Lord David the Denied
Mongoose
katadder said:basing off the OPs idea you could just have a standard crit table with mods depending on the target as its more likely to lose all weapons etc if small but not if large:
Patrol ship: +2 to result on crit chart
Skirmish: +1 to result on crit chart
Raid: Standard roll
Battle: -1 to result on crit chart to min of 1
War: -2 to result to min of 1
Armageddon: -3 to result to min of 1
this would mean big ships which have more systems are likely to get more -1 ADs etc as they wont lose all weapons in one hit but it has nothing to do with the size of the attacker, just how well the ship soaks damage.
Again, PL is a meta-game mechanic and doesn't actually reflect size and potential to absorb damage as such. The redundancy idea put forward, statted and balanced to each ship individually, is much better.
There is no quick fix for this issue. People need to stop looking for one and accept that a third edition is needed to solve these problems.