Solomani Confederation (Military)

Condottiere said:
Confederation Navy: Standard Jump Drives

. Victory
.. 2' 505 tonnes
.. 100' 000 parsec tonnes
.. eight engineering specialists constant supervision during operation
. wassup
.. 315 tonnes
.. 12'400 parsec tonnes
.. one engineering specialist constant supervision during operation
. Purity
.. 105 tonnes
.. 4'000 parsec tonnes
.. one engineer constant supervision during operation
. Courier
.. 35 tonnes
.. 1'200 parsec tonnes
.. an engineer keeping an eye on it during operation


. Victory
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one power plant) constant supervision during operation supervised by a level two power plant officer
. Uranus
.. 315 tonnes
.. 12'400 parsec tonnes
.. one engineering specialist constant supervision during operation
. Purity
.. 105 tonnes
.. 4'000 parsec tonnes
.. one engineer constant supervision during operation
. Courier
.. 35 tonnes
.. 1'200 parsec tonnes
.. an engineer keeping an eye on it during operation


Victory - I decided a coherent staffing scheme made more sense than neat tonnages; obviously a shift of eleven is the optimal minimum, but would have a couple of apprentices tagging along, if only as gophers.

Purity - Ideal for engineering zero types; all they have to make sure is that no anomalies appear, and they should be able to perform normal maintenance.

The smallest jump drive remains volumed at ten tonnes.
 
Confederation Navy: Standard Smallcraft

I glanced over the current set of rules, and as far as I can tell, only three sizes are required.

Ten Tonner - It's as small as the rules allow, and you can still stick on a firmpoint, or embed a weapon system; multi-role would make it more like a jeep, it probably performs best in a specific role. You can install either a cockpit or a bridge, depending on budget.

Thirty five Tonner - Mid range, just large enough to install two firmpoints or a barbette; a little tight for multirole, but likely outstanding if specialized; cockpit still an option.

FiftyTonner - Upper mid-range, only considered due to cockpit being an option, and it's a legacy size, but the Arladu Class has broken that ceiling, so it's superceded.

Ninety nine/Hundred Tonner - The Arladu Class allows a double cockpit at sixty tonnes, which I think is a fair minimum for upto ninety nine tonnes. At ninety nine tonnes it's an unarmed transport or could be fitted with three irmpoints, but with a pop up turret, it suddenly has more punch at the cost of a double cockpit variant of minus one penalty for flight activity to a suddenly crowded bridge space, and theoretically a rather viable jump capability, though that probably requires either a six tonne bridge, or an extra one or one and a half tonne workspace to deal with astrogation.
 
Nah, still three.

Fifty tonnes is an important speed bump, legacywise, as it capped the maximum tonnage you could apply to a cockpit based vessel, as well as being the default size for ye modular cutter and the heavy fighter, and I felt it needed referring to.
 
Confederation Navy: Standard Combat Spacecraft


Ten Tonner - ultralight fighter, dive bomber, light ground attack aerospacecraft, light reconnaissance aerospacecraft

Thirty five Tonner - light fighter, light torpedo bomber, ground attack aerospacecraft, reconnaissance aerospacecraft, light strike fighter, fighter bomber

Ninety nine Tonner - medium fighter, torpedo bomber, heavy reconnaissance aerospacecraft, escort fighter, strike fighter, heavy interceptor, light interdictor

Two hundred Tonner - heavy fighter, fleet defender, heavy torpedo bomber, reconnaissance spacecraft, heavy escort fighter, heavy strike fighter, interdictor, penetrator
 
Confederation Navy: Standard Jump Drives

. Victory module
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one jump drive) constant supervision during operation supervised by a level two power plant officer

... Beijing variant
.... five parsec range
.... technology level fourteen
.... four billion seven hundred and twenty five million credits

... Prometheus variant
.... four parsec range
.... advanced
..... five percent fuel efficiency
.... technology level fourteen
.... five billion one hundred ninety seven and a half million credits

... Yamamoto variant
.... four parsec range
.... technology level thirteen
.... four billion seven hundred and twenty five million credits

... Zeus variant
.... three parsec range
.... advanced
..... five percent fuel efficiency
.... technology level thirteen
.... five billion one hundred ninety seven and a half million credits

... Victory
.... three parsec range
.... technology level twelve
.... four billion seven hundred and twenty five million credits
 
