Solomani Confederation (Military)

Confederation Navy: Missile Doctrine

L. Ion missiles seem redundant, and the Confederation Navy prefers to go for a knock out blow.

M. Also, comparatively expensive for the perceived results.

N. Speaking of expensive, jumpbreaker missiles.

O. Ion torpedoes are just as likely to disrupt a transition for Adventure class ships.

P. While jumpbreakers would be really annoying for a large one needing to exit.
 
Confederation Navy: Missile Doctrine

Q. The ortillery missile seems rather attractive at one deadly dice for twenty five kilostarbux.

R. If it weren't for the fact it needs a sitting duck to turn it into a dead one.

S. And ironically, though mayhap understandably, is dead slow.

T. Which is why you tend to need to undertake some preparatory preparations.

U. Like, immobilizing the target, or, at least, make it temporarily manoeuvreless.
 
Confederation Navy: Missile Doctrine

V. Dogfight missiles are great against individual missile or torpedoes, and light fighters, but really large starwarships worry more about swarms, which is why fragmentation and anti torpedo missiles would be preferred.

W. Individually, those can be taken out by turretted lasers, or point defence.

X . However, they are cheap, and small, enough for the Confederation Navy to use them as a (guided) rocket.

Y. For ground support, that's one dice spacecraft damage, which should leave a hefty crater.

Z. And with plus four on accuracy, less worry about friendly fire.
 
Confederation Navy: Missile Doctrine


Default Missiles

0-0-7 - m/3 s - * - * - 2.35 missile
1-1-7 - m/3 s - * - * - 3.25 missile
1-1.3-7 - e/130 m/3 s - * - * - 3.25 missile
5-0-7 - m/5 s - * - * - 4 missile
50-5-7 - m/12 s - * - * - 12 missile
50-6.5-7 - e/130 m/12 s - * - * - 9 missile
100-10-7 - m/24 s - * - * - 20 missile
100-13-7 - e/130 m/24 s - * - * - 15 missile
500-20-7 - m/120 s - * - * - 25 missile
500-26-7 - e/130 m/120 s - * - * - 18.75 missile


* 0.083-6-7 - a/-1 s - 4 - 0.015625 standard - Aerospace Interception Missile/10
* 0.083-6-7 - s - 4 - 0.020834 standard - Aerospace Interception Missile/11
* 0.083-6-8 - a/+1 s - 4 - 0.026042 standard - Aerospace Interception Missile/12
* 0.083-F-9 - a/-1 p/d-2 s - 2 - 0.009375 decoy - Aerospace Interception Missile/13
* 0.083-8-A - a/-1 m/3 p/d-2 s - 3 - 0.046875 multi warhead - Aerospace Interception Missile/14
* 0.083-8-C - a/+1 m/3 p/d-2 s - 3 - 0.078125 multi warhead - Aerospace Interception Missile/15
* 0.083-F-E - a/-1 s - 5 - 0.021875 advanced - Aerospace Interception Missile/17
* 0.083-F-E - s - 5 - 0.029167 advanced - Aerospace Interception Missile/18
* 0.083-F-F - r/1 s - 5 - 0.032084 advanced - Aerospace Interception Missile/19
* 0.083-F-8 - a/-1 amm s - 3 - 0.0125 fragmentation target plus three adjacent - Anti Missile Missile/21
* 0.083-F-A - a/+1 amm s - 3 - 0.020834 fragmentation target plus three adjacent - Anti Missile Missile/23
* 0.083-A-7 - a/-1 s - / - 0.0125 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/20
* 0.083-A-9 - a/+1 s - / - 0.020834 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/22
* 0.083-F-D - s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/25
* 0.083-F-D - a/-1 s - 1 - 0.021875 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083-F-F - a/+1 s - 1 - 0.032084 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/26
* 0.083-6-7 - a/-1 o/s - 1.0 - 0.01875 ortillery - Aerospace to Ground Missile/31
* 0.083-6-9 - a/+1 o/s - 1.0 - 0.03125 ortillery - Aerospace to Ground Missile/32
* 0.083-A-D - a/-1 s - / - 0.0625 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/40
* 0.083-A-F - a/+1 s - / - 0.104167 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/41
* 0.041667-C-A - a/+2 s - 2 - 0.005209 interceptor - Aerospace Interception Missile/x
range limited short
* 0.020833-E-A - a/+4 s - 1 - 0.001563 dogfight - Aerospace Interception Missile/x
range limited close


