In the old system we had this case:
We fight with highly armored ship for our firepower. We manage to score some hits and reduce his armor 1 point, which allows us to hit it with the pulse lasers. But it HULL dropped to 0, thus we moved to the internal table which doesn't have ... armor hits. So the battle continued for A LONG TIME.
It was kind of strange to be unable to damage the ship after its hull as down. We had to make some house rules to compensate that.
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Btw guys, I think that the Sustained damage rule works for each 10% of damage inflicted regardless on how it was inflicted. I.e. if 10% is 5 points, you got hit 5 times for 1 point of damage, you lose 10%, you receive a critical hit (sev 1). Then when you lose your second 10% (lost 20%) another critical hit and so on...
edit: Actually I think your posts were before the update, thus my comment might be irrelevant.
We fight with highly armored ship for our firepower. We manage to score some hits and reduce his armor 1 point, which allows us to hit it with the pulse lasers. But it HULL dropped to 0, thus we moved to the internal table which doesn't have ... armor hits. So the battle continued for A LONG TIME.
It was kind of strange to be unable to damage the ship after its hull as down. We had to make some house rules to compensate that.
---
Btw guys, I think that the Sustained damage rule works for each 10% of damage inflicted regardless on how it was inflicted. I.e. if 10% is 5 points, you got hit 5 times for 1 point of damage, you lose 10%, you receive a critical hit (sev 1). Then when you lose your second 10% (lost 20%) another critical hit and so on...
edit: Actually I think your posts were before the update, thus my comment might be irrelevant.