Kosh127
Mongoose
So you hate the Crit chart??
So you hate the Criticial chart. Well how do you hate this. My gaming group was looking into play test as much of 1.1 as possible. We have also been looking into many of the post. We have been trying to make the Crit chart a little better for the higher PL ships. This may seem to powerful but please try it out. It has worked great and I am not just saying that. This has undergone a few changes already and this may be the way we go as a club.
Roll for location as normal. After finding out were you get the location take the following modifies into account. You may never get lower than a 1 or higher than a six
-Equal Levels no change
-1,2 levels below your own PL, +1 to result
-3,4 levels below your own PL, +2 to result
-5 level or more below your own PL, +3 to result
-1,2 levels above your PL, -1 to result
-3,4 levels above your PL, -2 to result
-5 or more levels above your PL, -3 to result
Fighters count as raid with no positive.
Example 1 your Skirmish ship at a Battle ship, you cause 2 critical. The location result is a 1 and 4. 1 is a engines and a 4 is a weapons (as you can see this has not changed) you then roll for each damage level you roll a 1-1 as you are unable to subtract 1 you will get a engine, level 1 hit. You then roll a 6 in the weapens chart. So you subtract 1 from result. The result would be a 4-5.
Example 2 A battle ship shoots a raid ship getting 1 critical. Rolling for location as normal you get a 3. Rolling for the level of the effect you roll a 5. with your bonus you now have a 6. your final result would be a 4-6.
Example 3 your fighter attacks a skirmish ship. You roll 1 critical hit. Rolling for location as normal you receive a 6! Rolling for the level of damage you get a 4. There is no change to the scale. Your final result would be a 6-4.
Example 4 your fighter attacks a war ship and gets 1 critical hit. You roll a 5. You then roll for the level of crit as normal and roll a 5. with the modifier you get a 4. The end result would be a 5-4.
Please try out these rules before you bash them. After that please give me some feedback. It works out very good for us. I know that I am not a writer or have the best or clearest writing style. Sorry, If it is confusing its hard to do at all as long as you understand the sliding scale. Please give it a go!!!!
So you hate the Criticial chart. Well how do you hate this. My gaming group was looking into play test as much of 1.1 as possible. We have also been looking into many of the post. We have been trying to make the Crit chart a little better for the higher PL ships. This may seem to powerful but please try it out. It has worked great and I am not just saying that. This has undergone a few changes already and this may be the way we go as a club.
Roll for location as normal. After finding out were you get the location take the following modifies into account. You may never get lower than a 1 or higher than a six
-Equal Levels no change
-1,2 levels below your own PL, +1 to result
-3,4 levels below your own PL, +2 to result
-5 level or more below your own PL, +3 to result
-1,2 levels above your PL, -1 to result
-3,4 levels above your PL, -2 to result
-5 or more levels above your PL, -3 to result
Fighters count as raid with no positive.
Example 1 your Skirmish ship at a Battle ship, you cause 2 critical. The location result is a 1 and 4. 1 is a engines and a 4 is a weapons (as you can see this has not changed) you then roll for each damage level you roll a 1-1 as you are unable to subtract 1 you will get a engine, level 1 hit. You then roll a 6 in the weapens chart. So you subtract 1 from result. The result would be a 4-5.
Example 2 A battle ship shoots a raid ship getting 1 critical. Rolling for location as normal you get a 3. Rolling for the level of the effect you roll a 5. with your bonus you now have a 6. your final result would be a 4-6.
Example 3 your fighter attacks a skirmish ship. You roll 1 critical hit. Rolling for location as normal you receive a 6! Rolling for the level of damage you get a 4. There is no change to the scale. Your final result would be a 6-4.
Example 4 your fighter attacks a war ship and gets 1 critical hit. You roll a 5. You then roll for the level of crit as normal and roll a 5. with the modifier you get a 4. The end result would be a 5-4.
Please try out these rules before you bash them. After that please give me some feedback. It works out very good for us. I know that I am not a writer or have the best or clearest writing style. Sorry, If it is confusing its hard to do at all as long as you understand the sliding scale. Please give it a go!!!!