traits: a/-.+ [accuracy/minus.plus#], amm [anti missile missile], a/# [armour piercing/factor], e/% [energy/percentage], e/r.# [easy/repair.number], h [hardened], i [ion], i/f [intense/focus], l/r [longer/ranged], m/# [missile/number], o/b.s [orbital/bombardment.strike], p/d-.+# [point/defense/minus.plus#], r [radiation], r/# [resilient/number], s [smart], t/# [torpedo/number], t/% [tonnage/percentage], u/# [automatic/number], y/h.v [yield/high.very]



Missile
* 0.041666-C-A - a/+2 amm s - 2 - 0.00520833 interceptor short range only
* 0.020833-E-A - a/+4 amm s - 1 - 0.0015625 dogfight close range only

Missile external rack
0-0-0 - m/2 s - * - * - 0 firmpoint two dogfight/one interceptor missiles
0-0-0 - m/2 s - * - * - 0 hardpoint four dogfight/two interceptor missiles

Torpedo Grapple
0-0-9 - t/2 s - * - * - 0.1 firmpoint partially/streamlined, upto two torpedoes per round
0-0-9 - t/4 s - * - * - 0.25 hardpoint partially/streamlined, upto two torpedoes per round

Torpedo Pylon
0-0-7 - t/1 s - * - * - 0.1 firmpoint partially/streamlined
0-0-7 - t/2 s - * - * - 0.1 hardpoint partially/streamlined

ordnance pod disposable container/launcher
1-1-9 - m/6-t/2 - * - * - 0.25 hardpoint streamlined
Pod Mount 9 0 MCr0.5
0-0-9 - m/6-t/2 - * - * - 0.5



lack the requisite
electronics for arming and guidance, which must be
fitted at a cost of Cr150000.

Missile Container/Launcher (TL9):
Single 0.6+ms+0.1/ms/rld
Dual 0.7+ms+0.1/ms/rld
Quad 0.9+ms+0.1/ms/rld
 
Default Torpedoes

5-2-7 - s t/3 - * - * - 3
50-2-7 - s t/3 - * - * - 3
100-5-7 - s t/6 - * - * - 6
500-10-7 - s t/30 - * - * - 10

* 0.333333-F-E - s - 7 - 0.15 advanced
* 0.333333-F-E - a/-1 s - 7 - 0.11375 advanced
* 0.333333-F-F - r/1 s - 7 - 0.128333 advanced
* 0.333333-A-C - a/-1 s - 6 - 0.075 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 i - 4 - 0.0575 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 m/3 p/d-2 s - 4 - 0.1 multi warhead standard
* 0.333333-6-8 - a/-1 o/s - 3.0 - 0.25 ortillery
* 0.333333-A-D - a/+1 a/10 s - 1.0 - 0.270834 plasma
* 0.333333-A-7 - a/-1 s - 6 - 0.0375 standard


Combination Missile/Torpedo Launcher


2-0-7 - s - * - * - 2 dedicated magazine space; loading latency

* 0.083-F-E - s - 5 - 0.036459 advanced
* 0.083-F-E - a/-1 s - 5 - 0.029167 advanced

