that I've missed or are in discussion.
I've never been one to shy away from introducing something new or that enhances the game, but maybe we are swinging TOO far out there? Would it be better to combine some protections together? So maybe something called 'active armor' provides enhanced protection against things like laser fire, fusion weapons and heat, but is effectively useless against tachyons, ions, etc - which are protected by 'energized armor'. Mesons should remain the purview of meson screens.
In theory one might layer both types of armor, but perhaps there should be an additional cost to accommodate the additional protection. The names are basic placeholders for the concepts. Something along these lines simplifies the design system, means there are less things to track on the ship sheet, and keeps the combat affair more streamlined without having to add up additional DM's.
Thoughts?
I've never been one to shy away from introducing something new or that enhances the game, but maybe we are swinging TOO far out there? Would it be better to combine some protections together? So maybe something called 'active armor' provides enhanced protection against things like laser fire, fusion weapons and heat, but is effectively useless against tachyons, ions, etc - which are protected by 'energized armor'. Mesons should remain the purview of meson screens.
In theory one might layer both types of armor, but perhaps there should be an additional cost to accommodate the additional protection. The names are basic placeholders for the concepts. Something along these lines simplifies the design system, means there are less things to track on the ship sheet, and keeps the combat affair more streamlined without having to add up additional DM's.
Thoughts?