Samcollins
Mongoose
I think that in addition to an effect 6 hit causing a critical hit, a critical hit should also be rolled for every 10 PTS of damage inflicted, regardless of the effect when hit. Simple, easy. And round up, so say 11 pts. Would be a severity 2 critical. If the hit was effect 6, then it would be severity 3.
Also, the spare parts to fix hull points seems broken. Try .1 tons of spare pts to repair hull damage.
Also, the spare parts to fix hull points seems broken. Try .1 tons of spare pts to repair hull damage.