* 0.083-F-F - r/1 s - 5 - 0.040105 advanced
* 0.083-F-D - s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-D - a/-1 s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-F - a/+1 s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083-F-9 - p/d-2 s - 2 - 0.015625 decoy
* 0.083-F-9 - a/-1 p/d-2 s - 2 - 0.0125 decoy
* 0.083-F-8 - a/-1 amm s - 3 - 0.016667 fragmentation target plus three adjacent
* 0.083-F-A - a/+1 amm s - 3 - 0.026042 fragmentation target plus three adjacent
* 0.083-A-D - a/-1 s - / - 0.083334 jumpbreaker current/next round jump check minus eight
* 0.083-A-F - a/+1 s - / - 0.130208 jumpbreaker current/next round jump check minus eight
* 0.083-8-A - a/-1 m/3 p/d-2 s - 3 - 0.0625 multi warhead
* 0.083-8-C - a/+1 m/3 p/d-2 s - 3 - 0.09765625 multi warhead
* 0.083-6-7 - a/-1 o/s - 1.0 - 0.025 ortillery
* 0.083-6-9 - a/+1 o/s - 1.0 - 0.039.0625 ortillery
* 0.083-A-7 - a/-1 s - / - 0.016667 shockwave neutralized sand defences current/next round
* 0.083-A-9 - a/+1 s - / - 0.026042 shockwave neutralized sand defences current/next round

* 0.333333-F-E - s - 7 - 0.1875 advanced
* 0.333333-F-F - r/1 s - 7 - 0.20625 advanced
* 0.333333-A-C - a/-1 s - 6 - 0.1 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 i - 4 - 0.076.667 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-A - a/+1 i - 4 - 0.119.792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 m/3 p/d-2 s - 4 - 0.133334 multi warhead standard
* 0.333333-A-A - a/+1 m/3 p/d-2 s - 4 - 0.208334 multi warhead standard
* 0.333333-A-9 - a/+1 r s - 2.0 - 0.1171875 nuclear
* 0.333333-6-8 - a/-1 o/s - 3.0 - 0.333334 ortillery
* 0.333333-A-D - a/+1 a/10 s - 1.0 - 0.338542 plasma

* 0.333333-A-7 - a/-1 s - 6 - 0.05 standard
 
traits: a/-.+ [accuracy/minus.plus#], amm [anti missile missile], a/# [armour piercing/factor], ccmtl [CoCoMisTer], e/% [energy/percentage], e/r.# [easy/repair.number], h [hardened], i [ion], i/f [intense/focus], l/r [longer/ranged], m/# [missile/number], o/b.s [orbital/bombardment.strike], p/d-.+# [point/defense/minus.plus#], r [radiation], r/# [resilient/number], s [smart], s/r [shorter/ranged.band], t/# [torpedo/number], t/% [tonnage/percentage], u/# [automatic/number], y/h.v [yield/high.very]
 
Confederation Combination Missile/Torpedo Launcher

2-0-7 - ccmtl s - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency



* 0.041667-C-A - a/+2 ccmtl s s/r.s- 2 - 0.005209 interceptor - Aerospace Interception Missile/x
* 0.020833-E-A - a/+4 ccmtl s s/r.c - 1 - 0.001563 dogfight - Aerospace Interception Missile/x

* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced

* 0.083333-F-F - r/1 s - 5 - 0.040105 advanced
* 0.083333-F-D - s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-D - a/-1 s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-F - a/+1 s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-9 - p/d-2 s - 2 - 0.015625 decoy
* 0.083333-F-9 - a/-1 p/d-2 s - 2 - 0.0125 decoy
* 0.083333-F-8 - a/-1 amm s - 3 - 0.016667 fragmentation target plus three adjacent
* 0.083333-F-A - a/+1 amm s - 3 - 0.026042 fragmentation target plus three adjacent
* 0.083333-A-D - a/-1 s - / - 0.083334 jumpbreaker current/next round jump check minus eight
* 0.083333-A-F - a/+1 s - / - 0.130208 jumpbreaker current/next round jump check minus eight
* 0.083333-8-A - a/-1 m/3 p/d-2 s - 3 - 0.0625 multi warhead
* 0.083333-8-C - a/+1 m/3 p/d-2 s - 3 - 0.09765625 multi warhead
* 0.083333-6-7 - a/-1 o/s - 1.0 - 0.025 ortillery
* 0.083333-6-9 - a/+1 o/s - 1.0 - 0.039.0625 ortillery

* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.093.75 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma
 
Confederation Combination Missile/Torpedo Launcher

0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - ? only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency



* 0.041667-C-A - a/+2 ccmtl s s/r.s- 2 - 0.005209 interceptor - Aerospace Interception Missile/x
* 0.020833-E-A - a/+4 ccmtl s s/r.c - 1 - 0.001563 dogfight - Aerospace Interception Missile/x

* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced

* 0.083333-F-F - r/1 s - 5 - 0.040105 advanced
* 0.083333-F-D - s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-D - a/-1 s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-F - a/+1 s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength
* 0.083333-F-9 - p/d-2 s - 2 - 0.015625 decoy
* 0.083333-F-9 - a/-1 p/d-2 s - 2 - 0.0125 decoy
* 0.083333-F-8 - a/-1 amm s - 3 - 0.016667 fragmentation target plus three adjacent
* 0.083333-F-A - a/+1 amm s - 3 - 0.026042 fragmentation target plus three adjacent
* 0.083333-A-D - a/-1 s - / - 0.083334 jumpbreaker current/next round jump check minus eight
* 0.083333-A-F - a/+1 s - / - 0.130208 jumpbreaker current/next round jump check minus eight
* 0.083333-8-A - a/-1 m/3 p/d-2 s - 3 - 0.058594 multi warhead
* 0.083333-6-7 - a/-1 o/s - 1.0 - 0.025 ortillery
* 0.083333-6-9 - a/+1 o/s - 1.0 - 0.039.0625 ortillery

* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.093.75 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma
 
Confederation Combination Missile/Torpedo Launcher

0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - ? only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency





* 0.083-A-7 - a/-1 s - / - 0.0125 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/20
* 0.083-A-9 - a/+1 s - / - 0.020834 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/22



* 0.041667-C-A - a/+2 ccmtl s s/r.s- 2 - 0.005209 interceptor
- Anti Missile Missile/21
* 0.041667-C-C - a/+2 ccmtl s s/r.m- 2 - 0.008138 interceptor - Anti Missile Missile/21
* 0.020833-E-A - a/+4 ccmtl s s/r.c - 1 - 0.001563 dogfight - Anti Missile Missile/21
* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced - Aerospace Interception Missile/17
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17

* 0.083333-F-F - r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17
* 0.083333-F-D - s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-D - a/-1 s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-F - a/+1 s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-8 - a/-1 amm s - 3 - 0.016667 fragmentation target plus three adjacent - Anti Missile Missile/21
* 0.083333-F-A - a/+1 amm s - 3 - 0.026042 fragmentation target plus three adjacent - Anti Missile Missile/23
* 0.083333-A-F - a/+1 s - / - 0.130208 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/41
* 0.083333-8-A - a/-1 m/3 p/d-2 s - 3 - 0.058594 multi warhead - Aerospace Interception Missile/14
* 0.083333-6-7 - a/-1 o/s - 1.0 - 0.025 ortillery - Aerospace to Ground Missile/31
* 0.083333-6-9 - a/+1 o/s - 1.0 - 0.039.0625 ortillery - Aerospace to Ground Missile/32

* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced Mark Ten
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced Mark Nine
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.093.75 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss Mark Six
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Three
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Five
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard Mark Two
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard Mark Four
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear Mark Zero
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery Mark One
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma Mark Seve
 
Confederation Combination Missile/Torpedo Launcher

0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - ? only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency



* 0.041667-C-A - a/+2
amm ccmtl s s/r.s- 2 - 0.005209 interceptor - Anti Missile Missile/21
* 0.041667-C-C - a/+2 amm ccmtl s s/r.m- 2 - 0.008138 interceptor - Anti Missile Missile/21
* 0.020833-E-A - a/+4 amm ccmtl s s/r.c - 1 - 0.001563 dogfight - Anti Missile Missile/21
* 0.083333-F-8 - a/-1 amm ccmtl s - 3 - 0.016667 fragmentation target plus three adjacent - Anti Missile Missile/21
* 0.083333-F-A - a/+1 amm ccmtl s - 3 - 0.026042 fragmentation target plus three adjacent - Anti Missile Missile/23
* 0.083333-F-D - ccmtl s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-D - a/-1 ccmtl s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-F - a/+1 ccmtl s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced - Aerospace Interception Missile/17
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17

* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17
* 0.083333-8-A - a/-1 ccmtl m/3 p/d-2 s - 3 - 0.058594 multi warhead - Aerospace Interception Missile/14


* 0.083333-A-F - a/+1 ccmtl s - / - 0.130208 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/41

* 0.083-A-7 - a/-1 s - / - 0.0125 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/20
* 0.083-A-9 - a/+1 s - / - 0.020834 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/22

* 0.083333-6-7 - a/-1 ccmtl o/s - 1.0 - 0.025 ortillery - Aerospace to Ground Missile/31


* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced Mark Ten
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced Mark Nine
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.093.75 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss Mark Six
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Three
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Five
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard Mark Two
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard Mark Four
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear Mark Zero
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery Mark One
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma Mark Seven
 
Confederation Combination Missile/Torpedo Launcher

0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - ? only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency


* 0.041667-C-A - a/+1 amm ccmtl s s/r.s- 2 - 0.004.8828125 interceptor - Anti Missile Missile/21
* 0.041667-C-A - a/+2 amm ccmtl s s/r.s- 2 - 0.006.510416666666667 interceptor - Anti Missile Missile/21
* 0.041667-C-C - a/+2 amm ccmtl s s/r.m- 2 - 0.008138 interceptor - Anti Missile Missile/21
* 0.020833-E-A - a/+3 amm ccmtl s s/r.c - 1 - 0.001.46484375 dogfight - Anti Missile Missile/21
* 0.020833-E-A - a/+4 amm ccmtl s s/r.c - 1 - 0.001.953125 dogfight - Anti Missile Missile/21
* 0.020833-E-C - a/+4 amm ccmtl s s/r.s - 1 - 0.002.44140625 dogfight - Anti Missile Missile/21
* 0.083333-F-8 - a/-1 amm ccmtl s - 3 - 0.016667 fragmentation target plus three adjacent - Anti Missile Missile/21
* 0.083333-F-A - a/+1 amm ccmtl s - 3 - 0.026042 fragmentation target plus three adjacent - Anti Missile Missile/23
* 0.083333-F-D - ccmtl s - 1 - 0.036459 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-D - a/-1 ccmtl s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-F - a/+1 ccmtl s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/24
* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced - Aerospace Interception Missile/17
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17

* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/17
* 0.083333-8-A - a/-1 ccmtl m/3 p/d-2 s - 3 - 0.058594 multi warhead - Aerospace Interception Missile/14


* 0.083333-A-F - a/+1 ccmtl s - / - 0.130208 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/41

* 0.083333-A-9 - a/+1 ccmtl s - / - 0.026,041.66666666667 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/22

* 0.083333-6-7 - a/-1 ccmtl o/s - 1.0 - 0.025 ortillery - Aerospace to Ground Missile/31


* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced Mark Ten
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced Mark Nine
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.093.75 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss Mark Six
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Three
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Five
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard Mark Two
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard Mark Four
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear Mark Zero
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery Mark One
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma Mark Seven
 
Confederation Combination Missile/Torpedo Launcher

0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - ? only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency


* 0.083333-F-E - ccmtl s - 5 - 0.036459 advanced - Aerospace Interception Missile/10
* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced - Aerospace Interception Missile/11
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/12
* 0.083333-8-A - a/-1 ccmtl m/3 p/d-2 s - 3 - 0.058594 multi warhead - Aerospace Interception Missile/20