Confederation Navy: Order of Battle

. Fast Dreadnoughts
.. Prometheus
... 251'600 tonnes
... four parsec range

. Battlecruisers
.. Zeus
... 167'733 tonnes
... three parsec range
.. Victory
... 125'800 tonnes
... three parsec range

. Strike Cruisers
.. Beijing
... 100'640 tonnes
... five parsec range
.. Starduster
... 25'160 tonnes
... five parsec range
.. Yamamoto
... 62'900 tonnes
... four parsec range

. Heavy Cruisers
.. Normandy
... 62'900 tonnes
... four parsec range
.. Minsk
... 41'933 tonnes
.... three parsec range

. Fighter Carriers
.. Midway
... 209'666 tonnes
... three parsec range

. Troop Carrier
.. Zhukov
... 125'800 tonnes
... three parsec range

. Auxiliaries
.. Washington class fleet tanker
... 83'866 tonnes
... three parsec range
.. Servant class fleet tender
... 41'933 tonnes
... three parsec range
 
Transstar: Standard Jump Drives

. Victory module
.. 3'150 tonnes
.. 125'800 parsec tonnes
.. ten engineering specialists (level one jump drive) constant supervision during operation supervised by a level two power plant officer

... Kobayashi Maru variant
.... one parsec range
.... technology level twelve
.... high technology
..... thirty percent size reduction
...... 179'714 parsec tonnes (adjusted)
.... budgeted
..... energy inefficiency
.... 5'906.25 megacredits

... Nostromo variant
.... two parsec range
.... technology level fourteen
.... high technology
..... thirty percent size reduction
...... 179'714 parsec tonnes (adjusted)
.... budgeted
..... energy inefficiency
.... 5'906.25 megacredits

Notes:
1. It's an interesting question about the size of the largest merchant ships in Traveller, we even coined the term megafreighter.
2. Just like the largest warships in the Confederation Navy won't come close to that of the Imperium Navy, it's unlikely that the merchant marine will either.
3. Transstar is the only megacorporation within the Confederation, but is likely in tight competition with regional rivals.
4. The Confederation military will require interstellar transport, even if it's a slower commercial type, so the Victory jump drive module was modified.
5. I doubt that the Transstar specifically will construct merchant shipping with a greater volume that a semimegatonne.
6. The Confederation Navy, and probably some large commercial outfits will have interstellar tugs using these variants; for the Navy, to strategically move monitors and space stations.
 
Confederation Navy: Strike Cruisers and the Cruiser (and Destroyer) Gap

I'm taking liberties by doubling the Beijing tonnage, but it fits in more with my narrative of the evolution of the Confederation Navy. I've also dropped the adjective Deep.

Battlecruisers were an evolution of the armoured cruiser, while light cruisers were a development of the protected cruiser; ironically by a comparison with current battleship armour scheme, battlecruisers appear to be enlarged protected cruisers. They proved to be a transitional step to the fast battleship.

The primary tasks of a battlecruier were cruiser killer, and by extension trade protection, and reconnaissance in force; question is, did either task really need battlecruiser capability to be perormed, as an upgunned and cheaper heavy cruiser might have worked just as well. Lest I forget, heavy cruisers were a development of the light cruiser, though light cruisers were later defined by treaty in regard to the heavy cruiser.

The Confederation Navy developed the strike cruiser to act as both rapid reaction and deep penetrator, able to act independently from the main battle fleets; as technology advanced, their ranges kept pace with the most capable jump drives available, sacrificing tactical speed for increased strategic movement.

As the decision was made to stop commissioning battlecruisers, as the new Prometheus class fast dreadnought had now made the type obsolete, it was a new class of strike cruiser was envisioned to fulfill the primary tasks of the battlecruiser. Thus, the hundred thousand tonne Beijings were conceived, taking advantage of the structural benefits of a larger hull, having longer legs, and being able to take on a heavy cruiser.

The current Confederation Navy doesn't build any military specced hulls between a looseish two kay and one hundred kay tonnes, basically largish frigates and the Beijings, which could be defined as heavyish cruisers. Dedicated warships between these two tonnages still commissioned in the Confederation Navy are legacies from the War of Imperium Aggression, still kept running by ingenious crews and exasperated dockyards.

As the vintage hulls start to fail, the Confederation Navy commission commercially specced replacements, and salvage those ship systems to be refitted in them.

Thus, when the first flight of surviving Beijings were sent into refit, their viable jump modules were replaced, refurbished and installed on a new class of twenty five thousand tonne Stardusters.This really isn't an option for warships equipped with older Victory jump modules, as production of their variants had long since ceased, and they're kept running through customized manufacturing when possible, and outright cannibalization, when not.
 
