Solomani Confederation (Military)

Confederation Navy: Missile Doctrine

G. Genericizing the ordnance includes the launchers.

H. Bays can be acquired by the end user.

I. Naked torpedo tubes for default torpedoes are on offer.

J. Either muzzle or breech loaders.

K. I don't think they would actually bother with a torpedo barbette.
 
Confederation Navy: Missile Doctrine

L. Most popular export is the standard torpedo.

M. At thirty seven and a half kilostarbux per, they tend to be used as filler, by Confederation forces, as well.

N. The unmodified advanced torpedo tends to come as a rather unpleasant surprise, with it's increased speed.

O. Making it ideal during ambushes, minimizing reaction time by the defenders.

P. It had an immediate effect at long range, with a usual move to medium to switch to standard.
 
Confederation Navy: Missile Doctrine

Q. A hundred tonne bay has six launchers, and presumably the reloading equipment.

R. Let's say that the launchers are half a tonne each, and the reloaders also half a tonne each.

S. Seventy two torpedoes would be twenty four tonnes, total thirty tonnes, not accounting work stations.

T. Half tonne muzzle loading torpedo tube, that would be thirty six tonnes, for a vertical launch system, not accounting for work stations.

U. Respective waste balances of seventy and sixty four tonnes.
 
Confederation Navy: Missile Doctrine

V. Embedding three breechloading torpedo tubes per hardpoint.

W. Because the torpedoes are smart, you can launch them off at targets not aligned with the torpedo tube facing.

X. Because of the initial acceleration, targets would have to be minimum short range (ten klix plus), in order to qualify to be smarted.

Y. Just to be consistent with the existing rules set.

Z. I guess you need an additional tonne for a pop up, in order to conceal them, though at one and a half tonnes, probably one and a half tonne pop up.
 
Confederation Navy: Missile Doctrine

1. I guess you could stack four hardpoints in a corner of four hundred tonne hull frames.

2. That would mean you'd more or less have twelve torpedo tubes at the same area.

3. Advantage would be a common magazine.

4. Pop up options would be fun.

5.

6. Outside the obvious Que ship role, it would be easy to arm civilian constructed ships.

7. Reloading equipment probably has to be calculated separately, otherwise you're going to have the crew manually load the tubes.

8. You could have the tubes on the floor, which means the crew only has to push the torpedoes in, rather than lift them first.

9.
 
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Confederation Navy: Missile Doctrine

A. Comparative, the Confederation Navy has a high percentage of hard points allocated to torpedo, and/or missile, weapon systems.

B. However, they tend to be turret defined, as understood by High Guard.

C. Essentially, barbettes, fixed mounts, and turrets.

D. That's to balance the large volume allocated to energy weapon systems.

E. Power, rather than number.

F. Especially, meson spinal mounts.
 
Confederation Navy: Missile Doctrine

G. To reiterate, don't understand how orbital strike missile bays works.

H. And it's possible, neither does the author.

I. A small bay with, presumably, twelve launchers with three dice castrated missiles, would inflict three dice plus thirty three per salvo, instead of just three dice.

J. A medium bay with, presumably, twenty four launchers with three dice castrated missiles, would inflict three dice plus sixty nine per salvo, instead of five dice (five to thirty).

K. And, a large bay with, presumably, one hundred twenty launchers with three dice castrated missiles, would inflict three dice plus three hundred fifty seven per salvo, instead of just eight dice (eight to forty eight).
 
Confederation Navy: Missile Doctrine

L. They carry and fire the same number of missiles as other missile bays but cannot use ordinary missiles, instead using unguided kinetic missiles that cost Cr150000 for 12, have Thrust 6 and inflict 3D damage per missile.

M. Fragmentation missiles cost a third more, are two technological levels lower, are guided, fragment instead of orbital strike, are two and a half times faster.

N. Endurance is ten rounds, instead of presumably two (immediate plus one).

O. Being, in general, imprecise, guided fragmentation missiles have a blast radius of ten against (four) ground targets, versus none for one target where the unguided orbital strike rockets play follow my leader straight at the bulls eye.

P. Cost of default/orbital strike missile bays small (twelve/sixteen), medium (twenty/twenty), large (twenty five/twenty four).
 
