BenGunn said:
With only a few MegaCorps dominating the ship building market (IIRC it's 4, one WillyCorp, GSBaG, Ling and one more), the Willy influence to press everything in "has been done so since Grandfather" rules sets and the decriptions from the OTU I'd say there is exactly one Imperial/IDP standard.
First off, let me start by reinforcing that I was asking what people do in their Traveller Universe, and that I don't consider any response here "wrong." If that works for you and YTU, great.
However, I'd like to share my viewpoint about this based on my experiences. I work in an industry that has 3-4 major manufacturers, and hundreds of smaller ones. I subcontract for one of the smaller ones that makes controls that interface with pieces of heavy equipment made by the bigger guys. If even two of these major manufacturers could get together and agree on an interface standard, that standard would quickly dominate our industry. However, not only can those manufacturers not get together and agree on one standard to share, most of them are using multiple interface standards within their own lines of equipment! Any suggestions to come together on a standard are either ignored, or met with derision. I've found there are two primary reasons for this - One, engineers who feel their way is better or are too stuborn to design to a standard. Two, they want to keep things as proprietary as possible to ensure they continue to dominate their market.
As a result, the company I subcontract for has to ensure their equipment can support over a dozen different interface types. That's just the interface with the heavy equipment - our control equipment is a Point of Sale terminal that also has to interface with credit card companies and other cash register systems, which each add their own layer of confusion.
For the most part, this is all transparent to the people purchasing the equipment for their businesses - it's set up and maintained by technicians who typically know what needs to be done. The only real issue with it is when a tech runs across a combination they've never encountered before, or the tech is incomptentant to begin with.
If I scale my experiences up to the 3I and the megacorps there, I can easily see each megacorp not only having their own standard, but having multiple standards within their own company. Even if a megacorp tries to maintain a single standard, the distances involved could mean standards occassionally split until a choice is made at the highest levels.
So from my viewpoint, all of that is part of the skill set that make up being a starship engineer, pilot, captain, etc and is a large part of why it can be ignored - either completely, or just mostly. I prefer the mostly approach, simply because it gives me another tool in my GM toolbox to make things interesting for the PCs when I feel it's appropriate. It would be tedious to play it out every time - but occassionally can be fun.