* 0.083333-F-8 - a/-1 amm ccmtl s - 3 - 0.016667 fragmentation target plus three adjacent - Anti Missile Missile/30
* 0.083333-F-A - a/+1 amm ccmtl s - 3 - 0.026042 fragmentation target plus three adjacent - Anti Missile Missile/31
* 0.041667-C-A - a/+1
amm ccmtl s s/r.s- 2 - 0.004883 interceptor - Anti Missile Missile/32
* 0.041667-C-A - a/+2 amm ccmtl s s/r.s- 2 - 0.006511 interceptor - Anti Missile Missile/33
* 0.041667-C-C - a/+2 amm ccmtl s s/r.m- 2 - 0.008138 interceptor - Anti Missile Missile/34
* 0.020833-E-A - a/+3 amm ccmtl s s/r.c - 1 - 0.001465 dogfight - Anti Missile Missile/35
* 0.020833-E-A - a/+4 amm ccmtl s s/r.c - 1 - 0.001954 dogfight - Anti Missile Missile/36
* 0.020833-E-C - a/+4 amm ccmtl s s/r.s - 1 - 0.002442 dogfight - Anti Missile Missile/37

* 0.083333-F-D - a/-1 ccmtl s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/40
* 0.083333-F-F - a/+1 ccmtl s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/41

* 0.083333-6-7 - a/-1 ccmtl o/s - 1.0 - 0.023438 ortillery - Aerospace to Ground Missile/70

* 0.083333-A-9 - a/+1 ccmtl s - / - 0.026042 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/80
* 0.083333-A-F - a/+1 ccmtl s - / - 0.130209 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/90


* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced Mark Ten
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced Mark Nine
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.09375 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss Mark Six
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Three
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Five
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard Mark Two
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard Mark Four
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear Mark Zero
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery Mark One
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma Mark Seven
 
Confederation Combination Missile/Torpedo Launcher


0-0-7 - ccmtl m/1 s - * - * - 0.75 only CoCoMisTer missiles; loading latency
0.5-0-7 - ccmtl s t/1- * - * - 0.25 only CoCoMisTer torpedoes; loading latency
2-0-7 - ccmtl s t/1 - * - * - 2 dedicated magazine space; loading latency
10-0-7 - ccmtl s t/5 - * - * - 14 dedicated magazine space; loading latency


* 0.083333-F-E - ccmtl s - 5 - 0.036459 advanced - Aerospace Interception Missile/10
* 0.083333-F-E - a/-1 ccmtl s - 5 - 0.027344 advanced - Aerospace Interception Missile/11
* 0.083333-F-F - ccmtl r/1 s - 5 - 0.040105 advanced - Aerospace Interception Missile/12
* 0.083333-8-A - a/-1 ccmtl m/3 p/d-2 s - 3 - 0.058594 multi warhead - Aerospace Interception Missile/20

* 0.083333-F-8 - a/-1 amm ccmtl s - 3 - 0.016667 fragmentation target plus three adjacent - Anti Missile Missile/30
* 0.083333-F-A - a/+1 amm ccmtl s - 3 - 0.026042 fragmentation target plus three adjacent - Anti Missile Missile/31
* 0.041667-C-C - a/+2 amm ccmtl s s/r.m- 2 - 0.008138 interceptor - Anti Missile Missile/32
* 0.020833-E-A - a/+3 amm ccmtl s s/r.c - 1 - 0.001465 dogfight - Anti Missile Missile/33
* 0.020833-E-C - a/+4 amm ccmtl s s/r.s - 1 - 0.002442 dogfight - Anti Missile Missile/34

* 0.083333-F-D - a/-1 ccmtl s - 1 - 0.029167 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/40
* 0.083333-F-F - a/+1 ccmtl s - 1 - 0.045573 anti torpedo minus (one dice plus effect) torpedo salvo strength - Anti Torpedo Missile/41

