0101 Anamter B18B667-6 N S T NI Ri [ 4M]
0102
0103
0104 Guiacoda E372754-3 Lt [ 81M]
0105
0106 Sipuncpan D679344-3 S Lo Lt [3862 ]
0107
0108 Venroa D1A5ACE-8 Fl Hi [ 33B]
0109
0110 Siriceottine C4A3544-8 P Fl NI [ 992K]
0201 Shrovphorus C681678-6 NI Ri [ 3M]
0202 Physophaga C642666-8 S C NI Po [ 3M]
0203 Nickiones C813530-8 S IC NI [ 880K]
0204
0205
0206
0207 Deuteryld B266A9A-9 N T Hi [ 16B]
0208
0209 Squahve D836777-5 S P Lt [ 52M]
0210 Chdina B5409DC-7 T De Hi In Po [ 9B]
0301
0302
0303 Galliophora D50078B-8 Na Va [ 28M]
0304
0305
0306 Percolium E605697-8 IC NI Va [ 3M]
0307
0308
0309 Clethidae B57A000-0 S Ba Lt Wa [ 0]
0310 Phillen E77B88A-6 [ 749M]
0401 Rumesidaceae C512326-8 S IC Lo [8111 ]
0402
0403
0404
0405 Colt B363554-9 N S NI [ 682K]
0406
0407
0408 Oryzoinidae B621358-9 N T C Lo Po [6031 ]
0409
0410
0501 Gaetric D6B698B-9 S Fl Hi [ 2B]
0502 Ismaeiput C124312-7 R P Lo [9327 ]
0503 Menscury B831436-5 N T Lt NI Po [ 87K]
0504
0505 Aplacomino EA00122-8 Lo Va [ 49 ]
0506
0507 Protogenea D41059D-8 NI [ 245K]
0508 Mishikhwadil B392611-6 N C NI [ 2M]
0509 Spondylerism C773269-5 S R P Lo Lt [ 424 ]
0510
0601 Plasmodimbura C9788B10-4 Ga Lt [ 499M]
0602 Urry C5AA158-8 Fl Lo Wa [ 58 ]
0603 Ubiquiochelys C637733-5 Lt [ 80M]
0604 Melolongism C461530-7 S R NI [ 450K]
0605 Casuarutal C1A1265-8 S Fl Lo [ 724 ]
0606 Nasicnian D5408AC-4 S De Lt Po [ 812M]
0607 Tobacterium B357653-8 S R T Ag NI [ 9M]
0608
0609 Belgombrian DA78958-4 Ga Hi In Lt [ 1B]
0610 Rupiana C400201-8 S C Lo Va [ 906 ]
0701 Isidtherium C935576-8 S NI [ 118K]
0702
0703 Patophora C3A679B-8 S T Fl [ 44M]
0704
0705
0706
0707 Bahtidor D170AEE-3 S De Hi In Lt [ 78B]
0708 Mobussa C9C8410-A Fl NI [ 77K]
0709 Trdetus C5B3266-9 Fl Lo [ 648 ]
0710
0801 Protoccera D49A899-3 S Lt Wa [ 717M]
0802
0803
0804 Artinyja CAC6520-A S Fl NI [ 159K]
0805
0806 Sirennca C536321-5 C P Lo Lt [2649 ]
0807
0808
0809
0810
Gee4orce said:I"ve generated literally tens of thousands of worlds using this today, and it shows up a few oddities in the MGT world gen system - most notably that you can have ridiculously large populations on tiny worlds, with no impact on tech level. I think I'll add some extra optional rules to add a negative DM for population if the world is very small, and the opposite if it's super-habitable, like a garden world.
BenGunn said:It won't be cheap. I'd estimate a good CharGen to run at 40-50 Person-Days IF written by someone who has basic knowledge about the rules system etc, quite a bit of that going into GUI-Design/Interfaces. Sure that will give you an expandabel framework type of program, running in JAVA and all but still.
WorldGen is easier, I'd say 15-20 days
TradeTool should be doabel in 10-15, same for SpaceCombat Tool
Shipbuilding is again more complex. Assuming you want all features it's 30-40 days
Paladin said:[chuckles to himself, shakes head and leaves the thread]
Good luck with those estimates mate.
GypsyComet said:Gee4orce said:I"ve generated literally tens of thousands of worlds using this today, and it shows up a few oddities in the MGT world gen system - most notably that you can have ridiculously large populations on tiny worlds, with no impact on tech level. I think I'll add some extra optional rules to add a negative DM for population if the world is very small, and the opposite if it's super-habitable, like a garden world.
Careful with that last one, as the characteristics of "super habitable" are also the characteristics of the "Rich" tradecode. Too much of a bump in population will bump a world right out of Rich, and getting above "A" population also starts to strain the reality of habitable.
A real world example might be useful: A population of 'B' on Earth is the equivalent of modern day, but every person has 100 friends that weren't here yesterday, don't overlap with anyone else's new friends, and all of whom may need to stay in your living room...
LMAO!EDG said:I'm kinda wondering when some bright spark will come up with an Traveller expansion for Quickbooks or Simply Accounting... I think if that ever happens then the bean-counting will have gone too far.
Subsector J:
Kistrum Subsector
0101 Mustianist D639440-5 S Lt NI A [ 29K] Cold -10C Representative Democracy , Remnant
0106 Prionelia C586251-7 S Ga Lo [ 881 ] Roasting 128C Feudal Technocracy , Recovering
0109 Pholayllaceae C200300-8 C Lo Va A [6433 ] Hot 60C None , Unusual Custom: Lifecycle
0201 Sigouin D464795-5 S Ag Lt [ 14M] Frozen -86C Impersonal Bureaucracy , Unusual Custom: Nobility
0202 Scician D667544-5 S Ag Ga Lt NI [ 753K] Cold -15C Representative Democracy , Degenerate
0203 Pentctici C86488B-8 S Ga Ri [ 981M] Temperate 20C Civil Service Bureaucracy , Ritualised
0205 Corinthidae C401643-8 IC Na NI Va [ 4M] Frozen -74C Representative Democracy , Unusual Custom: Nobility
0206 Pygobrle C500544-8 S NI Va [ 834K] Temperate 4C Representative Democracy , Unusual Custom: Social Standing
0301 Geneille E464698-6 Ag NI Ri [ 6M] Temperate 6C Impersonal Bureaucracy , Nexus
0308 Antibuoia D567366-6 Ga Lo [8771 ] Temperate 10C Captive Government , Progressive
BenGunn said:It won't be cheap. I'd estimate a good CharGen to run at 40-50 Person-Days IF written by someone who has basic knowledge about the rules system etc, quite a bit of that going into GUI-Design/Interfaces. Sure that will give you an expandabel framework type of program, running in JAVA and all but still.
WorldGen is easier, I'd say 15-20 days
TradeTool should be doabel in 10-15, same for SpaceCombat Tool
Shipbuilding is again more complex. Assuming you want all features it's 30-40 days
BenGunn said:Actually all times are based on "The rules as written. NO CUSTOMISATION" since I expect Official stuff to do official rules only.
barasawa said:Original plan was one program, but it was too large for the memory of the computer. Had to break it down into 3 parts.
1>Character generator and equipment purchase.
2>Subsector and world generation with trade details.
3>World specific encounter tables with creature stats/generation.
.
Kilgs said:...
There is a collection of Windows programs out there called the Traveller Utility...
Paladin said:Out of curiosity, are you a software developer/involved in the industry at all?