Raven Blackwell
Mongoose
Well, it is too late for that Soldire in any case.....dead is dead.
Raven
Raven
Sutek said:Reading over this thread...I can't recall, but isn't a Sneak Attack a full round attack option? If so, a full move isn't possible and the attacker's number of actual attacks is not used; it instead take a full combat round to accomplish the Sneak Attack. Correct? I know in D&D it is, and this mitigates the whole "run up and stab them in the eye" routine. The Sneak Attacker must be able to arrange a 5' step and have the initiative (or be holding his action from hidden or something) to manage the strike.
I'd think it was the same in Conan, particularly given the higher Sneak attack damage poptential.
:?
Yeah, as HyboApe said, sneak attack isn't a special type of action. Its basically just treated as extra damage that you can apply in certain situations (ie. against flat-footed and flanked targets, and only against opponents who are vulnerable to critical hits).Sutek said:Reading over this thread...I can't recall, but isn't a Sneak Attack a full round attack option? If so, a full move isn't possible and the attacker's number of actual attacks is not used; it instead take a full combat round to accomplish the Sneak Attack. Correct? I know in D&D it is, and this mitigates the whole "run up and stab them in the eye" routine. The Sneak Attacker must be able to arrange a 5' step and have the initiative (or be holding his action from hidden or something) to manage the strike.
I'd think it was the same in Conan, particularly given the higher Sneak attack damage poptential.
Hyborian Apeman said:I don't think so. I think a sneak attack is apart of the standard attack. It is possible that I have been misplaying 3.0/3.5 and Conan for the last 5 years, but I am pretty sure a sneak attack is not a full action. I will definitely have to check now though.
Sutek said:Now I'm so shocked that I might just make the trip out to my car here at work and double check.
Raven Blackwell said:Regardless of what the rules say I am going to make a house rule that one cannot Full Attack and Sneak Attack at the same time. I have a Thief/Pirate that will be capapble of 4 attacks a round once he gets the Improved Two Weapon Fighting Feat. His initative is already a hellacious +13- he almost always goes first. It's too much power in one charater. So now he has to decide each round if he wants to do one Sneak Attack or three to four standard attacks.
Raven
Raven Blackwell said:Regardless of what the rules say I am going to make a house rule that one cannot Full Attack and Sneak Attack at the same time. I have a Thief/Pirate that will be capapble of 4 attacks a round once he gets the Improved Two Weapon Fighting Feat. His initative is already a hellacious +13- he almost always goes first. It's too much power in one charater. So now he has to decide each round if he wants to do one Sneak Attack or three to four standard attacks.
Raven
Hyborian Apeman said:I like the thieves sneak attack as it is. In the most extreme example, (presented above) a thief can get 4 solid hits (kills) in 1 round, assuming he starts adjacent to the 4 opponents and has surprise!
Now I can see a situation where that would happen, but 9 times out of 10, combat shouldn't start that way, in which case a thief's sneak attack isn't going to have the same impact.
Has anyone had a high level thief in their campaign that has completely unbalanced the combats?
Belkregos said:he could only use the 3/4 sneak attacks on the first round right? seems ok to me, specially if he's devoted all his feats to that kind of action, may be loosing a bit of versatility, so he would shine on the first round of combat with initiative, sneaks and Ferocious Att. but then the rest of the rounds would be a different story
Raven Blackwell said:Belkregos said:he could only use the 3/4 sneak attacks on the first round right? seems ok to me, specially if he's devoted all his feats to that kind of action, may be loosing a bit of versatility, so he would shine on the first round of combat with initiative, sneaks and Ferocious Att. but then the rest of the rounds would be a different story
I have been going with the rule that one can Sneak Attack anyone Flat Footed and that all creatures are considered Flat Footed before their Initative, so thus he can Sneak Attack anything with a lower Initative than him- which is most everyone. So to balance the game either I rule all Thieves can Sneak Attack only in the first round like you suggested, or that they have to choose between Sneak Attack and Full Attack like I suggest. My thought is to do it the way I suggested for a while and see how it works. Thus every round he'd have to decide between a single powerful attack or a few lower powered ones and make the decisions as per the circumstances he is in. I like making my player make hard choices- makes the game spicier. 8)
Raven
Belkregos said:i think thats a good idea
with rule you suggest they would not need to feint to gain the sneak attack one they're engaged, they'd only need to win initiative, wich also the thief in the group is by far the fastest, being a Zamoran with improved initiative...
In the normal rules, you're only flat-footed until you have acted for the first time in every combat (not in every round). So sneak attack because of flat-footedness (sp.?) can only happen in the first round, and in subsequent rounds you have to rely on flanking or feinting to get sneak.Raven Blackwell said:I have been going with the rule that one can Sneak Attack anyone Flat Footed and that all creatures are considered Flat Footed before their Initative, so thus he can Sneak Attack anything with a lower Initative than him- which is most everyone. So to balance the game either I rule all Thieves can Sneak Attack only in the first round like you suggested, or that they have to choose between Sneak Attack and Full Attack like I suggest.
Trodax said:In the normal rules, you're only flat-footed until you have acted for the first time in every combat (not in every round). So sneak attack because of flat-footedness (sp.?) can only happen in the first round, and in subsequent rounds you have to rely on flanking or feinting to get sneak.
Trodax said:In the normal rules, you're only flat-footed until you have acted for the first time in every combat (not in every round). So sneak attack because of flat-footedness (sp.?) can only happen in the first round, and in subsequent rounds you have to rely on flanking or feinting to get sneak.
Maybe thats what you meant, I'd just thought I'd clarify.