Confederation Navy: Strike Cruisers and the Cruiser (and Destroyer) Gap

If you're a Solomani Confederation member world, and a Beijing strike cruiser drops out of hyperspace unexpectedly, you, or at least the Solomani Confederation believes it so, have been doing something very naughty that requires expeditious resolution.

While a Beijing by itself couldn't crack a well defended world, it could very easily interdict it, or if they take the defenders by surprise, try a decapitation strike.

In either case, it's a very big stick that could be the harbinger of a Confederation Navy task force, and does give the offending member world the opportunity to examine their conscience, and throw themselves on the infinity mercy of the Solomani Confederation, before dreadnoughts and carriers move into assault positions.

The Starduster class would more accurately be defined as auxiliary cruisers, as it lacks a spinal mount. It is however, well armed with missiles and torpedoes, and doctrine calls for either a careful long range exchange, or a fast short range onslaught trying for a quick decision. While nowhere near as impressive as the Beijings, it's still a very capable multimission platform. It's success has opened the door for the Confederation Navy to remedy it's lack of new construction between two and a hundred kay tonnes, by recycling old equipment and installing them on inexpensive hulls.
 
Confederation Navy: Legacy Battlecruisers, Cruisers and Small Combatants

There's a law of diminishing returns trying to maintain supply and manufacturing lines for obsolescent warships; it makes sense to push off on allies, client nations and member world in good standing what the Confederation Navy considers vessels surplus to their current and projected future requirements, or for political and/or diplomatic considerations.

They've more or less cleared out their inventory of smaller and intermediate sized combatants; cruisers tend to be used until they fall apart, but can be donated on a case by case basis, usually refurbished at their or the recipient's expense before handing them over.

Battlecruisers are a sensitive area, as they were continuously upgraded as viably possible during their service lifes, and represent more combat power than the Solomani Party and the Confederation Navy feel comfortable handing over to any governing authority they might feel the need to exert more influence on in the future.

For logistical and maintenance reasons, remaining commissioned legacy cruisers and battlecruisers have been banded together and deployed along the Aslan frontier; besides easing possible supply and training issues, it represents appropriate force against militaries that are half to possibly three technological levels behind, without escalating tensions by deploying dreadnoughts, but backed up by Starduster strike cruisers and Planet class battleships.
 
Confederation Navy: Legacy Battlecruisers, Cruisers and Small Combatants

Notes
1. To be fair, I find it liberating not trying to figure out what variations and classes of cruisers and destroyers the Confederation Navy has been constructing for the past hundred years.
2. They probably expect their member worlds to provide those, under coordination of a Confederation Navy flag officer.
3. Outside of the Beijings, new constructions would be at best auxiliary cruisers, using the cheapest construction methods, and on the cheapest hulls, specifically spherical, dispersed and large space rocks.
4. Space rocks are the easiest (and cheapest), and all they have to do is slice it like cheese, until they have the exact size they need for a specific performance.
 
Condottiere said:
Confederation Navy: Primary Weaponry and Warship Designation


Meson Gun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Heavy Cruiser
Factor 3 - Battle Cruiser/Light Battle Ship
Factor 4 - Battle Ship
Factor 5 - Heavy Battle Ship


Railgun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser/Monitor
Factor 2 - Light Cruiser
Factor 3 - Light Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Heavy Cruiser

Factor 6 - Battle Ship/Monitor


Particle Accelerator Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Light Cruiser
Factor 3 - Heavy Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Light Battle Ship
Factor 6 - Light Battle Ship
Factor 7 - Battle Ship
Factor 8 - Battle Ship

Meson Gun Spinal Mount - Warship Designation

Factor 1 - Heavy Cruiser
Factor 2 - Light Battlecruiser
Factor 3 - Battle Cruiser/Light Battle Ship
Factor 4 - Battle Ship
Factor 5 - Heavy Battle Ship


Railgun Spinal Mount - Warship Designation

Factor 1 - Light Cruiser/Monitor
Factor 2 - Light Cruiser
Factor 3 - Light Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Heavy Cruiser

Factor 6 - Battle Ship/Monitor


Particle Accelerator Spinal Mount - Warship Designation

Factor 1 - Light Cruiser
Factor 2 - Light Cruiser
Factor 3 - Heavy Cruiser
Factor 4 - Heavy Cruiser
Factor 5 - Light Battle Ship
Factor 6 - Light Battle Ship
Factor 7 - Battle Ship
Factor 8 - Battle Ship



Notes:
1. The Confederation Navy doesn't manufacture particle accelerator spinal mounts, and is reluctant to incorporate them into their inventory due to issues with logistics and maintenance, if they obtain any.
2. Railgun spinal mounts are only produced in two sizes, convenient and are you kidding?
3. They are meant to be disposable, and manufactured as cheap as possible.
4. Given the choice, the Confederation Navy opts to use extended range variants, to allow them the luxury of choosing the range in combat, wherever possible.
 
