Sneak at Deus Vult for RQII

I did specifically say "largely" to cover any potential nuances.

However, any organisation that is "secret" and "select" (particularly if they were convinced that they were literally "saving the world") would probably be quite careful over vetting potential members.

An extremely motivated (and highly centralised) religious organisation such as the Medieval Catholic Church would no doubt be such a structure, and I imagine that only such operatives as were prepared to "fully" obey their instructions would even be admitted.

So questioning orders when you are commanded by "God's representative on Earth" and in a situation where you perceive that your very soul depends upon your on your complete and unquestioning following of your superiors' orders... they would likely kill and burn the village mice.
 
Lord High Munchkin said:
I tend to think that the fact that there is even a moral choice is partly what divides this setting from a "historically-based" one into a "fantasy" one.

I believe you are exaggerating, after all there was a well documented disagreement on the methods of persecuting witches in the Spanish Inquisition. This is later period than Deus Vult pretends to be, but my point still stands. If designing a game interesting for modern gamers makes it fantasy then by all means. The late medieval gaming scene is quite dead at the moment :wink:
 
True, I have been recently playing Assassin's Creed II and Deus Vult has a bit similar vibe to it. Although I think that Matt said that it was mostly inspired by a story he wrote some time ago. I could be wrong, though...
 
msprange said:
On the one hand, the Church is right - there are terrifying dangers all around, threatening to destroy humanity and the Church's 'good' order. On the other, how far do you go in defeating this danger? At what point do your actions become worse than the danger itself?

I hope it will support a game where the PCs are enlightened enough to see the church as being most likely the greatest of those terrifying dangers.

Will the book contain any information about any other organizations than the fanatical christian one?
 
Cowboy said:
I hope it will support a game where the PCs are enlightened enough to see the church as being most likely the greatest of those terrifying dangers.

That will be entirely down to the players themselves. . .

Cowboy said:
Will the book contain any information about any other organizations than the fanatical christian one?

Oh, this is not the only fanatical Catholic organisation. And no, it does not get on with the others.

And that is before you start looking at other faiths/beliefs. . .
 
Is Deus Vult planned as a stand alone product or a product line? If latter, then I could envision seeing other sects both Christian as well as Muslim etc.
 
Is there going to be a distinctive magic system or somesuch in Deus Vult? Or does it not fit the genre (or scope of the characters themselves)?
 
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