Confederation Navy: Missile Doctrine

Q. Neapolitan triple turrets is the combination of three different weapon systems.

R. Usually, beam laser, sandcaster, and missile launcher.

S. Tends to be standard with civilian ships.

T. Non CoCoMIsTered missiles are nominally intended for.

U. And one reason there is a limited selection.
 
cube-skyscraper-riyadh-saudi-arabia-mukaab-murabba_dezeen_2364_col_3.jpg



Confederation Navy: Cubic Command Centre

1. The Confederation Navy cannot establish establishments dirtside, except as part of a joint base with the Confederation Army.

2. The Confederation Cubic Command Centre is a not a building, but a spacecraft.

3. At a hundred kilotonnes, it's sides measure a tad under one hundred twelve metres.

4. The roof can act as a giant landing pad.

5. The command bridge can help coordinate with the local authorities and military forces.

6. A factor/two manoeuvre drive can land the spacecraft on most inhabited planets.

7. Substantial sensor suite can scan the spectrum to discern any activities worthy of notice.

8. While not armed with a spinal mount, secondary armament would be sufficient for self defence.

9. Staff can be reduced by two thirds.
 
railguns

1-1.5-A - a/4 - a - 2 - 1 railgun
1-1.95-A - a/4 e/130 - a - 2 - 0.75 railgun
1-1.5-A - a/4 l/r - s - 2 - 1.25 railgun
1-2-A - a/4 - s - 2 - 1 railgun
1-2.6-A - a/4 - s e/130 - s - 2 - 0.75 railgun
1-2-A - a/4 l/r - m - 2 - 1.25 railgun
5-5-A - a/5 - m - 3 - 2 railgun
5-6.5-A - a/5 e/130 - m - 3 - 1.5 railgun
5-5-A - a/5 l/r - l - 3 - 2.5 railgun
500-25-A - a/10 - m - 6 - 70 railgun
500-32.5-A - a/10 e/130 - m - 6 - 52.5 railgun
500-25-C - a/10 l/r - l - 6 - 87.5 railgun

21000-3000-A - a/20 - m - 24 - 3000 railgun spinal mount/six 24000-144000 [factor.damage.thousand/(100%-2%.armour factor)]
16800-3000-D - a/20 - m - 24 - 3900 railgun spinal mount/six 24000-144000 [factor.damage.thousand/(100%-2%.armour factor)]

* 0.083333-0-A - a/4 - 2 - 0.000417 turret railgun slug
* 0.166667-0-A - a/5 - 3 - 0.000834 barbette railgun slug
* 5-0-A - a/10 - 6 - 0.075 large bay railgun slug
* 20-0-A - a/20 - / - 0.2 spinal mount railgun slug
 
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Confederation Navy: Battle Monitor Doctrine

1. Tonnages likely utilized are one, two, five, ten, twenty five, fifty, and hundred kilotonnes.

2. You can have larger ones, that act as guardships for strategic planets.

3. The speedbumps mentioned have inherent features and advantages, based on the tonnage of the primary hull.

4. Note, the adjective battle.

5. These aren't brown water gun boats, to assist diplomatic negotiations.

6. Not that Confederation member planets and client states would particularly appreciate that.

7. These are optimized for space combat, especially a general engagement.

8. In such situations, they are also considered dispensable, in favour of Confederation and member Navy starwarships.

9. Sort of the opposite of Imperium doctrine.
 
Confederation Navy: Battle Monitor Doctrine

A. I always thought battle rider was a weird choice as a descriptor.

B. Hobelar are troops that ride to battle, and in theory, dismount to fight.

C. You could call the smaller vessels hobbitlar.

D. Especially, if they piggyback on an actual starwarship.

E.
eowyn-and-merry-the-return-of-the-king-matt-stewart.jpg


F. Battle rider tends to imply actual cavalry.
 
Confederation Navy: Battle Monitor Doctrine

G. Originally, dragoons were mounted infantry.

H. Presumably, dragoon refers to their associated firearm, the dragon.

I. The dragon, refers to the usual flame from the gunpowder discharge.

J. Sort of appropriate with a spinal mount.

K. Though, so would horse artillery.
 
Confederation Navy: Battle Monitor Doctrine

L. There's a lot of neat stuff from the Sword Worlds that I would have loved to adopt in the Confederation Navy.

M. One is their smallcraft docking system.

N. We scale it up, and for battle monitors, that would be twenty five, fifty, hundred, and maybe, two hundred kilotonne hulls.