Confederation Navy: Evolution of the Meson Gun Spinal Mount

Meson Gun Spinal Mount

. Technological Level Twelve
.. Factor One
... tonnage
.... 7'500
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2 gigacredits
.. Factor Two
... tonnage
.... 15'000
... energy input
.... 2'000
... damage
.... 4
... cost
.... 4 gigacredits

. Technological Level Thirteen
.. advanced technology
... reduced size
.. Factor One
... tonnage
.... 6'750
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2.2 gigacredits
.. Factor Two
... tonnage
.... 13'500
... energy input
.... 2'000
... damage
.... 4
... cost
.... 4.4 gigacredits
.. Factor Three
... tonnage
.... 22'250
... energy input
.... 3'000
... damage
.... 6
... cost
.... 6.6 gigacredits

. Technological Level Fourteen
.. very advanced technology
... (very) long range
.. Factor One
... tonnage
.... 7'500
... energy input
.... 1'000
... damage
.... 2
... cost
.... 2.5 gigacredits
.. Factor Two
... tonnage
.... 15'000
... energy input
.... 2'000
... damage
.... 4
... cost
.... 5 gigacredits
.. Factor Four
... tonnage
.... 30'000
... energy input
.... 4'000
... damage
.... 8
... cost
.... 10 gigacredits
 
Confederation Navy: Evolution of the Rail Gun Spinal Mount

Rail Gun Spinal Mount

. Technological Level Ten
.. range
... medium
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'500
... energy input
.... 650
... damage
.... 1
... cost
.... 375 megacredits
.. Factor Six
... tonnage
.... 21'000
... energy input
.... 1'950
... damage
.... 6
... cost
.... 2.25 gigacredits

. Technological Level Eleven
.. advanced technology
... reduced size
.. range
... medium
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'150
... energy input
.... 650
... damage
.... 1
... cost
.... 425 megacredits
.. Factor Six
... tonnage
.... 18'900
... energy input
.... 1'950
... damage
.... 6
... cost
.... 2.55 gigacredits

. Technological Level Twelve
.. ver advanced technology
... long range
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'500
... energy input
.... 650
... damage
.... 1
... cost
.... 500 megacredits
.. Factor Six
... tonnage
.... 21'000
... energy input
.... 1'950
... damage
.... 6
... cost
.... 3 gigacredits

. Technological Level Thirteen
.. high technology
... reduced size
... long range
.. budgeted
... energy inefficient
.. Factor One
... tonnage
.... 3'150
... energy input
.... 650
... damage
.... 1
... cost
.... 625 megacredits
.. Factor Six
... tonnage
.... 18'900
... energy input
.... 1'950
... damage
.... 6
... cost
.... 3.9 gigacredits

Notes:
1. Intended for planetoid monitors.
2. Factor Ones were also options for cruiser primary armament.
3. There's a preference for a careful long range engagement.
4. All rail gun spinal mounts are built as budget models.
 
Confederation Navy: Ship Classes

In order to stick to stick my flag on them, until I'm more prepared to fill out the picture:

1. Cutlass class cutters

2. Freedom family of cutters (formerly Venture, but you can pun more with this)
a. Freeloader free trader
b. Freebooter close orbital combat patrol ship
c. Freezer
d. Freelancer

3. Tomahawk class fleet defender (instead of Tomcat)

4. Ship classes
a. Cutter smallship not exceeding two hundred tonnes
b. Cogs spherical hull configuration
c. Barges
 
Condottiere said:
Spaceships: SPUD VI Light Fighter

The SPUD VI is the latest iteration of a rather venerable Solomani fighter design, that had it's origins in the earliest Interstellar Wars that the Solomani contested with the First Imperium.

Manufactured by the Society for the Promotion of Universal Defence, though the fighter itself was de-acronymed as Self Propelled Unstreamlined Debris, though most trace it's lineage to the ten tonne light utility Potato class planetoid.

