Gauntlet-
Banded Mongoose
So me and my buddy Chris were able to play 2 games of SST Evo this past weekend, we played one game of MI vs Skinnies, and one of Arachnids vs Skinnies.
First and foremost we entirely ignored the shattered rule…
Game 1
For our first game we had a small facility and various rocky outcrops, with a landing pad, the Skinnies were retreating, upon round 4 a shuttle lands and the Skinnies must simply get their leader (General) to get to the door and they win.
The Skinnies lost, to a model, with a Chas Bot willingly exploding in front of the door for 2 reasons. 1. To kill the general, or failing that 2. to give him a chance, as the robot completely blocked the door. The General did survive but was struck down by triple thuds.
Impressions:
We liked the new leadership and suppression rules, especially for such a shoot vs shoot match that this was. We generally thought the inability to carry a ready action from one turn to the next was a really big hindrance, but perhaps its best as movement became a harder priority to fulfill.
Game 2
The second game used the same terrain scattered out a bit, the arachnids (me) using a brain a plasma and 15 tigers on top, while leaving 15 tigers and a tanker tunneled. This was a much closer game, and much relied upon the Brain Bug barely surviving a Skinny war chief and retinue. The Tiger Bugs did Well… I’m surprised to say, but their ability to just mow down any unit in the way was pretty nice. The Brain notably only survived because I was lucky enough to get the 15 warriors to emerge, notably the game was over before the tanker ever emerged.
Impressions:
The new tunneling system is less than perfect; something which boosts the chances of emergence would be nice, such as a brain bug action letting you re-roll or something. The Plasma Bug might not be all that worth it now, especially with the new system for drift. The Brain Bug is far more balanced and I think it was the right call, it felt right to me.
All in all I thought it was a good time, and a good system, it still needs fleshing, such as a better victory system, and tunneling. But all in all its good.
First and foremost we entirely ignored the shattered rule…
Game 1
For our first game we had a small facility and various rocky outcrops, with a landing pad, the Skinnies were retreating, upon round 4 a shuttle lands and the Skinnies must simply get their leader (General) to get to the door and they win.
The Skinnies lost, to a model, with a Chas Bot willingly exploding in front of the door for 2 reasons. 1. To kill the general, or failing that 2. to give him a chance, as the robot completely blocked the door. The General did survive but was struck down by triple thuds.
Impressions:
We liked the new leadership and suppression rules, especially for such a shoot vs shoot match that this was. We generally thought the inability to carry a ready action from one turn to the next was a really big hindrance, but perhaps its best as movement became a harder priority to fulfill.
Game 2
The second game used the same terrain scattered out a bit, the arachnids (me) using a brain a plasma and 15 tigers on top, while leaving 15 tigers and a tanker tunneled. This was a much closer game, and much relied upon the Brain Bug barely surviving a Skinny war chief and retinue. The Tiger Bugs did Well… I’m surprised to say, but their ability to just mow down any unit in the way was pretty nice. The Brain notably only survived because I was lucky enough to get the 15 warriors to emerge, notably the game was over before the tanker ever emerged.
Impressions:
The new tunneling system is less than perfect; something which boosts the chances of emergence would be nice, such as a brain bug action letting you re-roll or something. The Plasma Bug might not be all that worth it now, especially with the new system for drift. The Brain Bug is far more balanced and I think it was the right call, it felt right to me.
All in all I thought it was a good time, and a good system, it still needs fleshing, such as a better victory system, and tunneling. But all in all its good.