O. Sort of doubt it's worthwhile going below that, considering military hulls and spinal mounts.

P. You could, but survivability becomes an issue, considering the likely cost of the platform, even without jump drives.
 
Confederation Navy: Battle Monitor Doctrine

Q. Which may be considered contradictory, considering I said that that the Confederation Navy considered them disposable.

R. Disposable doesn't mean throwawayable.

S. Only in relation to preserving their capital starwarships, or that of their member navies.

T. This is more of a political decision.

U. Pretty much the same as Cunningham's quote, It takes the Navy three years to build a ship. It will take three hundred years to build a new tradition. The evacuation will continue.[51]
 
Confederation Navy: Battle Monitor Doctrine

V. In a Combined Fleet, the vanguard, considered the most dangerous place, is usually composed of Confederation Navy starwarships.

W. The main body would hold the member planet squadrons, on the assumption that they're more likely be able to coordinate with each other, plus the flagship (likely Confederation Navy).

X. Except those that harbour animosities against each other.

Y. The rear guard would tend to be the weaker starwarships, expected to deal with any enemy survivors.

Z. The baggage train would be screened by these three formations.
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


CAVALRY Regiments
Tenth to Thirty First
allocated one per quadrant, area of operations may overlap into non Confederation incorporated subsectors

CAVALRY Squadrons
nominally, upto one thousand concurrent per Regiment

Squadron Pennant
xxyyy

xx - Regimental number
yyy - Squadron number

Squadron Troops
nominally, upto nine per Squadron
First to Ninety Nineth Troops normally Headquarters or support units

Troop Designation
xxyyyz

z - Troop designation


Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


Environmental specialists

. Citytroopers
.. underground
.. urban
. Sandtroopers
.. desert
. Seatroopers
.. coastal
.. underwater
. Shiptroopers
.. spacecraft security
. Sludgetroopers
.. jungle
. Snowtroopers
.. cold weather
.. mountain
. Spacetroopers
.. boarding
.. microgravity assault
. Sylvantroopers
.. forest
.. rural
. Zootroopers
.. bugs
.. xenomorphs
 
Confederation Authorized Volunteer Armed Long Range Yeomanry: Organization

Omnis pugnat, quis renuntiare potest.


. Siegetroopers
.. combat engineering

. Horse artillerist
.. spacecraft weapon systems

. Volunteer
.. basic training
.. on the job training

Environmental specialists

. Sandtroopers
.. desert
. Seatroopers
.. coastal
.. underwater
. Shiptroopers
.. spacecraft security
. Shocktroopers
.. underground
.. urban
. Sludgetroopers
.. jungle
. Snowtroopers
.. cold weather
.. mountain
. Spacetroopers
.. boarding
.. microgravity assault
. Supertroopers
.. counter insurgency
.. counter terrorism
.. direct action
.. hostage rescue
.. intelligence gathering
.. sabotage
.. special reconnaissance
.. unconventional warfare
. Sylvantroopers
.. forest
.. rural
. Xenotroopers
.. bugs
.. exotics
.. xenomorphs
 
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Confederation Navy: Battle Monitor Doctrine

1. Generally, you build platforms around weapon systems.

2. And, then engines.

3. Confederation Navy battle monitors are shaped by hull tonnages.

4. That's due to the fact that they have to rely on carrier spacecraft for interstellar transportation.

5. Going by the Royal Navy, primary weapon system is a spinal mount.

6. These can be from any source, as long as they can be operated by Confederation personnel, and they have parts and ammunition.

7. They can be salvaged from destroyed spacecraft, or salvaged from obsolete ones.

8. They could be imported from other interstellar polities (unlikely), member states, client states, and/or taken from captured starwarships.

9. The more advanced ones are armed with spares from dreadnought production.
 
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