While the SPUD VI is really more a series of engineering standards and performance minimums, that can be manufactured by individual Solomani spaceyards, the most common variants are a long endurance light fighter, and a point defence interceptor.


SPUD I Flea Biter UltraLite Fighter

Gravitated planetoid hull, forty thousand schmuckers, technology level nine with self sealing liner.

Single cockpit, with a five bandwidth computer, basic sensors. One and a half tonnes at forty thousand schmuckers.

A one tonne budgetted chemical power plant with a one tonne fuel tank, and an eighteen hundred kilogramme factor nine rocket. The power plant outputs four energy points and costs one hundred and fifty thousand schmuckers, and the tank lasts about thirty three and a half hours at full load, adding some solar panelling will quadruple that.

The rocket costs three hundred and sixty thousand schmuckers.

Cargo 2.7 tonnes.

Options are more fuel for the rocket motors, solar panelling, a firmpointed laser that inputs three power points from the engine, batteries, firmpointed sandcaster, firmpointed missile launcher plus four missiles, magazine.

Five hundred and ninety thousand schmuckers.
 
Confederation Navy: Customized Jump Drives

.. Jump drive
... factor one
... one Venture module
.... technological level
..... nine
.... budget
..... increased size
.... ten tonnes
... range
.... one hundred parsec tonnes
... overhead
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... five tonnes
.... capacitors
..... none
.... cost
..... 3'375'000 schmuckers
... core
.... budget
..... increased size
.... technological level
..... nine
....tonnage
..... two and a half tonnes
.... capacitors
..... none
.... cost
..... 1'687'500 schmuckers
... capacitors
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... three hundred kilogrammes
.... capacity
..... twelve scotts
.... cost
..... 675'000 schmuckers
... capacitors
.... dead
.... technological level
..... nine
.... tonnage
..... twenty two hundred kilogrammes
.... capacity
..... not applicable
.... cost
..... scrap
... cost
.... 5'737'500 schmuckers

.. Jump drive
... factor one
... one Venture Plus module
.... technological level
..... nine
.... budget
..... increased size
.... ten tonnes
... range
.... one hundred and eighty parsec tonnes
...overhead
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... five tonnes
.... capacitors
..... none
.... cost
..... 3'375'000 schmuckers
... core
.... budget
..... increased size
.... technological level
..... nine
....tonnage
..... four and a half tonnes
.... capacitors
..... none
.... cost
..... 3'037'500 schmuckers
... capacitors
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... half a tonne
.... capacity
..... twenty scotts
.... cost
..... 1'125'000 schmuckers
... cost
.... 7'537'500 schmuckers
 
Confederation Navy: Standard Docking Clamps

. Aerospacecraft
.. facilities
... docking clamps
.... type a
..... attached craft tonnage
...... 15 tonnes and less
..... tonnage
...... 0.5 tonnes
..... cost
...... 250'000 schmuckers
.... type b
..... attached craft tonnage
...... 35 tonnes and less
..... tonnage
...... 1.17 tonnes
..... cost
...... 1'170'000 schmuckers
.... type c
..... attached craft tonnage
...... 210 tonnes to 30 tonnes
..... tonnage
...... 7 tonnes
..... cost
...... 1'400'000 schmuckers
.... type d
..... attached craft tonnage
...... 2000 tonnes to 200 tonnes
..... tonnage
...... 20 tonnes
..... cost
...... 4'000'000 schmuckers
.... type e
..... attached craft tonnage
...... 5000 tonnes to 500 tonnes
..... tonnage
...... 50 tonnes
..... cost
...... 8'000'000 schmuckers
 
