Kranth-Technoshaman
Mongoose
I had some spare time and threw this together.
A … unique … design, approximately a half-dozen of these were commisioned by a wealthy noble who wanted a yacht for pleasure cruises, and a craft for wargames.
Running primarily under solar sail, it uses a reaction drive to exit atmosphere, the primary M-Drive is used for entering atmosphere, or for fine maneuvering.
With two triple pop-up fixed mounts as standard, the traditional loadout is for triple sancasters on each broadside. These are loaded with pebble or paint ammunition when engaging in wargames. The weapons can be swapped out, but with the low manuverability it's best to reconsider using this as an armed vessel. There is storage for up to 20 sandcaster barrels on each side of the ship, next to the fixed mounts.
There are 2 staterooms for crew (Pilot / Astrogator and Engineer / Steward), and 6 High Staterooms for passengers. When engaging in wargames, the passengers operate the weapon systems and act as boarders/pirates and commanders.
Wargames typically involve capturing opposing crew, cargo from the vault, or destroying the solar sail of the opposition.
Manufacturer : Bad Idea Fairy Industries Incorporated
Model : Sol-Gal-Mk1
Basic Streamlined Hull, 200dT
Heat Shielding, Radiation Shielding
Aerofins - 10dT
M-Drive 0 - 1dT
R-Drive-1 (1 hour of operation) - 4dT + 5dT Fuel
J-Drive 2 - 15dT + 40dT Fuel
{If fuel from the J-Drive is used, up to an additional 8 hours R-Drive can be had.}
Fuel Processor - 1dT
Fuel Scoop - Standard with Streamlined
Fusion-12 Power Plant - 5dT + 1dT Fuel (75 Power) [8 weeks of fuel]
Solar Sails - 10dT Effective Thrust 0
Staterooms (Standard) x 2 - 8dT
Staterooms (High) x 6 - 36dT
Biosphere (8 Sophonts) - 4dT
Armoury - 1dT
Vault - 12dT
Common Areas @ 25% = 11dT
Civilian Sensors - 1dT
Computer (20 Bandwidth)
Maneuver, Library, Jump-2, Intellect, Virtual Crew-0
Crystal-Iron Armour Rating 6 with Reflec coating - 15dT
2 x Pop-Up Fixed Mounts (Broadside) - 2dT
- 3 x Sandcasters each
- 20 Barrels Storage each side - 2dT
Grav Screen (200dT) - 1dT
Air/Raft docking space - 4.4dT
Cargo - 0.6 dT
Power :
Basic - 40
Maneuver - 0
Jump - 40
Weapons + Defences - 2
Sensors - 1
Grav Screen - 2
Power Supply Maximum - 75
Edited to remove medbay and brig to bring the dT in line. Added 5T to J-2 drive.
A … unique … design, approximately a half-dozen of these were commisioned by a wealthy noble who wanted a yacht for pleasure cruises, and a craft for wargames.
Running primarily under solar sail, it uses a reaction drive to exit atmosphere, the primary M-Drive is used for entering atmosphere, or for fine maneuvering.
With two triple pop-up fixed mounts as standard, the traditional loadout is for triple sancasters on each broadside. These are loaded with pebble or paint ammunition when engaging in wargames. The weapons can be swapped out, but with the low manuverability it's best to reconsider using this as an armed vessel. There is storage for up to 20 sandcaster barrels on each side of the ship, next to the fixed mounts.
There are 2 staterooms for crew (Pilot / Astrogator and Engineer / Steward), and 6 High Staterooms for passengers. When engaging in wargames, the passengers operate the weapon systems and act as boarders/pirates and commanders.
Wargames typically involve capturing opposing crew, cargo from the vault, or destroying the solar sail of the opposition.
Manufacturer : Bad Idea Fairy Industries Incorporated
Model : Sol-Gal-Mk1
Basic Streamlined Hull, 200dT
Heat Shielding, Radiation Shielding
Aerofins - 10dT
M-Drive 0 - 1dT
R-Drive-1 (1 hour of operation) - 4dT + 5dT Fuel
J-Drive 2 - 15dT + 40dT Fuel
{If fuel from the J-Drive is used, up to an additional 8 hours R-Drive can be had.}
Fuel Processor - 1dT
Fuel Scoop - Standard with Streamlined
Fusion-12 Power Plant - 5dT + 1dT Fuel (75 Power) [8 weeks of fuel]
Solar Sails - 10dT Effective Thrust 0
Staterooms (Standard) x 2 - 8dT
Staterooms (High) x 6 - 36dT
Biosphere (8 Sophonts) - 4dT
Armoury - 1dT
Vault - 12dT
Common Areas @ 25% = 11dT
Civilian Sensors - 1dT
Computer (20 Bandwidth)
Maneuver, Library, Jump-2, Intellect, Virtual Crew-0
Crystal-Iron Armour Rating 6 with Reflec coating - 15dT
2 x Pop-Up Fixed Mounts (Broadside) - 2dT
- 3 x Sandcasters each
- 20 Barrels Storage each side - 2dT
Grav Screen (200dT) - 1dT
Air/Raft docking space - 4.4dT
Cargo - 0.6 dT
Power :
Basic - 40
Maneuver - 0
Jump - 40
Weapons + Defences - 2
Sensors - 1
Grav Screen - 2
Power Supply Maximum - 75
Edited to remove medbay and brig to bring the dT in line. Added 5T to J-2 drive.