Triggy said:The whole point of the ACtA movement system is that it keeps things simple rather than being particularly realistic. Generally it assumes that ships in a combat situation will be maintaining some sort of a speed but of course in reality this isn't necessarily the case with stopping or even reversing being possible.
However, to implement a more realistic movement system you'd have to go to something like Full Thrust which is what some people like but not others (realism vs. speed)
When I played, we found the movement much faster than ACTA! Because all orders are pre-written, you don't have to ponder which ship to move first, try to adapt to what your opponent is doing, etc. The very slight increase in complexity is more than compensated by less time spent pontificating.Locutus9956 said:The other is really very simple (I wouldnt say its much more complex than ACTA and other than the fact you prewrite all movement orders, it's no more time consuming than ACTA). It's STILL more realistic though![]()
Burger said:Best idea we've had for speeding up movement is to get a chess clock![]()