Host of Angels
Mongoose
OK - a detailed reading threw up a couple of issues:
1) Once a rune is integrated it can't be integrated by anyone else - I get that. But it goes on to say only "powerful magic" can part a character from his runes. Now, does this imply that you cannot physically remove a character's runes, by say - picking his pocket? Or what about a careless shaman leaving one on the bus? If you can't physically remove a rune - what is the mechanism. If you can - then the implication is that all rune bearers will be paranoid about loosing the damn things.
2) What happens if your magic points drop to zero? I seem to recall in previous editions that you go unconscious. Or was this a house rule I made up? Either way what happens in MRQ?
3) If I know a spell with a Casting Time of 1 (say Befuddle) and have 3 Combat Actions available to me – can I attempt to cast this spell 3 times in the round AND slowly walk one and a half times my movement (i.e. Half move each action)?
Answers on a postcard...
1) Once a rune is integrated it can't be integrated by anyone else - I get that. But it goes on to say only "powerful magic" can part a character from his runes. Now, does this imply that you cannot physically remove a character's runes, by say - picking his pocket? Or what about a careless shaman leaving one on the bus? If you can't physically remove a rune - what is the mechanism. If you can - then the implication is that all rune bearers will be paranoid about loosing the damn things.
2) What happens if your magic points drop to zero? I seem to recall in previous editions that you go unconscious. Or was this a house rule I made up? Either way what happens in MRQ?
3) If I know a spell with a Casting Time of 1 (say Befuddle) and have 3 Combat Actions available to me – can I attempt to cast this spell 3 times in the round AND slowly walk one and a half times my movement (i.e. Half move each action)?
Answers on a postcard...