Condottiere
Emperor Mongoose
Confederation Navy: Hearts of Iron reflections
Size matters.
The Solomani must have been very confident that there are facilities widespread to handle their fast dreadnoughts, specifically dockyards that can cater to their size and complexity, repair them in case of damage, and rapidly return them to service; the other side of the coin would be that two kay tonne hulls would have similar access to more conveniently sized facilities, and everything in between would just have to use the larger ones, which would be possibly inefficient, being one form of natural attrition.
The Confederation Navy is likely to be able to expand it's Construction Battalions, a subsidiary branch much like the Confederation Marines, rather than entrust this capability to civilian contractors. As the Solomani fleets liberate systems, rapidly or slowly as per the fortunes of war, specialists would be brought in to create repair and operate captured facilities, construct new ones, or bring in mobile facilities. These facilities wouldn't just construct housing for newly arrived liberation forces, and dockyards handle shipping and repair repairs to warships, but also bases for tactical attack starcrafts that would jump to nearby systems, unload their ordnance, and jump back.
It would also bring inhouse the capacity to hollow out planetoids, exerting quite a degree of control of information as to their actual purpose and design, which wouldn't be possible in a civilian shipyard, or miitary one staffed by civilian contractors.
While to simplify categorizations, light cruisers are included under screens, though they could handle independent cruises, and heavy cruisers under capital ships, though that would be pushing, since in an encounter with an actual ship of the line, it would be likely outranged and outgunned, heavy cruisers are mentioned as being built as part of the capitalization of the modern Confederation Navy. Though as no field or administrative formations exist or are mentioned, any commissioned ships are likely independent commands, or at least operate singularly with a high degree of autonomy.
Efficiency would probably lead to most designs being more largish than smallish, hence heavier cruisers. Though for infiltration missions, they might err more on the small side, one way to mislead Imperium intelligence as being counter intuitive.
Since you have a fewer number of a class of ship, that might be in demand from widespread commands, the natural inclination would be to maximize strategic movement, which would make Strike Cruisers the rational design the most likely design that would be constructed, which would give facilitate the deep strike role, and they wouldn't be expected to stand in the line of battle, which is why none are formally attached to a Fleet Squadron, certainly not to a Patrol Squadron, or even their own.
Strike Cruisers aren't battlecruisers, their armament wouldn't be powerful enough though their size would be comparable to the earlier technological level ones, more modern armour shrinks that percentage of the overall tonnage, while the jump drive and bunkerage squeezes available capacity for onboard weapon and defensive systems. They wouldn't have an entourage of their own light cruisers, besides the fact that few if any would be available, and the Confederation Navy doesn't have fleet escorts or destroyers, let alone those that have a factor five jump capability, leaving at best two kay tonne frigates that would be specifically designed to house such engines, which likely would force the Strike Cruiser into the additional role of milchkuh, otherwise you'd need a similarly capable tender to accompany this flotilla.
So it's probable that Strike Cruisers, like the fast dreadnought, are mostly self sustaining.
Size matters.
The Solomani must have been very confident that there are facilities widespread to handle their fast dreadnoughts, specifically dockyards that can cater to their size and complexity, repair them in case of damage, and rapidly return them to service; the other side of the coin would be that two kay tonne hulls would have similar access to more conveniently sized facilities, and everything in between would just have to use the larger ones, which would be possibly inefficient, being one form of natural attrition.
The Confederation Navy is likely to be able to expand it's Construction Battalions, a subsidiary branch much like the Confederation Marines, rather than entrust this capability to civilian contractors. As the Solomani fleets liberate systems, rapidly or slowly as per the fortunes of war, specialists would be brought in to create repair and operate captured facilities, construct new ones, or bring in mobile facilities. These facilities wouldn't just construct housing for newly arrived liberation forces, and dockyards handle shipping and repair repairs to warships, but also bases for tactical attack starcrafts that would jump to nearby systems, unload their ordnance, and jump back.
It would also bring inhouse the capacity to hollow out planetoids, exerting quite a degree of control of information as to their actual purpose and design, which wouldn't be possible in a civilian shipyard, or miitary one staffed by civilian contractors.
While to simplify categorizations, light cruisers are included under screens, though they could handle independent cruises, and heavy cruisers under capital ships, though that would be pushing, since in an encounter with an actual ship of the line, it would be likely outranged and outgunned, heavy cruisers are mentioned as being built as part of the capitalization of the modern Confederation Navy. Though as no field or administrative formations exist or are mentioned, any commissioned ships are likely independent commands, or at least operate singularly with a high degree of autonomy.
Efficiency would probably lead to most designs being more largish than smallish, hence heavier cruisers. Though for infiltration missions, they might err more on the small side, one way to mislead Imperium intelligence as being counter intuitive.
Since you have a fewer number of a class of ship, that might be in demand from widespread commands, the natural inclination would be to maximize strategic movement, which would make Strike Cruisers the rational design the most likely design that would be constructed, which would give facilitate the deep strike role, and they wouldn't be expected to stand in the line of battle, which is why none are formally attached to a Fleet Squadron, certainly not to a Patrol Squadron, or even their own.
Strike Cruisers aren't battlecruisers, their armament wouldn't be powerful enough though their size would be comparable to the earlier technological level ones, more modern armour shrinks that percentage of the overall tonnage, while the jump drive and bunkerage squeezes available capacity for onboard weapon and defensive systems. They wouldn't have an entourage of their own light cruisers, besides the fact that few if any would be available, and the Confederation Navy doesn't have fleet escorts or destroyers, let alone those that have a factor five jump capability, leaving at best two kay tonne frigates that would be specifically designed to house such engines, which likely would force the Strike Cruiser into the additional role of milchkuh, otherwise you'd need a similarly capable tender to accompany this flotilla.
So it's probable that Strike Cruisers, like the fast dreadnought, are mostly self sustaining.