Sutek
Mongoose
Oly said:Allowing the sneak attack if a character can do multiple attacks seems fine with me, it really shouldn't happen very often.
True, but with an 8th level Thief being necessary to accomplish it, the return (the damage) balances with the mitigating circumstances. If the Thief is surrounded by five guys and pops out of a foxhole from hiding to stab two of those five targets in their legs, he's still going to be surrounded and the first two guys had better be dead or everyone in the enemy group is getting a big bonus to hit him in the next round.
In D&D though it's huge. In Conan all weapons do lots of damage so a lightly or unarmored Thief is really asking for trouble if he get's hit. In D&D, with AC of 20+and all that, multiple sneak attacks, even at the reduced damage those weapons deal, is a lot more than I'd thought originally. We've been doing it wrong since 3.0.
Looking at all of the factors in Conan, however, it's not over powering.