* 0.083333-6-7 - a/-1 ccmtl o/s - 1.0 - 0.023438 ortillery - Aerospace to Ground Missile/70

* 0.083333-A-9 - a/+1 ccmtl s - / - 0.026042 shockwave neutralized sand defences current/next round - Aerospace Electronic Missile/80
* 0.083333-A-F - a/+1 ccmtl s - / - 0.130209 jumpbreaker current/next round jump check minus eight - Aerospace Electronic Missile/90


* 0.333333-F-E - ccmtl s - 7 - 0.1875 advanced Mark Ten
* 0.333333-F-F - ccmtl r/1 s - 7 - 0.20625 advanced Mark Nine
* 0.333333-A-C - a/-1 ccmtl s - 6 - 0.09375 antiradiation active electronic warfare current/previous round attack plus six, otherwise miss Mark Six
* 0.333333-A-9 - a/-1 ccmtl i - 4 - 0.071875 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Three
* 0.333333-A-B - a/+1 ccmtl i - 4 - 0.119792 ion hit reduces 10(4D x effect) target power; (effect) effect rounds Mark Five
* 0.333333-A-8 - a/-1 ccmtl m/3 p/d-2 s - 4 - 0.125 multi warhead standard Mark Two
* 0.333333-A-A - a/+1 ccmtl m/3 p/d-2 s - 4 - 0.208334 multi warhead standard Mark Four
* 0.333333-A-9 - a/+1 ccmtl r s - 2.0 - 0.117188 nuclear Mark Zero
* 0.333333-6-8 - a/-1 o/s ccmtl - 3.0 - 0.3125 ortillery Mark One
* 0.333333-A-D - a/+1 a/10 ccmtl s - 1.0 - 0.338542 plasma Mark Seven
 
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Confederation Navy: Missile Doctrine

1. The Confederation Navy only uses CoCoMisTer ordnance.

2. They will sell, though their munition industry subsidiaries CoCoMisTer ordnance and equipment to member navies.

3. Since the manufacture of missile and torpedo ordnance and equipment is fairly simple, member planets can construct normal or customized versions themselves.

4. But, there are export restrictions to outside customers, especially torpedoes and advanced missiles, which allows tracking, and easy tracing back to the source, if required.

5. However, using standard Confederation ordnance and equipment enables access to the vast stores that the Confederation Navy has built up, in the event of a conflict.

6. Standard CoCoMisTer platform is the ten tonne Hedgehog barbette, with five launchers.

7. Optionally, the two tonne Compound quadruple turret, with a mix of a CoCoMisTer, plasma pulse cannon, sandcaster, and beam laser.

8. Also, a one tonne CoCoMisTer that's attached internally to either a hard or firm point, for upto three.

9. Torpedo grapples are agnostic, and can accept either normal or CoCoMisTer torpedoes.
 
Default Standard Torpedo Standards


0.5-0-7 - s t/1- * - * - 0.25
5-2-7 - s t/3 - * - * - 3


* 0.333333-F-E - s - 7 - 0.15 advanced torpedo
* 0.333333-A-C - a/-1 s - 6 - 0.075 antiradiation torpedo active electronic warfare current/previous round attack plus six, otherwise miss
* 0.333333-A-8 - a/-1 m/3 p/d-2 s - 4 - 0.1 multi warhead standard torpedo
* 0.333333-6-8 - a/-1 o/s - 3.0 - 0.25 ortillery torpedo
* 0.333333-A-7 - a/-1 s - 6 - 0.0375 standard torpedo


These are standards for third party manufacturers, for torpedoes rigged for standard torpedo launchers, that the Confederation Navy might purchase and install for client states, and Confederation paramilitary organizations.
 