Confederation Navy: Free Launch SubClass Cutters

Free Launch subclass
. cutter
. Freedom class
.. point to point short range communications courier
.. ship to ground connector
. Hull
.. titanium steel
.. non gravitated
.. streamlined
.. light
.. self-sealing
.. technological level nine
.. ninety nine tonnes standard
.. hull points
... thirty five (and a half)
... cost
.... 2'227'500 schmuckers
.. modular
... seventy tonnes
.... seventy and a halfish percent
... cost
.... 1'575'000 schmuckers
.. cost
... 3'802'500 schmuckers
.. armour
... none
. Bridge
.. cockpit
... dual
.... two and a half tonnes
.... 15'000 schmuckers
... astrogation workstation
.... one tonne
..... 5'000 schmuckers
.. three and a half tonnes
.. cost
... 20'000 schmuckers
.. Computer
... bandwidth
.... five
... cost
.... 30'000 schmuckers
.. Sensors
... basic
.... lidar
.... radar
.... dice modifier
..... minus four
..... cost
...... none
. Engineering
.. Jump drive
... factor one
... one Venture Plus module
.... technological level
..... nine
.... budget
..... increased size
.... ten tonnes
...overhead
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... five tonnes
.... capacitors
..... none
.... cost
..... 3'375'000 schmuckers
... core
.... budget
..... increased size
.... technological level
..... nine
....tonnage
..... four and a half tonnes
.... capacitors
..... none
.... cost
..... 3'037'500 schmuckers
... capacitors
.... budget
..... increased size
.... technological level
..... nine
.... tonnage
..... half a tonne
.... capacity
..... twenty scotts
.... cost
..... 1'125'000 schmuckers
... cost
..... 7'537'500 schmuckers
.. Manoeuvre drive
... factor one
... one Striker module
.... technological level
..... nine
.... budget
..... increased size
.... thrust
..... one hndred tonnes
.... tonnage
..... one and a quarter tonnes
... cost
.... 1'125'000 schmuckers
.. Lifters
... factor one
... one Zeppelin module
.... technological level
..... nine
.... budget
..... increased size
.... orbital limitation
..... very advanced technology
...... fifty percent energy efficiency
.... lift
..... one hundred tonnes
.... tonnage
..... one and a quarter tonnes
... cost
.... 1'500'000 schmuckers
.. Power plant
... output
.... twenty four scotts
... three Tokimeki modules
.... early fusion
.... technological level eight
.... budget
..... increased size
.... tonnage
..... three tonnes
.... cost
..... 900'000 schmuckers
.. Solar panelling
... technological level
.... nine
... budget
.... increased size
... tonnage
.... half a tonne
... output
.... power plant
..... rated thirty seven and a half scotts
.... power plantless
..... virtual forty scotts
...... one hundred and thirty three tonnes
... cost
.... 30'000 schmuckers
.. Batteries
... technology level
.... ten
... tonnage
.... one tonne
... capacity
.... forty scotts
... cost
.... 100'000 schmuckers
.. Bunkerage
... power plant hydrogen tank
.... one tonne
... fuel scoops
.... streamlined hull
... fuel processor
.... one tonne
.... cost
..... 50'000 schmuckers
.. tonnage
... nineteen tonnes
. Armaments
.. hardpoints
... none
.. firmpoints
... one
.. Turret
... single
.... technological level
..... seven
.... cost
..... 200'000 schmuckers
... pop up
.... technological level
..... ten
.... tonnage
..... plus [one tonne]
.... cost
..... 1'000'000 schmuckers
... tonnage
.... one tonne
... mounts
.... sandcaster
..... technological level
...... nine
..... reloads
...... presumably five canisters on the rack, plus wharever you can stuff into the two empty mounts in the turret
... cost
.... 1'200'000 schmuckers
. Aerospacecraft
.. facilities
... docking clamps
.... two type bs
.... type b
..... attached craft tonnage
...... 35 tonnes and less
..... tonnage
...... 1.17 tonnes
..... cost
...... 1'170'000 schmuckers
.... tonnage
..... 2.34 tonnes
.... cost
..... 2'340'000 schmuckers
. Crew facilities
.. staterooms
... none
.. low berths
... none
.. common areas
... none
.. brig
... oneish/halfish
.... pull down slabs
..... three
.... fresher
..... one
..... curtained
.... life support
..... capacity
...... three/six humans
..... costs
...... 500 schmuckers per month
.... tonnage
..... two tonnes
.... cost 125'000 schmuckers
.. airlocks
... one
... tonnage
.... not applicable
... cost
.... none
.. cargo hatch
... none
.. ship's locker
... one
... tonnage
.... not applicable
... cost
.... none
. Cargo
... 0.16 tonnes
. Crew
.. Captain
... pilot
... astrogator
... engineer
... administrator
... steward
... medic
... gunner
. Software
.. Manoeuvre
... cost
.... none
.. Library
... cost
.... none
.. Jump control
... one
... cost
.... 100'000 schmuckers
. Operations
.. endurance
... 93 days 8 hours
.. energy budget
... basic systems
.... preferred
..... twentyish scotts
.... minimum
..... tennish scotts
... sensors
.... none
... manoeuvre drive
.... tennish scotts
... lifters
.... tennish scotts
... jump drive
.... one parsec
..... ten scotts
... armaments
.... one scotts
 
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