Anstett
Emperor Mongoose
Over on Fantasy Grounds someone is building an extension to try to automate Sensors for Starship Combat.
I have added sensor operator to the list of roles and wired up the sensor scanning of ships (visible or not) on the combat tracker. I've made a field visible on the ship record to allow the referee to set a sensor ID so that the crew can have an empty combat tracker, then the sensor operator selects active or passive sensors and scans for contacts. The list of detected contacts will appear if the difficulty set by the DM is met.
To assist with the sensors, a new selection of Spacecraft effect have been added to the effects control. Please refer to the core rulebook and high guard sections on sensor use, there is a lot to take into account. At the moment the difference between the TL of the scanning ship and target ship is a DM, the class of sensor (basic, civilian etc) also has a DM. If the target ship has an active manoeuvre drive, transponder or has used active sensors the appropriate Effect should be added to the ship on the combat tracker prior to the sensor operator pressing 'Scan'. The list of contacts with detection detail at range will be displayed. I'm repeating the data at the moment, but hope to have something in the future that if a map is set with appropriate ranges, I'll be able to highlight the range the contact is in.
The sensor operator will be able to 'lock on' to a contact which will add an effect to the combat tracker that grants the ship that locked on a +2DM. This effect will not expire until removed by the Referee if he deems the NPC ship has succeeded its electronic warfare roll.
The engineering integration to the power system has also been partially updated so that if sensors are not powered, the sensor operator won't be able to scan or lock on to contacts.
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I have added sensor operator to the list of roles and wired up the sensor scanning of ships (visible or not) on the combat tracker. I've made a field visible on the ship record to allow the referee to set a sensor ID so that the crew can have an empty combat tracker, then the sensor operator selects active or passive sensors and scans for contacts. The list of detected contacts will appear if the difficulty set by the DM is met.
To assist with the sensors, a new selection of Spacecraft effect have been added to the effects control. Please refer to the core rulebook and high guard sections on sensor use, there is a lot to take into account. At the moment the difference between the TL of the scanning ship and target ship is a DM, the class of sensor (basic, civilian etc) also has a DM. If the target ship has an active manoeuvre drive, transponder or has used active sensors the appropriate Effect should be added to the ship on the combat tracker prior to the sensor operator pressing 'Scan'. The list of contacts with detection detail at range will be displayed. I'm repeating the data at the moment, but hope to have something in the future that if a map is set with appropriate ranges, I'll be able to highlight the range the contact is in.
The sensor operator will be able to 'lock on' to a contact which will add an effect to the combat tracker that grants the ship that locked on a +2DM. This effect will not expire until removed by the Referee if he deems the NPC ship has succeeded its electronic warfare roll.
The engineering integration to the power system has also been partially updated so that if sensors are not powered, the sensor operator won't be able to scan or lock on to contacts.
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