alex_greene
Guest
Some of the skills sets in Traveller are for professionals only. These include the following:-
Advocate
Astrogation
Explosives
Flyer
Medic
Pilot
These skills really should only be made available to someone who has spent time training in a specialised School, either through an Event during character generation or during pre-career education.
The University section is the best place to grant certification to Travellers during character generation. The writeup for skills reads thus:-
It should read thus:-
Availability of the pro skills during the career phase, e.g. through rolls in the Service Skills, Advanced Education and branch career tables, means that Travellers spent that term attending the requisite school, and that it was during that term that they gained their certifications and license to practice.
Example: Samuel Schrottlin, EDU 10, attends University and spends the next two terms as an Agent. Term 1, he attends Law School and picks up Advocate 1 and Admin 0. He is an accredited lawyer with a license to practice law, if he chose. He chooses the Agent career.
Term 2, he picks up Streetwise 0, Drive 0, Investigate 0, Flyer 0, Recon 0 and Gun Combat 0 in boot, indicating that as well as earning his rank as a rookie Agent he spent some time in their Flight School to gain the basic qualification in driving ground vehicles and piloting flying vehicles. Term 3, he rolls on the Advanced Education table and gains, not Advocate 1, but Medic 1, indicating that the Agency sent him to a Medic School to pick up a license.
So your pro character can emerge after three terms as a licensed lawyer, pilot, driver and physician. He could learn Advocate, Drive, Flyer and Medic during play - but not Explosives, Pilot or Astrogation, which would require him to have attended the appropriate schools during his career phase.
Event 6 on the Events table could be reworded as "You are given advanced training in a specialised school, which grants you a license to practice. Roll Edu 8+ to learn one skill from the following list at level 1 - Advocate (Law School), Astrogation (Astronaut School), Explosives (EOD training), Flyer (Flight School), Medic (Medical School), Pilot (Astronaut School) - or to increase an existing skill from that list by 1, representing refresher training."
That Event 6 should be the same for all career choices except Prisoner, maybe, or Psion, and represent the character's being assigned to that School for accreditation or for a refresher.
Advocate
Astrogation
Explosives
Flyer
Medic
Pilot
These skills really should only be made available to someone who has spent time training in a specialised School, either through an Event during character generation or during pre-career education.
The University section is the best place to grant certification to Travellers during character generation. The writeup for skills reads thus:-
Skills: Choose a level 0 and a level 1 skill from the following list;
Admin, Advocate, Animals (training or veterinary), Art (any), Astrogation, Electronics, Engineer (any), Language (any), Navigation, Profession (any), Science (any).
It should read thus:-
Skills: Choose a level 1 skill from the following list:
Advocate (Law School), Astrogation (Astronaut School), Explosives (EOD training), Flyer (Flight School), Medic (Medical School), Pilot (Astronaut School)
Travellers will not be allowed to learn these skills during play until they have attended the appropriate schools to gain certification and a license to practice.
Choose a level 0 skill from the following list:
Admin, Animals (training or veterinary), Art (any), Drive, Engineer (any), Language (any), Navigation, Profession (any), Science (any)
Availability of the pro skills during the career phase, e.g. through rolls in the Service Skills, Advanced Education and branch career tables, means that Travellers spent that term attending the requisite school, and that it was during that term that they gained their certifications and license to practice.
Example: Samuel Schrottlin, EDU 10, attends University and spends the next two terms as an Agent. Term 1, he attends Law School and picks up Advocate 1 and Admin 0. He is an accredited lawyer with a license to practice law, if he chose. He chooses the Agent career.
Term 2, he picks up Streetwise 0, Drive 0, Investigate 0, Flyer 0, Recon 0 and Gun Combat 0 in boot, indicating that as well as earning his rank as a rookie Agent he spent some time in their Flight School to gain the basic qualification in driving ground vehicles and piloting flying vehicles. Term 3, he rolls on the Advanced Education table and gains, not Advocate 1, but Medic 1, indicating that the Agency sent him to a Medic School to pick up a license.
So your pro character can emerge after three terms as a licensed lawyer, pilot, driver and physician. He could learn Advocate, Drive, Flyer and Medic during play - but not Explosives, Pilot or Astrogation, which would require him to have attended the appropriate schools during his career phase.
Event 6 on the Events table could be reworded as "You are given advanced training in a specialised school, which grants you a license to practice. Roll Edu 8+ to learn one skill from the following list at level 1 - Advocate (Law School), Astrogation (Astronaut School), Explosives (EOD training), Flyer (Flight School), Medic (Medical School), Pilot (Astronaut School) - or to increase an existing skill from that list by 1, representing refresher training."
That Event 6 should be the same for all career choices except Prisoner, maybe, or Psion, and represent the character's being assigned to that School for accreditation or for a refresher.