JohnLokiBeard said:It's Sorcery, so as many as the Magnitude of the Tap spell.
Tap will only work if its Magnitude is equal to or greater than the target’s specified Characteristic. Thus a Magnitude 6 Tap Strength spell would only work on targets with a STR of 6 or lower.
Rurik said:JohnLokiBeard said:It's Sorcery, so as many as the Magnitude of the Tap spell.
If that were true than it would always reduce the tapped stat to 1 permanantly because the spell states:
Tap will only work if its Magnitude is equal to or greater than the target’s specified Characteristic. Thus a Magnitude 6 Tap Strength spell would only work on targets with a STR of 6 or lower.
I can't imagine that is supposed to be right.
gamesmeister said:Possible, but would require good levels in several different skills to be feasible.
However, Tap is such a potent spell that perhaps that's ok.
gamesmeister said:Initially I assumed it was only 1 pt, as a permanent loss of even 1 pt of characteristics can be pretty damaging, let alone your entire stat.
However, applying a manipulation skill (such as increasing the Magnitude in order to make it possible to cast the spell) also costs 1 MP, giving a net gain of zero, but a drop in a stat to the target.
I envisaged a sorcerer keeping slaves to use as MP pools, in order to perform complex rituals or some such, but that doesn't work with the above.
So I've got no idea either! :?
G
Vadrus said:? Not sure why you think the sorceror would only gain 1MP, the spell says he gains 1 MP per characteristic 'point' drained, so if you drain someones STR say by 12 points then you gain 11 MP (12 - 1 for the magnitude manipulation).
It is a devastating spell, not only do you automatically cripple your opponent but your MP go through the roof given how cheap Sorcery spells are.
Vadrus
Can you use Manipulation(Targets) on touch spells? Can I damage boost my whole party's weapons if I can touch them all? (I think I am going to rule NO on this one).
Touch: Touch spells require the character to actually touch his target for the spell to take effect. The spellcaster must remain in phyisical contact with the target for the entire casting.
Rurik said:The gist of it is that the spell description doesn't say how many points are tapped. The two most likely interpretations are points equal to magnitude or 1 point.
...
The spell as written is just not clear, and seems poorly thought out. There should be some way to tap multiple points. Maybe each magnitude above the stat results in an additional point of drain, so for example a 12 magnitude Tap vs. a 10 stat would result in 3 points drained. (1 at mag. 10, 2 at Mag. 11, 3 at Mag 12, etc.).
Quintus said:I remember Sorcery to be a major pain in the magic pool, due to the various magic points required to boost spells by range, duraction, magnitude etc. What I'm hearing is that: If I apply the Magnitude Skill of XX% to my spell, cast the spell and roll under the Magnitude Skill, then the spell ONLY costs me 1 Magic Point, no matter how much of a magnitude the spell is, due to my skill level? That seems...odd. If anything, a more powerfull spell must require more energy...or is that not so?
(Visions of Wizzard zapping 10 targets with a magnitude 10 Palsy...for 2 magic points...yikes)
Q...
weasel_fierce said:Just a thing.. you cant combine a spell with itself, so no tapping multiple targets.
Since the loss is permanent, Im highly tempted to make it just a single point, 2 on a critical. The MP recovery just makes it "free" essentially.