Solomani Confederation (Military)

Starwarships: Swordfish Class Torpedo Bomber

A. Minimum is one tenth of a tonne of fuel tankage.

B. That would be thirteen hours, twenty six minutes, and twenty four seconds of one power point generated.

C. Can you take your foot off the accelerator?

D. I don't know.

E. That would be enough for one patrol flight of eight to twelve hours.

F. Balance could be made up with a drop tank.
 
Starwarships: Swordfish Class Torpedo Bomber

G. Cessna class could be upto factor three reactionary rockets, exclusively.

H. If you don't plan on an atmospheric reentry, you don't need a manoeuvre drive, nor heatshields.

I. In theory, you need factor five acceleration to keep up with most fleet units.

J. That makes an interesting dynamic, when the fleet carrier isn't limited to factor two acceleration.

K. Which, going by even Great Patriotic War practice, makes it a sitting duck.
 
Starwarships: Swordfish Class Torpedo Bomber

L. Of course, that's assuming that spacecraft carriers are under constant acceleration.

M. Since, the presumption would be it's chickens come home too roost.

N. Constant acceleration would tend to make catching up rather difficult, if approaching from the rear.

O. Which might give a different complexion to non recovery deck recoveries.

P. In normal operations, you could recover smallcraft directly into hangars, full or otherwise.
 
Starwarships: Swordfish Class Torpedo Bomber

Q. Battleships are going to need recovery decks.

R. Chances are, they don't want to stop to recover spacecraft, theirs or others.

S. Something that was required, when you needed to scoop up floatplanes.

T. Of course, what's not mentioned is that you can launch spacecraft from recovery decks.

U. So, you don't need to go out of your way to get a launch tube, though that has more traffic throughput.
 
Starwarships: Swordfish Class Torpedo Bomber

V. Which probably means that you either have super carriers, or light fleet ones.

W. Super carriers will have enough smallcraft to take on a battle squadron.

X. Light fleet carriers, enough to be annoying.

Y. Super carriers don't usually have to make a run for it.

Z. While with light fleet carriers, it probably doesn't matter.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

1. I'll divert for a moment.

2. Five tonned light, non gravitated, streamlined hull.

3. One hundred and one eighth kilostarbux.

4. Budgetted reactionary rockets, fuel inefficient, factor three, three hundred tonne modules.

5. Three and one eighth percent, per hour, per factor, fuel consumption.

6. One tenth of a tonne each, three tenths of a tonne, sixty kilostarbux.

7. Single cockpit, one and a half tonnes, ten kilostarbux.

8. Basic sensors and computer/five, thirty kilostarbux.

9. Budgetted chemical power plant, increased size, quarter tonne, thirty seven and a half kilostarbux.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

A. Barebones basic systems on a non gravitated hull.

B. That would half of a power point per ten tonnes.

C. Which means for five tonnes it would be a quarter power point, per six minutes.

D. We could replace the chemical power plant with a battery.

E. But that would be at technological level ten, costing twenty five kilostarbux.

F. And at a quarter tonne, ten power points would last four hours.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

G. Being technological level seven, we should be able to manufacture the Cessna.

H. How long does it take to fly from London to Sydney, at hypersonic speed?

I. At around a quarter of a megastarbux, it seems affordable.

J. Since I assume one full gee of acceleration is enough for hypersonic, we could idle one rocket motor, and keep it for redundancy.

K. Operating costs would be fuel, and quarter of a megastarbux divided by a thousand, divided by three hundred sixty five days, about a tad under sixty nine centimes per day.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

L. Quarter tonne chemical power plant, generates one power point.

M. In theory, using rockets alone, and minimal basic systems, that would quadruple tonnage.

N. So, I guess you could hook it up to a twenty tonne gig.

O. Rockets would total one and one fifth tonnes, for factor three.

P. Or just a factor one, for short whiffing in space.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

Q. Ten tonnes of ramscoops harvests 0.2976190476190476 tonnes of hydrogen per hour.

R. Quarter tonne chemical power plant consumes 0.0074404761904762 tonnes of fuel per hour.

S. Balance 0.2901785714285714 tonnes.

T. That would be 1.45089285714286 percent of twenty tonne volume.

U. That would be fed directly to the reactionary rockets.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

V. Budgetted variant, we'd have a sustained acceleration of 0.4642857142857143 gees.

W. Default, 0.5803571428571428 gees.

X. Highly technologized, 1.450892857142857 gees.

Y. Very advanced, 0.9672619047619047 gees.

Z. Advanced, 0.725446428571429 gees.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

1. Anyway, one and a half tonne cockpit, quarter tonne motor, and three tenths tonne rockets.

2. That would be two and one twentieth tonnes.

3. Balance two and nineteen twentieths tonnes, for cargo, passengers, and fuel.

4. If you spring for a torpedo grapple, on a civilian spacecraft, you could have an external (streamlined) two thirds tonne cargo carrier, at no additional tonnage.

5. In place of the two torpedoes displaced.

6. Or some place to store your pets and kids.

7. Two thirds of a tonne is still a tad under ten cubic metres.

8. Acceleration bench takes up a tonne, has room for four passengers, and costs ten kilostarbux.

9. Easily converted to cargo space.
 
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Starwarships: Cessna Class (Ultra) Light General Aerospaciation

A. The torpedo grapple is going to set you back a hundred kilostarbux.

B. Which is kinda hefty, for additional storage.

C. The two thirds tonne cargo carrier could be calculated using spacecraft hulls.

D. Non gravitated, streamlined, light, two third tonnes.

E. Twenty five, thirty, twenty two and a half, fifteen kilostarbux.

F. Life support may be an issue.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

G. One tonne dedicated to rocket fuel would be twenty percent volume.

H. Highly technologized, twenty gee hours.

I. Very advanced, thirteen and one third gee hours.

J. Advanced, ten hours.

K. Budgetted, six and two fifths hours.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

L. You can take off any time you like, but you can never do atmospheric reentry.

M. So, basically any hypersonics will have to be done within the atmosphere.

N. Of course, noise pollution regulations may restrict as to where these can take place.

O. Fuel consumption is regulated by acceleration and time.

P. So you may want to get to that destination, in a hurry.
 
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Starwarships: Cessna Class (Ultra) Light General Aerospaciation

Q. Essentially, the Cessna Class Light General Aerospaciation is constructed at technological level seven.

R. I know, it surprised me too.

S. You could add heat shielding, at a semimegastarbux.

T. That would make it reusable and relaunchable, right now.

U. Though would triple production cost.
 
Starwarships: Cessna Class (Ultra) Light General Aerospaciation

V. So, we're on a planet with Terran standard gravity.

W. Factor one acceleration neutralizes that, and the pilot would experience a total of two gravities on his body.

X. Factor two acceleration would push the spacecraft to hypersonic speed, and the pilot would experience three gravities.

Y. If an acceleration seat removes one gee, and a flight suit removes another gee, our pilot flying at factor two acceleration, will experience, technically in terms of physical performance, one gee.

Z. There actually might be a point in not pushing commercial spacecraft beyond factor two acceleration.
 
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