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Default Standard Missile Standards


0-0-7 - m/1 s - * - * - 0.75 missile
1-1-7 - m/3 s - * - * - 3.25 missile


* 0.083333-F-E - a/-1 s - 5 - 0.021875 Advanced Interception Missile
* 0.083333-A-7 - a/-1 s - 4 - 0.015625 Standard Interception Missile
* 0.083333-8-A - a/-1 m/3 p/d-2 s - 3 - 0.046875 Multi warhead Interception Missile

* 0.083333-F-A - a/+1 amm s - 3 - 0.0208334 Fragmentation Anti Missile Missile target plus three adjacent
* 0.041667-C-C - a/+2 amm s s/r.m - 2 - 0.008138 Interceptor Anti Missile Missile Extended Range
* 0.020833-E-A - a/+3 amm s s/r.c - 1 - 0.001172 Dogfight Anti Missile Missile
* 0.020833-E-C - a/+4 amm s s/r.s - 1 - 0.001954 Dogfight Anti Missile Missile Extended Range

* 0.083333-6-7 - a/-1 o/s - 1.0 - 0.01875 Ortillery Missile

* 0.083333-A-9 - a/-1 s - / - 0.0125 Shockwave Missile neutralized sand defences current/next round
 
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Confederation Navy: Missile Doctrine

A. A limited range of default missiles and torpedoes can be provided by the Confederation Navy.

B. This is probably where Confederation ordnance became infamous for being cheap and inaccurate.

C. If it succeeds its purpose of deterrence, you don't need to worry about accuracy.

D. The Confederation Navy does utilize default ordnance in campaigns where it believes it will degenerate into attrition.

E. Equip assets that are requisitioned from civilian or commercial sources.

F. Or provide them to proxies, where some ambiguity of the origin of the source is preferable.
 
Missile external rack
0-0-0 - m/2 s - * - * - 0 firmpoint two dogfight/one interceptor missiles
0-0-0 - m/2 s - * - * - 0 hardpoint four dogfight/two interceptor missiles


1. One assumes the rail(s) referred to are an external attachment(s), to either firm or hard points.

2. Seems a waste to attach dogfight rails to a hard point, but as an ad hoc solution to civilian craft.

3. I've changed my mind - the Confederation Navy has CoCoMisTer torpedo grapples, though they can hold only one item at any one time, they can grasp any CoCoMisTered missile.

4. A dogfight missile will destroy a missile on a 1D roll of a3+ and a torpedo on a 5+.

5. Torpedoes are tougher – each successful hit will destroy a torpedo on a 1D roll of 4+.
 
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Torpedo Grapple
0-0-9 - s t/2 - * - * - 0.1 firmpoint partially/streamlined, upto two torpedoes per round
0-0-9 - s t/4 - * - * - 0.25 hardpoint partially/streamlined, upto two torpedoes per round
0-0-9 - ccmtl s t/2 - * - * - 0.125 firmpoint partially/streamlined, upto two torpedoes per round
0-0-9 - ccmtl s t/4 - * - * - 0.3125 hardpoint partially/streamlined, upto two torpedoes per round


1. The cost of a CoCoMisTered torpedo grapple is speculative, but supposedly mirrored by the whatever adaptations are made for the adjusted ordnance.

2. Still assume that the default torpedo grapples can grapple all torpedoes.
 
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Missile Container/Launcher
0-0-9 - m/1 s - 0.6 Single Missile Container/Launcher reloading cost 0.1 per missile
0-0-9 - m/2 s - 0.7 Dual Missile Container/Launcher reloading cost 0.1 per missile
0-0-9 - m/4 s - 0.9 Quad Missile Container/Launcher reloading cost 0.1 per missile
0-0-9 - ccmtl m/1 s - 0.6 Single Missile Container/Launcher reloading cost 0.1 per missile
0-0-9 - ccmtl m/2 s - 0.7 Dual Missile Container/Launcher reloading cost 0.1 per missile
0-0-9 - ccmtl m/4 s - 0.9 Quad Missile Container/Launcher reloading cost 0.1 per missile

This is a disposable lightweight box containing all the connections and support systems required to maintain a missile in ready-to-fire condition.
 
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