Something that has always felt ambiguous in the core rules (and still in v2) is dealing with illegal goods. The price and such seems easy to handle, but what are the explicit rules for the risks they're taking? What rolls and circumstances must the Travellers go through to actually smuggle? The referee could build a narrative around it, but as it's so insanely profitable to smuggle, the team could just continue to do it.
If there were more explicit rules with risks (such as continuously smuggling in the same area, causing increased chance of being caught), it would make it a more interesting risk/reward to participate in. Something like basic security checks, random cargo inspections, etc.
Additionally, it seems far too trivial to offload illegal goods on the planet itself. This is something that is very complicated to do in reality. Perhaps a mechanic built around the law level of the planet.
If there were more explicit rules with risks (such as continuously smuggling in the same area, causing increased chance of being caught), it would make it a more interesting risk/reward to participate in. Something like basic security checks, random cargo inspections, etc.
Additionally, it seems far too trivial to offload illegal goods on the planet itself. This is something that is very complicated to do in reality. Perhaps a mechanic built around the law level of the planet.