Space Combat...

GothiousRex

Mongoose
Am I missing something or is the weapon damage a bit low?

Pulse Laser 1d6
Beam Laser 2d6
Particle Beam 3d6
Missile 1d6
Missile (nuclear) 2d6

If I install Crystaliron armour twice, I get armour 8.

Without adding Reflec,
I'm immune to missiles and pulse lasers and the average beam laser won't penetrate.
 
GothiousRex said:
Am I missing something or is the weapon damage a bit low?

Pulse Laser 1d6
Beam Laser 2d6
Particle Beam 3d6
Missile 1d6
Missile (nuclear) 2d6

If I install Crystaliron armour twice, I get armour 8.

Without adding Reflec,
I'm immune to missiles and pulse lasers and the average beam laser won't penetrate.

Those are the civilian self defense and paramilitary (police) weapons; most such stuff today have no chance against real military armor & weaponry...which are hopefully very hard to get for random civilians.

The bay is the equiv of a SWAT or Coast guard heavy MG or autocannon - way big firepower against gangbangers & smugglers.

And even today, one could and can legally have armor (on a limo, for instance, or bank truck) that would stop most weapons available to typical criminals.

Wait for high guard.
 
GothiousRex said:
If I install Crystaliron armour twice, I get armour 8.
Yeah, but how fast (slow) will you move? and, your metagaming the system aside, enough of them things hitting you in a short period of time WILL start taking it's toll on you (imagine the armor heating up to temps that will boil you alive inside). {{WEG}}
 
ParanoidGamer said:
GothiousRex said:
If I install Crystaliron armour twice, I get armour 8.
Yeah, but how fast (slow) will you move? and, your metagaming the system aside, enough of them things hitting you in a short period of time WILL start taking it's toll on you (imagine the armor heating up to temps that will boil you alive inside). {{WEG}}

Well, it's not metagaming (read munchkinizing) at that level. Two coats of crystaliron is hardly excessive. Plus, remember that average damage resistance ( 8 points ) means that 10/36 of all laser hits will penetrate. That ain't my idea of invulnerability.
 
the whole point of the armor is to protect against things like that
if you do enough damage to make the compartment under it hot enough to boil the person there then you scored enough damage

time for particle beam turrets

ParanoidGamer said:
GothiousRex said:
If I install Crystaliron armour twice, I get armour 8.
Yeah, but how fast (slow) will you move? and, your metagaming the system aside, enough of them things hitting you in a short period of time WILL start taking it's toll on you (imagine the armor heating up to temps that will boil you alive inside). {{WEG}}
 
Crystaliron 8 is military-grade armor; if you have it, chances are that you'll be going against enemies with military-grade weapons (particle turrets and various bays).
 
ParanoidGamer said:
Yeah, but how fast (slow) will you move?...

Exactly the same speed as you would without it, if you're using "waste tonnage" for the armour. Mass is not a consideration: you can load that 1000Td hold with feathers or uranium and you'll not slow down.
 
Well.. my post was made more in jest... I mean you can meta game anything trying to get the advantage and a significant portion of groups will ignore things like encumbrance and such... I really wasn't concerned with the actual mass of the armor (never even bother to look it up).

Although I do want my 10,000 OMDs* as a body shield so I can get the enemy to use up their power packs before I get to them. {grin}






*Ork Mine Detector
 
ParanoidGamer said:
Well.. my post was made more in jest... I mean you can meta game anything trying to get the advantage and a significant portion of groups will ignore things like encumbrance and such... I really wasn't concerned with the actual mass of the armor (never even bother to look it up).

It's not at all metagaming, it's not even extreme optimization, it's just a streightforward observation about the tradeoffs in the design system. Nobody can possibly claim that merely adding armour to a starship using the rules for doing so and ending up 9almost) invulnerable to damage is in some way breaking the spirit of the rules. If it was some obscure interaction between rules for different things that lead to an unfortunate side-effect then fine that's fixable and is just a common problem in complex game mechanics, but this is basic stuff.

IMHO it's not a big deal for the core book, but it had better be sorted out in High Guard. Now the equipment section in Mercenary has rocked my faith a bit as to how MGT will handle hardware, but I am ever the optimist. I'll speak plainly when I see an issue, try to look at the positives over the negatives, but HG is make or break for me with MGT. I'm hoping that the delay to September is a positive sign, but I have no idea whether it's being delayed to 'get it right' or for some other reason.

Simon Hibbs
 
simonh said:
I'm hoping that the delay to September is a positive sign, but I have no idea whether it's being delayed to 'get it right' or for some other reason.

Simon Hibbs

No doubt it was pulled off of the presses and rewritten to include MY power point system...;););)
(yeah, right)
 
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